When the irrational behavior of the civ 5 AI is brought up they say the new AI is in it to win it. I really want to break down how the AI is absolutely not in it to win it.
Difficulty not difficult
first off. If they are hinting that the AI is now in it to win it we can assume the AI was not before, yet in civ 5 the difficulty levels are far easier then the difficulties in civ 4. You can blame it all on the new combat system, but lets be honest, was the civ 4 ai any good at the old system? ( I honestly think the new combat AI has improved in leaps and bounds)
Diplomatic Dogpile
Lets look at how the AI uses diplomacy to its advantage to support a play strategy. Before the AI would try to act like a legit nation, but now it uses this as a tool to support its specific game goals, or so we would like to think, but how is a civ going for a peaceful victory doing himself any good by denouncing all the military civs for being war mongers. Wouldn't these peaceful civs go out of their way to seek
positive relations. You know, like the player does when hes not trying to get his butt kicked while getting a culture win.
In reality this new AI always breaks diplomacy down into total anarchy where the peaceful civs actually pick fights with the warlick civs, because they are warlike!. Then they fight each other for trying to achieve the same goal. In the end most of this drives them away from their goal, except for the military civs. They love it.
IT would seem more logical for the peaceful civs to band together in defense pacts to discourage war mongers, and until they accomplish that they should be gifting warmongers to keep their hides.
Philisophical phallacy
Alright so in civ5 we have computers pretending to be players pretending to be civilizations. Since we already went this far why don't we do the full monty with it and let the AI know that it is AI, and base its strategy around the fact that the player is not AI. The AI should know better then to mess with the player if it wants to win. It should think to itself "If I attack the player early either I'm going to get knocked out of the game, or the player is gonna reroll, but if I ride on his success maybe I can steal the win behind his back." I mean hell if the AI isn't going to pretend that the game is real it might as well go all the way with it.
Just imagine you hover your mouse over 'friendly' and it says "The AI is afraid you will reroll the map if it declares war on you"
Conclusion
I enjoy civ5, and I think it will beat civ 4 when they finally release all the stuff they snuck away for expansions, but I'm not sure if they can bring back that feel of being a real nation like civ 4 did. I try to get into my great greek civilization. I rename my science center athens, and my unit producer sparta, and then the AI comes and ruins it for me when they say that they think I'm playing the game the same way they are (this is hilarious because half the time I don't know my own strategy). Darnit AI your not supposed to know this is a game! your supposed to be Ghandi, and gangis khan, and act the part. Get back in character I say for all of our sakes!
Right, what do you think about the AI who thinks its a human playing a game? I fear that if it becomes perfected the ai will crash my game when they are losing.