disjointaccount
Warlord
- Joined
- Apr 15, 2025
- Messages
- 230
Breaking up the Xerxes threads, we have the newest addition to the game, Edward Teach.
His leader ability is Blackbeard, which is a three-parter:
He has a starting bias for coastal terrain.
Playing as Edward Teach unlocks the Republic of Pirates (otherwise unlocked by plundering 2 trade routes) in the Exploration Age, and France (otherwise unlocked by improving 3 Wine) and Great Britain (otherwise unlocked by having 2 Fleet Commanders) in the Modern Age.
As an AI leader, his agenda is Queen Anne's Revenge - Increase relationship by a small amount with leaders that build Naval Units. Decrease relationship with leaders that do not build Naval Units.
So what are everyone's thoughts? Likes/dislikes? Strengths and weaknesses? Fun strategies? Good civs to pair him with?
His leader ability is Blackbeard, which is a three-parter:
- All Naval Units gain the Pirate ability, allowing them to cross borders of other civilizations, Plunder Trade Route from non-allied civilizations, and attack Naval Units of non-allied civilizations without declaring War
- Defeating any Naval Units with your own Naval Units provides Gold equal to a set percentage of its Combat Strength and captures that Unit
- Increased Gold maintenance costs for all Naval Units
He has a starting bias for coastal terrain.
Playing as Edward Teach unlocks the Republic of Pirates (otherwise unlocked by plundering 2 trade routes) in the Exploration Age, and France (otherwise unlocked by improving 3 Wine) and Great Britain (otherwise unlocked by having 2 Fleet Commanders) in the Modern Age.
As an AI leader, his agenda is Queen Anne's Revenge - Increase relationship by a small amount with leaders that build Naval Units. Decrease relationship with leaders that do not build Naval Units.
So what are everyone's thoughts? Likes/dislikes? Strengths and weaknesses? Fun strategies? Good civs to pair him with?