As I understand it, leaders are to have distinguishable personalties based on predifined traits. Although i agree that all leaderheads should have seperate personalities to a certain extent, It is inherently obvious that this kind of feature could be easily exploited.
For example, knowing from the beginning that ghandi is passive will allow the player to develop a strategy against the AI (going to war).
The way around this is to introduce random leader attributes as opposed to predefined traits. This would force the player to "suss out" the type of AI player he is facing thereby adding some dynamic gameplay into the mix also.
PLease Discuss
For example, knowing from the beginning that ghandi is passive will allow the player to develop a strategy against the AI (going to war).
The way around this is to introduce random leader attributes as opposed to predefined traits. This would force the player to "suss out" the type of AI player he is facing thereby adding some dynamic gameplay into the mix also.
PLease Discuss
) You will simply not be able to always anticipate and thus exploit him in every game. Now if through playing you were to account for all the variables and Gandhi's personality correctly you could probably anticipate his actions and react, but that's strategy IMHO, not an exploit per se.
Then play Civ III...in my games only Joan was a more cut-throat, back stabbing warmonger! 
"Don't move, Slimeball."
"Give me a steak, medium rare."
"Hey, Baldy!"
==Gandhi II==