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Let's Discuss 1000 AD Scenario :)

R3dKnight

Warlord
Joined
Nov 13, 2001
Messages
200
Location
Singapore
I duno where to start, but this scenario is the only type of game I played after I got bored with standard games. Let's share some experience and game play tips with several civs that we can choose from shall we?

Oh, I play this scenario on noble most of the time.
Another note:
I skipped Mali & aztec...cause they really are ...uh...not up to par IMO. :)

A.Asian Civs
Japan
It's a decent start, basically you have no enemies at the start. Your only enemy is yourself. I usually load up all the samurais off the island and immediately take over the barbarian town nearby. Having done that. I usually settled one town on the northern tip of Japan.

Then I moved most of my samurais to the west to capitalize on the Mongolian vs China war. Mongols always seem to lose here....their AI is terrible >.< The trick here is to choose when to strike.
1.Easiest method Strike North
Attack the Mongolian capital city. They're practically sitting ducks when the Keshiks charge south. You get probably 2 towns in a decent spot. This will also prevent you from getting into early border tensions with China and still get relations boost from the War Aid you gave them.

2.Slightly harder Strike South
This is really tough but very satisfying to pull off. The culture density is sooo thick in there, but if you succeed, that means a holy city or two for you. Good way to make money and secure an empire. I usually raze a city or two, China is really too crowded to develop properly. And ofcourse I go for coastal towns first to prevent my towns from being culture-crushed.

The Samurais will easily take care of almost all encounter. Just make sure you deny the Chinese of Horses to keep things even. ;) By the time you're done with the Chinese & Mongolian empire, you probably will roll over Asoka's empire easily (he's badly jungled up) then you can plan to take over the world :P

China
This isn't too hard, the Kahn's AI is too dumb to pose a challenge as long you keep a few STR 6 in garrison you can basically focus on hunting those Keshiks down with a few pikemen. It won't be long till he sues for peace because all he can do is pillage / commit suicide on your garrisoned towns. Most of the damage done is temporary, even if he captures a city it will be culturally starved.

Once the Mongolian threat is countered I recommend finishing off the pesky Japanese before they grow more powerful and expand all over S.East Asia. India, should be left for last. Let Asoka clear the damned jungles for you while you mass the necessary force to kill him, (Just don't send in Knights, his Elephants will stop those)

Mongols
This isn't as easy as it sounds in history books. Damn those Defensive bonuses. I basically pillaged every single tile I could while picking towns with less than 3 defenders exclusively while my capital city build up Catapults.

First step, assemble 3-4 Keshiks to the barbarian settlement to the east. Capture it, while the rest of your forces pillage. Cut every road and then proceed to target towns with less than 3 defenders. Make sure it's a coast town,else you will end up culturally starved. >.< After heavy bloodshed in both sides...you probably will stabilize enough and able to take on India & Japan.

India
Crap. Really tough start. Probably Asia's Russia. You start in the middle of jungle, although you have holy city you still face threat from Saladin's forces. No source of Horses and oil either. You have to quickly develop your land to keep up. >_< A Really passive start. You cannot attack anything at all with Elephants. Probably try for Australia expansion for some much needed resources. I'm still not sure how to acquire Oil in the future but at least you got iron.

B. Saladin's Empire
Very. Very. Strong. His empire looks like it's about to fall apart from the thinly spread forces, but I just prioritize Jerusalem and several core cities. Once that's done. You practically will have zero income problems. Definitely go 0% research and focus on upgrading archers to longbowmen for security first.

Garrison slowly then begin a worker force to build your infrastructure. For fun's sake let's not declare peace with the Christians, because once they do, it's a piece of cake. Really, Saladin can't lose as long as he has Jerusalem. For added fun, crush the Malinese, a very non-factor civ with some Camel Archers when you have the time. Whole Africa should be yours.

C. European Civs
I'm grouping them into same category except for Russia. They're so similiar in every way. Well, maybe except for Britain.

