Deliverator
Graphical Hackificator
@sukritact Has got unit reskins working:
It's all set up in the .ast files
You can make a duplicate .ast AND a duplicate .mtl
It's all set up in the .ast files
Code:
<m_Values>
<Element class="AssetObjects::ObjectValue">
<m_ObjectName text="Suk_ChangSuekElephantA"/> <!-- Changed -->
<m_eObjectType>MATERIAL</m_eObjectType>
<m_ParamName text="Material"/>
</Element>
</m_Values>
You can make a duplicate .ast AND a duplicate .mtl
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::MaterialInstance>
<m_CookParams>
<m_Values>
<Element class="AssetObjects::ObjectValue">
<m_ObjectName text="Suk_ChangSuekElephant_a"/> <!-- Changed -->
<m_eObjectType>TEXTURE</m_eObjectType>
<m_ParamName text="BaseColor"/>
</Element>
<Element class="AssetObjects::ObjectValue">
<m_ObjectName text="VaruElephant_n"/>
<m_eObjectType>TEXTURE</m_eObjectType>
<m_ParamName text="Normal"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="Seperate_AO_UV"/>
</Element>
<Element class="AssetObjects::ObjectValue">
<m_ObjectName text="VaruElephant_m"/>
<m_eObjectType>TEXTURE</m_eObjectType>
<m_ParamName text="Metalness"/>
</Element>
<Element class="AssetObjects::ObjectValue">
<m_ObjectName text=""/>
<m_eObjectType>TEXTURE</m_eObjectType>
<m_ParamName text="TintMask"/>
</Element>
<Element class="AssetObjects::ObjectValue">
<m_ObjectName text="VaruElephant_g"/>
<m_eObjectType>TEXTURE</m_eObjectType>
<m_ParamName text="Gloss"/>
</Element>
</m_Values>
</m_CookParams>
<m_Version>
<major>3</major>
<minor>0</minor>
<build>160</build>
<revision>778</revision>
</m_Version>
<m_ClassName text="Unit"/>
<m_DataFiles/>
<m_Name text="Suk_ChangSuekElephantA"/><!-- Changed -->
<m_Description text=""/>
<m_Tags>
<Element text="Unit"/>
</m_Tags>
<m_Groups/>
</AssetObjects::MaterialInstance>