With regards the Celts. As it is the existing UA seems to reflect the Druidic magic thing which is just stupid.
Historically speaking they are more known for the ousting of Rome from their territory.
Their UA should more reflect that aspect of their life.
This reference from
http://www.livescience.com/37061-boudicca.html seems interesting.
So picking up on the "wolf" theme, maybe they could gain a bonus when 2 or more are in adjacent tiles, or gain a forest bonus.
There are also references to the women and children being the last line of defense.
Perhaps units could spawn around attacked cities or (perhaps harder to code) there is a chance the unit will duplicate when attacked and mortally wounded.
Like Bibracte, Alessia, Gergovia? No Celtic Tribe managed to withhold against Rome, Everything from Spain to Britain, Gaul to the East was conquered. So nope, they were not good at withstanding them. The Iceni are a small tribe you Anglo-Saxons constantly overestimate. There's a life outside of the Island, you know
Like I said, Druidic magic isn't real. I'm against adding fantasy abilities. Hence, no growing forests, no somehow getting "real" yields from unimproved forests. The forest ability doesn't need to scale, it's for the early game.
Agreed that it doesn't need to scale, and not sure it's about magic at all. That was just kind of a stab from me. The idea behind is that forests are sacred for the Druids, so they gain faith for having them. It could just as easily be a belief imho. Druids were the healers/wise person of their villages, so they do have some healing knowledge, probably less than the civilized Roman or Greek Doctors of the time, but hey, it's a game...
We can move the things around of course. Give the Forest bonus to a Monument UB (and let their first city start with it?) and model a UA around lower faith threshholds or somesuch.
Huh, I hadn't noticed, thanks. We should probably change that back. That is a terrible ability.
I guess the issue is that "within your cultural borders" is gone?
It's additional to their current abilites, doesn't replace anything... Need to play them first to see how exactly it works though...
Free great engineer at metal working, +25% production of great engineers, +2 production on manufacturies.
There are many other ways such a themed UA could go, however.
[Some examples: greater benefit from railroads. Faster construction of all industry buildings. Higher yields from engineer specialists.]
That's ... just a straight boost. Doesn't make you play differently at all... Also true for your other suggestions...
They could be the anti-Venice: Benefit from production, but are bad at using gold for buildings/units? (thus freeing it up for City States, and you got a CS-oriented ability) + a weak capital supported by better wide cities? But I'm fine with the current UA.
I'd be ok with trying it as a UA, or at least having it done by a promotion that stayed upon upgrade.
I guess it wasn't done to reduce the faith available to the Celts. It's fine with a faith-burner for me.
Agreed. Polynesia may also need some attention, I've never played them, but they look a bit weak on paper.
They are strong enough imho and now have good chances for hosting the World Congress, if they beeline for Printing Press. It's just that their AI is weak/neglects defense.
Agreed the tech stealing isn't that great... it does play well with early-ish attacks, when even a tech leader doesn't have the same techs as rivals. But it stops being all that impressive after this short advantage. A scaled amount of research (based on city size/era) would be more potent.
It's hit-or-miss. If you can't conquer, you can't utilize it. But they got a good UB aside from it. Does/Will it work on City States btw.? Need more time on them...
I think Mitsho is talking about the prototype elites and not cheaper upkeep. I don't think elite prototypes makes sense for another civ actually to use. The cheap upkeep one is fine on Shaka I think.
Yep, sorry if that wasn't clear. The Prototype UA for the Germans is something that Thal proposed and obviously wants to keep somewhere. So to change Germany's UA, you'd need another civ to take it on. (My proposal was Sweden and return to two UU's there, making it all about war and adding the UU's to the list of free units).
I believe Thal is toying with the idea of delayed obsolescence. It came up when I mentioned to him the Shoshone UU currently upgrades to Spearman at Bronze Working!
Yeah, but I feel that's a problem for the whole early game + melee ressource units especially.