I am going to take a run at this and see how far I get. Most likely will have stops and starts as it will take 300 or more hours and I will be up in Rat41. I also will want to squeeze in a few other types of games.
Here is the original concept:
"Leader Fest: An Open Succession Game
The theme of this SG consists of trying to create as many great leaders (in Conquests) as we can and using those great leaders to their
fullest extent. To that end...
- We may *only* build great or small wonders via scientific or militaristic great leaders. In other words we can't build a great wonder
unless we have an SGL. We can't build a small wonder, unless we have an MGL or SGL to build it. This includes the Forbidden Palace. We
have to build all small wonders, except for Integrated Defense.
- We'll probably want to keep a few AIs around, if not keep almost of them all around... although we'll keep that open for discussion.
- I suggest a 60% normal, warm, 5 billion map so we have as much flat territory as possible and decent production. I don't want more
than the maximum number of tribes (in other words, not 31 tribes). But, I do suggest a huge or large map for more opponents. But, if the
term prefers a standard sized map we'll do that.
- We'll have all victory conditions enabled, but we can only win by launching the spaceship. We cannot handbuild any of the spaceship
parts. We have to MGL rush each spaceship part.
- We'll have 100 point bonus or something if we MGL rush Integrated Defense also.
- I suggest we play at a high level.. something like Demi-God or Deity, so we have more opportunities for leader farming. But, we'll do
whatever the team feels comfortable with.
- We'll play as Russia for the blitz ability of Cossacks, or as Germany for the cheaper racks and easier promotions and for the 3 attack
ability of Panzers. We'll want to do some research anyways for chances at SGLs.
1 point for each MGL.
2 points for each small wonder MGL rushed
5 points for each SGL
10 points for each Great Wonder SGL rushed
10 points for each spaceship part completed
25 extra points for MGL rushing Integrated Defense
(maybe this needs tweaked)
We'll clearly need any information about MGLs or SGLs, so please include this in your "report", but we don't need a turn-log per se.
Thoughts?"
Slight alteration to the variant for me:
Do not have to build all Small Wonders, only the ones that pertain to conquest. HE, Pentagon and MA. Any others are optional, but require a leader to build. Apollo is required for the victory is launch space ship.
Going to do this as an AWM with no change to the SGL requirements. I decided to use AWM to allow for probably no GLB, no cash stock piling with zero research and biggest of all is playing with 24 nation solo will be a big job. AWE would probably big too big for a solo game for me right now. AWE will require more combat and more time.
Will use Germany as per the previous disscussion about Russia.
Used these settings:
180x180
24 civs
continents
no barbs
5byo
CF 480
OCN 42
Dist 30
The last three are my best guess of the ratios as you move from std, large huge to 180x180. I am not sure, if the 512 town limit will be an issue or not. I would think not or at least not until I control about 90% of the land. The AI will space far enough apart to not hit the cap, until they are mostly gone. A 250x250 would cap out, before you met everyone.
This way we should not have huge chunks of dead land, other than maybe mountain ranges and vast tundra, if any exist.