As I understand it, leaders are to have distinguishable personalties based on predifined traits. Although i agree that all leaderheads should have seperate personalities to a certain extent, It is inherently obvious that this kind of feature could be easily exploited.
For example, knowing from the beginning that ghandi is passive will allow the player to develop a strategy against the AI (going to war).
The way around this is to introduce random leader attributes as opposed to predefined traits. This would force the player to "suss out" the type of AI player he is facing thereby adding some dynamic gameplay into the mix also.
PLease Discuss
For example, knowing from the beginning that ghandi is passive will allow the player to develop a strategy against the AI (going to war).
The way around this is to introduce random leader attributes as opposed to predefined traits. This would force the player to "suss out" the type of AI player he is facing thereby adding some dynamic gameplay into the mix also.
PLease Discuss