Thalassicus
Bytes and Nibblers
To put it another way, I want to make it easier for AIs to conquer AIs, without affecting human-AI combat.
The first and second parts are easy individually, but it's a struggle to combine them. The simplest solution is a strength bonus in AI-AI combat that depends on their "AI-boldness" ratio. A militaristic AI with 10 boldness would get a 100% strength boost against an AI with 0 boldness. This would take just a few minutes to do...
...if we had game core access.
Since we don't, I'm trying to think of another way to produce a similar effect.
The first and second parts are easy individually, but it's a struggle to combine them. The simplest solution is a strength bonus in AI-AI combat that depends on their "AI-boldness" ratio. A militaristic AI with 10 boldness would get a 100% strength boost against an AI with 0 boldness. This would take just a few minutes to do...
...if we had game core access.
Since we don't, I'm trying to think of another way to produce a similar effect.