Tomice
Passionate Smart-Ass
I don't understand your question. Are you saying basegame harbors connect cities for trade immediately in G&K, but lighthouses require the trade tech to do that in GEM? The basegame and modded versions use the same AllowsWaterRoutes building effect, so they should work the same way.
I guess, Tomice forgot that even in the base game, the Wheel was needed for a traderoute, since that was a tech we normally got quite fast while Trade is a bit more "2nd priority" in GEM.
I guess that's it, thanks Mitsho! I only played one or two vanilla games while GEM was incomplete.
We probably have to try out the trade routes in combination with the Tyrian Dye feature. Most likely Carthage will still have more than enough early gold.
Still, we should keep in mind that free harbors in vanilla were much stronger than free lighthouses in GEM. Not only did the bonus apply earlier, but harbors were also more expensive, offered additional yields (production) and came later in the tech tree IIRC.
Regarding Austria:
I guess both culture and happiness would fit for the Coffee House thematically, but those are rather boring bonuses. Gold would be quite useful to use their UA more easily, but that's even more boring.
What if every Coffee House increased the CS relation resting point like the policy from the Patronage tree does? Maybe by 3 or 4 points?Then again, it would help wide empires much more than tall ones.
If it's not too complicated, I'd propose this effect for Coffee house:
"The CS relation resting point is increased by an amount equal to half the population number of the city where the coffee house is built."
Or another suggestion:
"The coffee house offers 1 culture for every CS ally and 2 culture for every peacefully annexed CS"