I'm picking this up rather late in the evening. With the added time required for the write-up, I might not get very far --- and yet I suspect that I will nonetheless provide many opportunities for feedback.
BurN: Yellow dude is Charlemagne, new in BTS. I'd describe him as a...saner Isabella? Seems to do pretty well, as AI's go.
Turn 94 - 1650 BC
This is where we left off. In Utrecht, I was really unsure about the Library build, which is part of the reason that I ended my turnset before putting any hammers toward it. Barracks are certainly due to go here at some point, since it's production rich -- and the comments from ifinnem about the power graph have me intrigued.
I always thought that power was based on units and, I assuemd, how advanced they were. I only just recently learned that certain techs provide boosts to your power on their own. Do barracks also add to your power? Anything else?
Anyway, since I'll want one in Utrecht at some point anyway, and power rating WOULD be appreciated, I switch the build to a barracks.
Also, the comments from everyone about warriors have made me realize that I'm undervaluing them. If nothing else, I should be building two -- one to garrison Amsterdam and one to fogbust the north. This will free up two archers for more forward fogbusting.
As far as Libraries go, they cost 135H. I've discovered that whipping gives me 45H (again, this is all on epic). Now...since I'm creative I should be doubling my hammers...does that include the whipped ones? I'm sure I've read on these forums that it does, but I've never paid attention.
So...here's what I'm thinking. Try to get as close to 44/135 hammers banked towards the Library and then whip with two pop. That should overflow 89 hammers...basically giving me a second double-whip for free.
Does this work? Hm...only one way to find out. Worst thing that can happen is that my overflow is not doubled...but it's not like the hammers are going to be wasted.
In any case, Amsterdam is at full happiness and will quickly grow past the happy cap, so whipping is going to be in order anyway.
Turn 95 - 1625 BC
Stonehenge is built by an AI. These are things I need to start tracking for the future. Earliest and Average construction date of wonders (at various game speeds and difficulties). Anyone know if these spreadsheets exist? If not, I can certainly run some simulations...
I'm starting to semi-escort my 2nd worker to Utrecht. I'm not going to have him walk with an archer all the way, but I want him to be able to retreat if needed. Man, I am *paranoid* now...
Now this is interesting:
I know that my resolution makes it impossible to read the text, but Elizabeth's northmost archer (to the east of Utrecht) is escorting a settler. I'm wondering if she has a better spot to the north picked out, or if we snagged this location out from under her?
Turn 97 - 1575 BC
A warrior completes with 4H overflow. If I queue a Library, this overflow gets doubled.
This leads me to think that the overflow FROM a Library would not be doubled. Otherwise...one could go Library -> Theater and quadruple their hammers.
So...if I want to double my whip hammers, I'd actually have to whip the thing BEFORE the Library.
Is min-maxing the

hammers worth it? Let's see...
*Hypothetical*
Let's use a Settler, and we've accumulated 103/149 hammers. This leaves 46 hammers to go, requiring two whips to rush, right?
QUESTION: Or would it count my current turns production against the amount, changing the whip requirement? I don't expect that it will, so let's continue...
So I whip two people, producing 90 hammers and overflowing 44, plus that turn's production (18, I think) for a grand total of 62 hammers. These double to 124 when I start a Library --- 11 short of its total cost.
Man, I hope this all works like I hope it does. I feel like I've just discovered something very cool without needing anyone to point it out to me.
Anyway, I'm building a warrior for now...
The warrior that completed this turn is replacing Amsterdam's Garrison.
Turn 98 - 1550 BC
Warrior completes. Amsterdam is turned 5 in sync with the last whip

disappearing. I think the best timing for things would be to start the settler when I have about 39 food saved up. Then I can whip my city to Size 3 and have it grow to Size 4 (the cap with one whip unhappiness) the next turn. Is this level of micro-management a win, or is it pretty trivial? I doubt that I'd ever do it offline...I don't think I'm patient enough.
Anyway, at the current rate of 6F surplus, I'll probably want to start a settler in six turns, which is enough for 2 and 2/3 of a warrior.
