For Germany is it say medieval units I research longswords first, the first unit is a powerful prototype? or all longswords are powerful prototype?
No, the first time you research a unit of a
unit line, you receive a free and superpowered copy of that one. So when you research Archery, you get a free Archer with a strength promo (I assume) that stays on upgrade for a superpowered Crossbow etc. ... This means that you will have one elite unit of each type. It's certainly a unique ability that makes you play differently. It also makes you a very strong starter since you start with a superpowered scout and warrior. Hmm, might be interesting to move the "soldat" free prototype to a swordman. (Or combine it with another ability and let it start at the Medieval Era). But in any case, we need to try it out first
One moar thing, I know I asked this before but is it possible for some of those civs to have more personalities. Say some of the expansionists will ally CS and attack CS so this game they will attack religious, and merchant CS but friend the other types. This is chosen randomly in new games. And or some of them will just ally or others will just attack CS. Expansionists should be interacting with CS too.
That would certainly be interesting to have them only attack certain types. On the other hand, what good does it do them when there's not CS of the right type in the proximity. Aside from that, I feel that in later versions, some civs do attack too many City States. It's good to take out one or two of them, but after that, real civs are the meatier meal they should go for imho.
Agree that the distinction between Expansionists (Wide?) and Diplomats (Tall?) is a bit wonky. Wide Empires often fare better with allying city states as they have a larger area for fullfilling quests like ressources, roads, discovery, etc.
Hmm, really need to go over those personalities once when the definite leader bonuses stand
(so pretty much now
)
EDIT: @Thal, could you list the start biases for the leaders as well. Might be helpful/important in determining the Leader Personalities more.
EDIT2: I can confirm that Austria gets the "conquest" bonuses for diplomatically marrying city states. And the turn of trouble, incl. lost buildings, despite getting all the units of the city states seems headscratching as well. I tend to now completely losing that UA, it is unbalanced and it leads to strange gameplay. After all, to use the ability, Austria needs gold which it doesn't have any bonuses for... Staying with the thematic, I could see giving Austria the ability for "free" influence, aking to the opportunity system we have. Say, every x turns, Austria gets the ability to marry into a city state and either get freebies for them (thematically) or influence on them.