Terrance888
Discord Reigns
Wow.... I know more and I still cn't win at settler!
I know blocking off the AI is important, but I don't understand the first city placement. You give yourself a hard time with maintenance bills and overlook the two gold cities.
Honestly, my neurotic need to avoid waste is what initially balked at your suggestion, but I think I found some genuine critique. Basically you're setting up a commerce/production hybrid (10C 8H including the city tile + lots of trashed food).
If a hybrid is called for, surely 2x Clams, Plains, 2x Scientist would be better at 7C, 6Beaker, 5H? You're trading 3C from a clam for 3Beakers+GP points, which surely must be better? And if we're assuming that we're not in a hurry to produce something, surely 3Beakers+GPP are better than 3H from a grass mine?
Even 2xClams,1xPlains,1xGrass,1xScientist would be better than using all three clams, no?
And when we want something built, surely Wheat, Plains, 3x Grass (16H, 1C) would be worth sacrificing the clam commerce for a few turns?
So you agree that I should leave the 4 forests still in my fat cross alone for +Health and future lumber mills?
In general yes I would try to run 2 scientist most of the time in your capital for now. Unless you need fast production for something. A GS would be nice, I never bulb anything so I'm not too familiar with the bulb paths. I would just wack an academy on amsterdam if I would get one.
IF you settle so far, scientists will be your friends, somewhat keeping your teching afloat. Hell, you could build/chop a lib in utrecht if needed if your science rate is sinking too much. But I'd wait till some bts players give some input on that. And btw I think you might want to get/chop some more workers.
(edit2: uttrecht got a forest NE of your fat cross, england will get it when it border pops. My advice would be to chop it asap. Or is it too late already? Uttrecht got some forest, I would put them to some good use. Maybe for workers or a lib.)
Could you maybe take a screeny of the diplomatic situation atm? Who's annoyed towards who/who is pleased. It would be nice if we could spot some possible future alliances already. Even though there's only one religion, it can't hurt to take a look at it.
I don't think there can be an "IF" at this point. I wasted enough turns scouting this area and moving a settler that I can't slow my game any more. It may turn out, in the end, that settling so aggressively was a mistake, but I think turning back would be a greater mistake at this point.
Everything, at this point, is going to have to focus on building workers and settlers. I mean, the settlers will obviously destroy the economy, but this aggressive settling will be wasted if I don't backfill. 2-4 extra workers will be needed to hook up the gold and gems ASAP and cottage appropriately to help the economy recover. Once the sites are built up, I should be rolling in GDP, but there will be a definite lull (or coma).
Good call. I don't believe Hastings has any culture yet, so I'll get to it. That's something I've never thought of doing before...very sneaky.
Will do tonight. From memory (and I think I'm right), we're +2 with Khan and Charlie and +0 with Liz and Monty. Khan is +0 with liz and +1 with the others. Charlie is +0 with Monty and +1 with the others.
Liz is currently #1 in score. She also has (at least) 4 cities.
I like the tile where the Settler is. Plains hill, fresh water, river, only one junk tile. You should be able to get the northern Copper or Iron.
Rather than hiring Scientists I'd keep Amsterdam on its food tiles to build Workers and Settlers, grabbing the crippled city and the eastern Gold city. Not sure if Kublai or someone might grab the crippled city before you.
Once you have Sailing, IW, Pottery, your economy should be all set between coast, river cottages, and luxury metal tiles, and maybe scientists.
IF he would make workers/settlers in amsterdam and not run scientists, I'd opt for another workboat really. Working 3clam/farm/hill would be nice in that case. A workboat shouldn't take long to make if he switches his tiles to those hills. And probably try to time it a bit so he can start making settler/worker on 4-5 pop. Unless he wants to keep whipping, then I guess he won't need the 3rd clam for a while.
And yes I agree once Sailing, IW and Pottery comes available (hopefully by trades), I foresee a well developing empire.
I like the tile where the Settler is. Plains hill, fresh water, river, only one junk tile. You should be able to get the northern Copper or Iron.
Rather than hiring Scientists I'd keep Amsterdam on its food tiles to build Workers and Settlers, grabbing the crippled city and the eastern Gold city. Not sure if Kublai or someone might grab the crippled city before you.
Once you have Sailing, IW, Pottery, your economy should be all set between coast, river cottages, and luxury metal tiles, and maybe scientists.
I still feel like getting one or both of those high-commerce cities online earlier would've been a stronger openingBut I'm very interested to see this one played out
ps: You still didn't chop that forest S/E of your capital, just outside fat cross.
edit: Btw I love your capital. High food & lots of hammers. <3