Crezth
i knew you were a real man of the left
I really think this thread should stay focus in League of Legends, all mentioning of DOTA or other games should be removed.
Fascist! Just like Riot, I see.
I really think this thread should stay focus in League of Legends, all mentioning of DOTA or other games should be removed.
Fascist! Just like Riot, I see.
Okay, now you're just making fun.
DotA vs. LoL debate, while a fascinating argument that I'm sure has many great viewpoints on both sides, is better suited to its own thread. If it keeps up, I will request a mod split the DotA vs. LoL posts into their own thread.
On the subject of just LoL, how much longer do you think the Black Cleaver's going to last as a dominant item? My bet is that it's nerfed to hell by March.
It's already nerfed and no one stack them anymore... Everyone and their grandmother are buying warmog now.
It's already nerfed and no one stack them anymore... Everyone and their grandmother are buying warmog now.
The warmog fascination seems to stem from the issue that MR items are lackluster on a lot of non AP champions. If you want to survive magic burst, and your character can effectively use it, you want a hexdrinker. If you can't really use a hexdrinker on a champ - then I think warmog is probably the 2nd best defense against magic.
As for MR when you're not AP, I've always found Spirit Visage pretty useful. That's just me, though. 50 MR and some cooldown reduction works great on a support, if you can afford it. The 20% boost to lifesteal and spellvamp isn't a bad deal either.
Spirit visage is helpful if you get it early enough as sustain is more valuable early. If you are itemizing as an AD carry, your primary enemy is burst DPS and CC. If you can live through the burst and keep autoattacking then your defensive items have succeeded. The boost to lifesteal and spellvamp isn't really ideal here, you need to live through damage that comes fast, not damage that comes through slow, hence the Warmogs HP buffer. If you are building an AD bruiser that tends to ability scale on AD, then the hexdrinker is often close to ideal(or at least usually ideal enough to make it into your top 6 choices) - it adds AD scaling to your abilities and gives the shield. It's a two for one.
If you need an item that makes you notdie as fast, and you aren't really sure what to build - well, HP it is. Armor/MR/shields/lifesteal/regen may be ideal in some situations, but you can never go totally wrong with stacking the good ol' generic HP.
Ah, see, I don't really play ADCs much, and when I do, I just follow the standard build. You know the one.
Boots+Pots --> BF Sword --> Zerks + Vamp --> Infinity Edge --> Zeal --> PD --> BT --> LW --> BC
Mainly because ADC is really not my best role. Honestly, I haven't really played an AD Bruiser much since season 2 either... My usual top lane choice is Singed, and I still use APs for mid. I know, old-fashioned. I will consider a Warmogs next time I take an AD top, though.
Question, though, what if you're going pure-tank, and you've already got a Warmogs? Spirit Visage will definitely be useful there, you must admit. MR, health, CDR so you can use your abilities more. Helpful.
The warmog fascination seems to stem from the issue that MR items are lackluster on a lot of non AP champions. If you want to survive magic burst, and your character can effectively use it, you want a hexdrinker. If you can't really use a hexdrinker on a champ - then I think warmog is probably the 2nd best defense against magic.
Let's be honest - just because you can't stack it doesn't mean Black Cleaver isn't still a hell of an item to get. There's a reason AD mid is as common as it is.
Question, though, what if you're going pure-tank, and you've already got a Warmogs? Spirit Visage will definitely be useful there, you must admit. MR, health, CDR so you can use your abilities more. Helpful.
I see warmogs as a 2nd or 3rd defensive item. I think the best Defensive Item is still Guardian Angel. Its the one item I don't want my opponents building.
I was thinking on this a bit. GA as of S3 has a couple problems it didn't used to have. There are more armor penetration items in the game than there were in S2, and they are good enough people build them with regularity(if they are bothering to pay attention to enemy team item builds). That decreases the value on the armor it provides, increasing the comparative value of just building pure HP from the Warmogs(plus with the nerf to Death's Grasp the frequency with which you eat large amounts of %health nukes is less). The second is(correct me if I am wrong) they either increased the price, increased the cooldown on the res effect, or both. It's still a good item for the rez activation, but I think it's a harder sell now that it's armor value is more negligible when the active is on cooldown.
In DotA, you download the game, you run it, and you start off on equal footing, along with everyone else. The determinant of victory is team composition (again, not hindered by a lack of hero selection) and skill level only.
Yes, you should have.
Also my experience. Poppy is a unique snowflake.At least with my experience, The 450, and 1350 champs fill all roles and don't take too long to unlock.
I much easier to catch up from early mistakes in LoL. It was nearly impossible in DoTA. The roles are very precise in LoL. Your support is generally not going to do any damage(at least most of them don't). There's defined heroes for each lane. Yeah, if you play blind pick, people don't follow the roles thing very often but in ranked draft, each team usually does have one player for each role. The issue is that no one wants to play support most of the time.
First of all, you can buy back in Dota, which you can't do in LoL. That lowers the importance of winning a late-game teamfight right there. LoL requires far more team coordination than DoTA, DoTA has always been more about individual skill than team fighting. There are certain heroes in DoTA that do a hell lot of damage and freakin impossible to kill. You can lose the early game by quite a lot and still win a game if your team is more coordinated. The gold difference in DoTA(Losing gold when you die) makes that all but impossible. An early game advantage is far stronger in DoTA.
