Rezca
The Greatest Jaggi
So after forever and a few days I popped back into the game. Before I did so I had the launcher check for an update to the mod, ya know just in case. After that I popped into the XML files and made the usual modifications
--Removed "Illumination" from the Era Info listing because I really don't like that track
--Made the technology research time 70 ~ 100 % instead of rapidly going down (I don't know, I like those really long eras where it takes a long time to advance so you get time to enjoy those new units and stuff)
--Re-added unhealth to jungles (Call me stubborn here)
--Made Divine Cult a little more appealing, made the "One Right Choice for the AI" civics have a bit of a negative weight to them (Tired of seeing the ENTIRE WORLD in Republic/Atheist/Secular. Actually as a test I 'commented out' one of them just because they'd always beeline for it then stay in them forever, even with -50 or -70 weighting.)
Then start a Play Now game. Everything's peachy for a while, then the game crashes around the time some barb cities are emerging into nations. Rarely happens, especially this early in the game, but whatever. I reload from an autosave and play for a bit then it crashes again. Another reload and a few more turns and it crashes. No idea what's up and I didn't check the log or anything, if needed I'll put that up.
So I go to the launcher and tell it to check the files. It's doing so and then pauses at 100% for a bit before it throws a runtime error in my face and says its been asked to terminate in a bad way or something and tells me to contact its developer. Okay, so I launch it again and it tells me there was a problem with the previous update and its gonna try again. It goes through the same process of checking the files and crashing at 100%
Problem Event Name: APPCRASH
Application Name: upd_proc.exe
Application Version: 0.0.0.0
Application Timestamp: 5bf70c00
Fault Module Name: upd_proc.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5bf70c00
Exception Code: 40000015
Exception Offset: 007f10be
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: f5ec
Additional Information 2: f5ec1fc8fcf60f81c7dafdff7fd6f0f0
Additional Information 3: abe8
Additional Information 4: abe86ac729cf5b0445615b780b608f4f
On the civic thing, I was about to comment out all three of them just because I wanted at least one game where the entire world sans me and the ocassional super-backwards nation NOT running a Republic + Atheist/Secular combo, but the <-- tag only caught a third of the civic block. I eventually commented the whole thing out, but that shouldn't make any problems in the Ancient Era? Again I haven't even looked at the log, and that shouldn't affect the Launcher either, but I thought I'd bring it up anyway "just in case" and all that.
--Removed "Illumination" from the Era Info listing because I really don't like that track
--Made the technology research time 70 ~ 100 % instead of rapidly going down (I don't know, I like those really long eras where it takes a long time to advance so you get time to enjoy those new units and stuff)
--Re-added unhealth to jungles (Call me stubborn here)
--Made Divine Cult a little more appealing, made the "One Right Choice for the AI" civics have a bit of a negative weight to them (Tired of seeing the ENTIRE WORLD in Republic/Atheist/Secular. Actually as a test I 'commented out' one of them just because they'd always beeline for it then stay in them forever, even with -50 or -70 weighting.)
Then start a Play Now game. Everything's peachy for a while, then the game crashes around the time some barb cities are emerging into nations. Rarely happens, especially this early in the game, but whatever. I reload from an autosave and play for a bit then it crashes again. Another reload and a few more turns and it crashes. No idea what's up and I didn't check the log or anything, if needed I'll put that up.
So I go to the launcher and tell it to check the files. It's doing so and then pauses at 100% for a bit before it throws a runtime error in my face and says its been asked to terminate in a bad way or something and tells me to contact its developer. Okay, so I launch it again and it tells me there was a problem with the previous update and its gonna try again. It goes through the same process of checking the files and crashing at 100%
Spoiler The launcher's crash message :
Problem Event Name: APPCRASH
Application Name: upd_proc.exe
Application Version: 0.0.0.0
Application Timestamp: 5bf70c00
Fault Module Name: upd_proc.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5bf70c00
Exception Code: 40000015
Exception Offset: 007f10be
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: f5ec
Additional Information 2: f5ec1fc8fcf60f81c7dafdff7fd6f0f0
Additional Information 3: abe8
Additional Information 4: abe86ac729cf5b0445615b780b608f4f
On the civic thing, I was about to comment out all three of them just because I wanted at least one game where the entire world sans me and the ocassional super-backwards nation NOT running a Republic + Atheist/Secular combo, but the <-- tag only caught a third of the civic block. I eventually commented the whole thing out, but that shouldn't make any problems in the Ancient Era? Again I haven't even looked at the log, and that shouldn't affect the Launcher either, but I thought I'd bring it up anyway "just in case" and all that.
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