British: I find it difficult to break anywhere with a lousy navy and very very dense competition for tiles in homeland (japs have it easier). So I focused on developing core cities after grabbing nearby barbarian towns. Basically I'm ignoring Saladin and went for the Vikings. It's not bad really, but the hard part comes when border tensions just kept spoiling relations and your allies kept asking for tech.

Spain France & Roman Empire : Same problem as Britain, they basically got choked badly and had to maintain a strong enough culture to prevent themselves from being tile-starved by their own allies. And you can't really expand into Russian borders with Settlers, the damn Byzantines won't let you! Only way is to focus on military and strike at them hard while ignoring Saladin completely. (At least you can negotiate with that dog, Vikings & Byzs can't be talked to, damn terrorists)

Russians
They're suffering bad. Reallly bad. At the start of turn I would suggest relocating the settler right next to the iron and keep a stranglehold on the other town. Abandon your capital asap, build workers, clear cut all the forest around it to quicken your build up. It WILL be lost anyway. Set Science to zero and focus on upgrading archers to longbowmen. Oh, for sheer idiocy, just before the Byzantines come in and take your town, gift the city to one of your european allies or maybe Saladin for peace LOL.

Your come back will come later when you unlock Cossacks. By then you'd probably be more interested in expanding Eastwards. I did that, and crushed what remains of Genghis Kahn puny conquest. Ofcourse sporadic strikes against Vikings & Byzantines are encouraged, but I tend to find their town being culture-starved after I captured it....not profitable to keep, end up losign a lot of pop and still have to build culture generators to eke out a living.
 
Hey man, glad you started this. I too want to talk about the 1000AD Scenario.

Right now I am playing as the English on Prince. I've found it very easy to become the points leader by 1550AD.

Firstly, I spread out my army along the shore to stop the invasion. It worked! I then concentrated on building an Army which took Dubb Lihn, and I slowly worked over the Norse guys.

All that while I was very friendly with my Euro AI allies.

After handling the Norse, I went West and colonized the AMericas. And with Galleons, I find that my Red Coats and Knights/Cavalry just outclassed Montezuma. So now the Americas is mine, and I'm a points leader.

Thus, the English were pretty darn good. I guess you could say that I concentated on

Military
then city growth
then wonders
then colonization ships
then military expansion
 
You went to the new world huh, that's great. The last time I reached their shores as Japan I met up with a bunch of barbarian cities equipped with musketman. Wasn't really prepared for that lol.
 
I haven't played this much, but I saw a thread earlier where someone was having trouble as the Russians and a bunch of people played it. I believe the strategy that worked the best vs the Byz was to pillage their horses. Who knows though, this is just off of memory...
 
The 1000 AD is a very fun scenario, and the start conditions definitely encourage you to replicate some real-life historical events.

I too played as the English - their traits and start conditions are probably the best in Europe - once you repel the Viking invasion, of course.

The first thing I did was I pulled out of the Middle East and sent my troops home (something that came back to haunt me 1000 year later...) The Vikings landed on my shores, couldn't make any headway against my cities, got eaten by my Knights.

Afterwards, I started building infrastructure. Built another city in the North to take advantage of the land and resources, and chopped to Oracle - unless you're playing at Monarch+, you have a pretty good chance of getting it. Then I conquered Dubh Linn (and renamed it to Dublin :cool:), but didn't bother with the rest of the Norse territory, because 1. The land looked pretty marginal, 2. Getting those cities would probably give me close borders with the other European powers, something I DIDN'T want, and 3. the diplomacy bonus from the war was too good, which brings me to...

DIPLOMACY
The English have the easiest time of it diplomatically. Because of the English Channel, you will never have border tensions with anyone - even when my culture gave me the north of France, Louis was still friendly with me. It's also in your best interests to keep the Norse and the Byzantines alive - everyone in Europe will be at war with either of them, giving the huge "shared military struggle" bonus. Plus, you will have the "shared religion bonus", putting you at +8 or +9 with everyone just from those two. This will allow you make favorable trade and tech deals with everyone in Europe, which will keep you ahead of the game. And whomever you piss off - in my case it was Mali - will feel the wrath of a united Europe - most of the countries declared war on Mansa just as a "favor for a friend." If I had permanent alliances turned on, I probably would have been able to form the European Union.

