This thread will probably be moved.
What exactly is leage of legends? I've heard of it for a long time
Imagine
tug push'o'war, where the rope is replaced by sets of minions and towers, and the goal is to reach the enemy's base and destroy their nexus. The player controls a champion which can use abilities and items. Champions gain experience to improve their abilities, and gold to buy items through enemy minion/tower kills or by completing certain map objectives.
Used to play it. Routinely got harassed because I refused to play by the 2 top 1 mid 2 bottom set up that everyone obsessed over.
It's in the two solo lanes, 1 duo lane, 1 jungle warden meta atm.
play dota 2 instead
I don't really know enough about LoL. having no deny of the creeps (minions) and kind of the stricter roles assignments/less kills until the teamfights was a little deterrent, but I've tried to see some of the OGN Olympus Champions Winter and the heroes seem to have more AoE target spells that seems to add some higher skill. Or at least some uniqueness that makes more dynamic.
The role assignments are somewhat of a player creation.
League of Legends is balanced and forgiving -- just spend months playing to unlock the characters you want, don't tower dive, and you're good to go.
If you're willing to spend some money, you can unlock any champion a lot sooner. More expensive champions are not better (they are newer and/or tend to have more advanced mechanics), and there's a rotation of free-to-play champions each week, so it's not like you can't play (and even play well) before you get certain champions unlocked.
DotA 2 is imbalanced and unforgiving. Want a hero that instantly takes away 65% of your life? Want to be able to die three times in a team fight and still walk away? Want to be able to land fatal critical strikes that also cleave nearby enemies to death? Want to create a BLACK HOLE? Want to steal the BLACK HOLE spell and use it yourself?
DotA 2 has death buyback, LoL doesn't. Games play differently as a result.
LoL towers are too powerful, there is hardly any punishment for dying, and in order to play the full game (with all heroes unlocked) you essentially must enslave yourself to the game for a few years to get the sufficient game points to purchase the champions you desire.
LoL towers shoot slower, but harder. DotA towers are also more likely to shoot the player even when minions are present. There's no need to unlock all of the heroes unless one is an enthusiast or a pro. Punishment for death in LoL is gold for the enemy team and being unavailable for your team for a timed period. Later in the game this time period usually allows the enemy team to take down towers/inhibitors/win the game. There is no death buyback to shorten the timer.
In DotA, everything is available from the get-go, there are tremendous punishments for death, each hero has the capability to obliterate the enemy in a matter of seconds, the towers don't ruin your day (you can dive past them to get more kills), and thus the skill requirement is higher. And, because the skill requirement is higher, there are less teenagers whining about the absurd difficulty of the game as compared to LoL.
You can turret dive in LoL, it's just a risky proposition (in an even game without a fed tank).
That being said, the most interesting LoL hero was probably Jax, before the dodge change. All of the DotA 2 heroes are brilliant in their own right--Kael the Invoker and Darchrow the Enigma, to name a few.
Riot adds new champions to the game on a routine basis (around 3-4 weeks).
Lol is an inferior copy of the original dota . Dota 2 copies the original dota exactly with better user interface , mechanics,graphics and support . In dota2 game all players start equally for a balanced game .Monetization for dota 2 occurs through cosmetics on heroes. No gameplay difference.
Not much detail on how the UI, mechanics, et cetera are better, eh?
LOL however is pay or play to win. Better summoner spells better heroes are unlocked only on buying them or playing for months to get some points to unlock them .
Flat out wrong. Many (older) champions can be unlocked with a week (per champion) of steady play (1-2 games a day on average), and those champions are generally just as good (Some champions, new or old, can be over/under-powered. Patches anyone?). Summoner spells (and runes/masteries for that matter) are
only acquired via playtime.
As for game balance I trust icefrog to better balance the game than guinsoo. Icefrog was the one who brought a semblance of balance to original dota and made this genre popular.
Based on what, exactly?
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Play both, stick with the one(s) you like.