Randall Turner
King
- Joined
- Feb 8, 2011
- Messages
- 679
Immortal late game bonuses are the same? I though the AI had some slightly different gold and happiness modifiers for deity.
Yeah, there's some, I can't find the spreadsheet right now. But the differences are overwhelmed by the AI's late-game production capabilities. Plus - They don't typically spend all their gold, and they never get into happiness problems (that I can see anyway).
I could hook up the tuner and investigate their condition in more detail, but all I really need to see is the wall-to-wall units to tell they're not having any difficulties whatsoever until I actively kill them back some.
To add a missile to the BB, do...
<Row>
<UnitType>UNIT_BATTLESHIP</UnitType>
<PromotionType>PROMOTION_CARGO_III</PromotionType>
</Row>
...where the BB's have their default promotions. (Note - this won't take effect for already built BB's, but it'll show up as an available promotion for them on their next level-up.)