Jayce is less able to dive for carries in team fights than some other champs unless he wants to gimp poke damage. Other arguments for the other champs. On jayce counters: sustain and armor. Gap closer or return poke optional.Sounds rather imbalanced.
Jayce is less able to dive for carries in team fights than some other champs unless he wants to gimp poke damage. Other arguments for the other champs. On jayce counters: sustain and armor. Gap closer or return poke optional.
The gold difference matters less for some heroes in DotA. A Lich ult is still really powerful (double kill at level 6) despite that hero often being significantly lower in level and spending a fair share of gold on the team when played as support. Team fights are still significantly impacted by proper ability use as well.
Competitive plays come with lane-switching and team turret pushes well before the 15 minute mark. Lack of such in more casual play is not an issue with the game itself.--First 15 minutes: Top lane hero, mid lane hero, two bottom lane heroes, and a jungler. Farm and don't get killed by the tower that obliterates everything in front of it. But don't worry, you can Flash out of pretty much anything you need to, and you can heal everyone, and you can teleport back home whenever you wish.
Walking on water helps.The reason LoL laning is so strict is due to the structure of the map; no team can harass the other's jungle because there is not easy entry via a lane (except mid-lane, but who would put extra heroes in mid lane).
I suppose it's better than the handy next to lane item shop for all your up to the second needs.In dota 2 courier can bring your items . You need not go back to base everytime you want an item . That's stupid
Passive play is conservative, dynamic play is risky and potentially an all-in endeavor. This is true in both games.In other word LOL encourage passive laning and jungling while in dota 2 the early game is more dynamic with tower divings , ganking enemy junglers, denying etc.
I don't actually enjoy games where both teams run up the score on each other. Where is the defense and death preventation? Even so, normal games in LoL have plenty of deaths/kills. (Flashes don't save someone from a bad position.)Average dota 2 game has way more kills ,deaths than lol . It has lot more ganks ,counterganks and team fights . While LOL encourages you to farm passively , safely till one big team fight and win .
Ten.There's always a free champ rotation of about 15-16 champs you can try each week and it changes each week so you can always try a hero before you buy it.
All 3 of these champs can get themselves killed by improper ult use. The problem with Pantheon is his ult is really conspicuous (but deals heavy AoE damage, while noc is single target, and TF's is a tele).Nah, that move's really risky. Half the time, he kills himself. TF's ult and Noc's ult are way better.
We've been over this. It's just not the case (either because counterpicking isn't relevant, or because by the time it is, the selection pool isn't that limited anymore).Of course lol players with limited hero pool can't really counter pick right.
Black Cleaver is the armor pen item of choice for AD casters/assassins/bruisers. Last Whisper, while less expensive, is just not as suitable for those roles (unless one has the luxury of both). If cleaver gets nerfed too far, youmuu's will come back, probably.Let's be honest - just because you can't stack it doesn't mean Black Cleaver isn't still a hell of an item to get. There's a reason AD mid is as common as it is.
If you're going pure-tank, and don't have a significant source of life replenish besides regen, then bulwark, abyssal, or banshee's are usually better choices (spirit visage is rather selfish in comparison, although on certain champions that's a good thing: xin zhao, warwick, mundo, nasus, etc).Question, though, what if you're going pure-tank, and you've already got a Warmogs? Spirit Visage will definitely be useful there, you must admit. MR, health, CDR so you can use your abilities more. Helpful.
Armor had a price increase across the board, and GA had its non-rez stats reduced. GA is also arguably not that crucial in deciding the outcome of a team fight for anyone who isn't the carry (compare w/ revive+tele).The second is(correct me if I am wrong) they either increased the price, increased the cooldown on the res effect, or both. It's still a good item for the rez activation, but I think it's a harder sell now that it's armor value is more negligible when the active is on cooldown.
I do ok as Cho or Wukong against Jayce in lane, but you don't really "Win" again Jayce in lane. He's a not great late game hero.
Armor had a price increase across the board, and GA had its non-rez stats reduced. GA is also arguably not that crucial in deciding the outcome of a team fight for anyone who isn't the carry (compare w/ revive+tele).
Jayce feels like Yorick to me. Picked as a safe choice rather than a gamble with late game rewards commensurate to the low risk. That still doesn't make getting pummeled by him for ~15 minutes any more fun.
Poor Warwick. So much weaker than he used to be due to the war on sustain.
I usually find that a stun or good late-game burst (draven, sivir in a duel) puts him in his place. Otherwise knock the walls in front of him down and laugh as he runs.On Ezreal though, maybe. I hate that warping/poking/global ulting little princess.![]()
Yorick can carry, he's quite good late game.
Warwick has definately gotten stronger due to the changes they made in jungle and the easy items that hunter knife builds into.
I usually find that a stun or good late-game burst (draven, sivir in a duel) puts him in his place.
That puts almost anyone built as an AD carry in their place! It's just the super aggravating early/mid game combo of respectable burst, high mobility, and decent poke that makes it not unlikely for Ez to have a significant build lead. Ezreal, I hate that gal.