I'm not certain if another settler so quickly is *truly* the right plan, but if there's another good city spot maybe north of the eastern desert, I'd like it.
Hey, it's occured to me (I'm slow) that if I really want to abuse the hammer count, I should see if I can time a chop to complete on the one-turn window (two turns, actually, since the last turn of the Settler would be okay too, for more overflow). Chopping is another thing I need to learn to balance. I tend to be pretty light with chopping (as a contrast to whipping...), but I'm doing it pretty liberally here. I have 5 forests left in my fat cross. I think I'll chop one for the Library though. If this all works, it'll be very very nice.
Looks like chopping will take five turns (starting next turn). I'm terrible with being off-by-one all the time with stuff like this, but I think that lines up in an encouraging way.
Oh, and sure enough there's a barb archer between my worker and Utrecht. I'll have to taunt them into attacking my archer on the gold hill...
Turn 101 - 1475 BC
I'm the 7th most advanced civ. Charlie is #1, then in unknown, unknown, Kublai Khan, Elizabeth, and then Monty.
I'm still doing a dance with two of my archers and the barb units, with one dead barb warrior to show for it. My worker will get there soon...
Yeah, spammed warriors for fogbusting would have been nice.
IBT, I get my first diplomatic choice. Charlemagne wants me to cancel OB with the Aztecs. I'm at +1 with each of them (years of peace), and they are +1 to each other as well. However, while they are Pleased with me, they are Annoyed with each other.
Charlie, we know, is the tech leader. He's also leading the power charts, with Monty and Kublai tied for second. Unfortunately, my poor scouting has not revealed where either of these two are (and I suspect that Charlie may be further away), but neither are direct neighbours at this time.
Anyway, I'm going to say yes to Charlie because he's in the strongest position right now and he CAN be a military beast. Obviously Monty can be too, but Charlie is easier to deal with -- so it would be really nice to be able to swing him at the other AIs on my behalf...
Anyway, I'm now at a net +0 with Monty, though he's only yet Cautious with me. Charlie is also +0 with him now for negotiating a trade embargo.
Turn 103 - 1425 BC
My archer successfully defends against a barb archer and opens up the map a bit to find a cow:
ARG! I hate my inability to understand what the "Turns Left" indicators really mean...
Anyway, I messed up and the hammers from it are coming in this turn and there's no way for me to force them into the overflow of the settler. Oh well, it was still a neat idea.
Anyway...now I just need to try to min-max things to arrive as close to 103 settler hammers without going over. It's like the price is right.
Turn 107 - 1325 BC
Oracle is built by the AI.
I'm currently at 90/149 hammers and producing 15/turn. I swap a 1F3H tile for an unimproved clam to hit 103 hammers exactly (and score 3C). Boy, I'll be embarrassed if this is all for nothing, but I'll have learned something big either way...
Turn 108 - 1300 BC
I lose a Woodsman I Warrior who was in a forest to an attacking barb Warrior. Seriously? What the hell? The barbs don't get a combat bonus on emp do they?
I check Amsterdam. It has 103 hammers stored and can whip two people.
I whip and get 193/149 hammers, for a surplus of 44. Now, the total production this turn is 11 hammers, with 9 coming from food. It will be interesting to see if that overflows properly.
Turn 109 - 1275 BC
Alright, so all of you were probably tearing your hair out for me to stop fretting about it. Yes, I got 55 overflow from the settler (44+11). Yes, it's all being doubled.
Oh, and the 30 food I had saved up, plus the 9 surplus I'm making this turn is enough to grow at the end of this turn. I'm not sure why I thought I should save up 36...I'm happy I didn't.
Anyway, with the lose of my woodsman warrior, I failed to learn much more about the northern coast (an archer is on his way though), so the best settling spot currently is still just east of Amsterdam -- at least resource-wise. In terms of strategic placement the far-eastern cows are likely to be at risk from the AI. I suspect that I should move my settler in that direction even before an actual location can be decided on.
Amsterdam:
Utrecht:
And that's the end of play for me tonight.