Leaders

I was afraid that it wouldn't work, because as far as I understand, the national unit is used up upon attaching, making room for another. I'm going to try something myself now, though I'm not quite sure whether it will work. Will report back asap. Didn't work.
 
Can we have a building that spawns a son every x turns (depending on gamespeed) and obsoletes after 8x+1 turns (also depending on gamespeed) so that it never spawns more then 8 units? I seem to recall a building somewhere that spawned units, can't remember where though.
 
Nope, can't remember. On second thought I it could also have been a random chance each turn instead of a fixed number of turns.

If all else fails, we can have all the sons appear at once, with a Pact of Nillhorn (sp?) kind of wonder, available only for Fëanor.

I think that it is possible in the end to mod it ourselves, though we might have to delay it to a later release. I will look into it a bit more and try to find something as a working base.
 
I like the slow spawning idea, though spawn times should be s p a c e d o u t fairly well. I think having them all appear at once is a bit overwhelming.
 
G'day guy's. I hope you don't mind me putting my two cents in.

I am really looking forward to this getting off the ground. Unfortunatly I have no skills in modding.

I noticed in the Leader lists that Finwe is of the house of Fingolfin, but in the book, he has so much love for Feanor, that he goes into exile with him, and never returns to Valinor. The Rule of the Noldor gets passed to Fingolfin because Finwe renounces his own people for not going into exile with his beloved Feanor. It just doesn't feel right seeing Finwe in the house of Fingolfin.
 
I think the reasoning behind putting Finwë in for Fingolfin was to have him in but have only Fëanor for his house. I do agree however that Finwë had more love for Fëanor then his other sons, so an argument can be made for not having him for Fingolfin.

What are the opinions of the others?
 
I'd say remove him, unless we decide to drop the Sons of Fëanor (then he can be a leader for the House of Fëanor), but I think we should be able to get the sons in.
 
@Berenthor: I know which building it was that spawned the units: Planar Gate, but it was indeed random, so it is not as good as a base as I had hoped. Still, I think it is doable.
 
Oh yeah I completely forgot about that building. In general the spawning is quite fast as soon as you have it depending on the AC at that time (it should be nicely spaced enough and always equally fast/slow if we fix the AC at 0 (we can calculate this in advance and tweak it)). We have to see though if it is possible to set how many units you spawn per planar gate (now that is determined by the AC). Also the planar gate now starts spawning units again after one dies (it always fills it up to the number of units it can support in total). We have to see if we can disable this so that it only spawns once.

Now that I think of it, I like this idea more and more and I think it is doable (with some effort).
 
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