quill18
Warlord
I've learned so much by lurking in these forums that I've built up what I think is a pretty solid game at Monarch. Things like the ALC games, or the RB succession games, have taught me a LOT!
I'd like to make the jump to Emperor now, and I want every advantage possible for this. For this reason, I'm going to try playing a game by posting turnsets on the forums here. I'm hoping that this will accomplish two things:
1) Encourage me to slow down and think about all my moves. I tend to "autopilot" too much in an effort to speed things along.
2) Get useful feedback on my moves.
I'm not sure at which pace I'll be making these posts. It depends entirely on how busy I am and how long they take to type.
THE SETUP:
Beyond the Sword
Big and Small map type with all defaults
Epic Speed
Emperor Difficulty
I chose Willem Van Oranje as my leader. I don't know if I've ever played a complete game with him, so that's part of the reason. I also like Creative for a little early game expansion -- I find that it helps certain rushes. The financial trait encourages a Cottage Economy, and that's what I'm best at.
This brings me to my weaknesses:
#1 - I underuse specialists.
#2 - I'm not great at all types of city specialization. This often leaves me without a GP far. See #1.
#3 - I've never made much use of espionage. If you have suggestions here, I'd love to hear it.
#4 - I'm weak at diplomacy. This is probably going to be the biggest hole in my Emperor game. I need to figure out how to make a few really good friends. I also need to improve my tech brokering and resource trading too.
Here's my start:
Well, no shortage of water tiles for this naval-civ! No shortage of food resources either. If I were to move 1SE, I'd have Wheat, 3x Clams, Fish, and a cow in my fat cross!
However, I think this would leave us with far too little production for a capital. As a 2nd or 3rd city designated as a GP factory and/or Moai Statue site, sure. Maybe.
For a capital, I'd be more inclined to settle in place for at least 3 mineable hills plus a decent set of chopable forests. I'd still net at least 4 food resources for great worker/settler production -- with the water ones producing 3C each due to financial as well. The two inland lakes are also going to turn Amsterdam into a commercial powerhouse WITHOUT needing cottages. I haven't done any math yet, but I don't see how we'll need any farms -- so it'll be cottage and/or workshop heaven.
I'd love to see the Colosus here, so I'd like to prioritize Metal Casting pretty early on. Copper, of course, is always a priority.
Now...can anyone see any reason to move the settler? Anything west loses one lake and a clam. North makes us non-coastal, so I think that can be ignored on this particular setup. SE I already think blows due to production, and E (on the wheat) has got to be a loser move too.
EDIT: Just so we're thorough...is there any reason to think about regenerating the map? I mean, I know that something like Gold at the capital helps a lot, and I am a newbie at this difficulty level...but this *seems* like a strong enough start to me. I don't usually regenerate, but I also don't want to start with a completely deficient start.
I'd like to make the jump to Emperor now, and I want every advantage possible for this. For this reason, I'm going to try playing a game by posting turnsets on the forums here. I'm hoping that this will accomplish two things:
1) Encourage me to slow down and think about all my moves. I tend to "autopilot" too much in an effort to speed things along.
2) Get useful feedback on my moves.
I'm not sure at which pace I'll be making these posts. It depends entirely on how busy I am and how long they take to type.

THE SETUP:
Beyond the Sword
Big and Small map type with all defaults
Epic Speed
Emperor Difficulty
I chose Willem Van Oranje as my leader. I don't know if I've ever played a complete game with him, so that's part of the reason. I also like Creative for a little early game expansion -- I find that it helps certain rushes. The financial trait encourages a Cottage Economy, and that's what I'm best at.
This brings me to my weaknesses:
#1 - I underuse specialists.
#2 - I'm not great at all types of city specialization. This often leaves me without a GP far. See #1.
#3 - I've never made much use of espionage. If you have suggestions here, I'd love to hear it.
#4 - I'm weak at diplomacy. This is probably going to be the biggest hole in my Emperor game. I need to figure out how to make a few really good friends. I also need to improve my tech brokering and resource trading too.
Here's my start:

Well, no shortage of water tiles for this naval-civ! No shortage of food resources either. If I were to move 1SE, I'd have Wheat, 3x Clams, Fish, and a cow in my fat cross!
However, I think this would leave us with far too little production for a capital. As a 2nd or 3rd city designated as a GP factory and/or Moai Statue site, sure. Maybe.
For a capital, I'd be more inclined to settle in place for at least 3 mineable hills plus a decent set of chopable forests. I'd still net at least 4 food resources for great worker/settler production -- with the water ones producing 3C each due to financial as well. The two inland lakes are also going to turn Amsterdam into a commercial powerhouse WITHOUT needing cottages. I haven't done any math yet, but I don't see how we'll need any farms -- so it'll be cottage and/or workshop heaven.
I'd love to see the Colosus here, so I'd like to prioritize Metal Casting pretty early on. Copper, of course, is always a priority.
Now...can anyone see any reason to move the settler? Anything west loses one lake and a clam. North makes us non-coastal, so I think that can be ignored on this particular setup. SE I already think blows due to production, and E (on the wheat) has got to be a loser move too.
EDIT: Just so we're thorough...is there any reason to think about regenerating the map? I mean, I know that something like Gold at the capital helps a lot, and I am a newbie at this difficulty level...but this *seems* like a strong enough start to me. I don't usually regenerate, but I also don't want to start with a completely deficient start.