COLONIZATION
With peace at home, the first priority was to get to the New World. Two things needed to ensure colonial domination:

1. Sea Techs: After getting the Oracle, I beelined for Astronomy. If it's not eminently obvious already, don't trade your sea techs with anyone. I'd rather give up Gunpowder first.

As soon as I could build caravels, I sent three out. One to North America with an explorer, and two to race to the opposite sides of the world, which gave me...

2. Circumnavigation Bonus: This bonus is key. Whoever gets it will be dominant in colonization, because the bonus will shave off a turn on each trip across the Atlantic, and those saved turns will definitely, definitely add up.

Once galleons were available, my colonists descended upon North and South America like locusts. I think if you get there around 1500, like I did, the barbarian resistance shouldn't be too strong - in NA there was only one, lightly defended, barbarian city. Just keep in mind you will need to have a strong military presence in the Americas - the Aztecs, as far behind as they are, will still be a nuisance to be dealt with. I'm a pacifist builder, so I let them have the west half of America - which is like 80% impassable peaks - while I took the lush rivers and grasslands of the east.

Once you get your empire up to speed, you should rise head and shoulders above the rest of the pack. Take advantage of the English traits, especially Philosophical. Most of your GPs will be generated back in the English isles, but they will be critical in developing your colonial towns. Engineers to rush Versailles and the Forbidden Palace, artists to solidify borders - even super specialists will help make your colonies super-productive in just a few turns. With the circumnavigation bonus, it makes the process even easier.

SALADIN
will be your worst enemy. At least, he was mine. He will have one of the largest empires of the game if left unchecked. If you can take Jerusalem, you probably should - which was my mistake at 1000 AD, come back to haunt me in 2000 AD. Jerusalem will give him so much money it isn't even funny, and it will definitely outpace your financial bonus; even with my surpassing tech lead, he was still points leader from 1900 until the end of the game. You might want to build the Spiral Minaret, even if only for denial purposes.

By the endgame, I had totally neglected my military in order to focus on tech and infrastructure, so while I could build Mech Infantry while everyone else just got Tanks, I had only one in all of the British Isles - the production you'll get from your home cities will definitely be poor compared to North America, even with factories and other bonuses.

I thought this was fine, since everyone was at peace with me, even Saladin. I couldn't win a diplo victory, even with all of Europe and China behind me, because of the "rogue nations'" support for Saladin - Mali, Mongolia, etc. So I went for a Space Race victory. Everything chugged along for a while.

Then Saladin attacked.

I was sending a transport across the Atlantic with a Great Enginer to rush the Space Elevator. The transport had a battleship and destroyer escort. Saladin sent three battleships to intercept. Luckily (thanks to the circumnavigation bonus), the transport was able to limp into harbor with 5 HP left.

Meanwhile, Saladin was mobilizing his land war machine. In an effort to protect myself, I asked all the European Powers to declare war on Saladin. They did.

Ten turns later, Saladin had conquered Paris. It was indescribably sad - he had bulldozed through Spain and France at an alarming rate.

Luckily, all my major production centers were in America, which Saladin couldn't easily get to - in the home islands, I was rushing a military unit per turn just to keep alive.

In the end, I managed to eke out a Space Race victory.
 
I've played as Spain, France, and Germany so far. Done quite well with all three.

Spain has an awesome start with plenty of knights. You can have much fun with those. I only needed a few turns as Spain and not only did I complete the Reconquista in 500 years early, but I captured all of northern africa including Egypt. This was all with the knights I started with, on Monarch level I believe. Then I built up my forces a bit and captured Jerusalem, Ethiopia, and took out the Mali. Then I got bored of it, because I was way out in front.

My latest game is as Germany, on Emporer. Fun, but Saladin is tough. I captured the Viking capitol in Denmark in the first turn or two, a bit later Syracuse culture flipped to me. Then I took Poland and started to build up my forces. The Byzantines were a pain, I had to defend a few cities from them. But once I had a nice enough stack I started making progress. Saladin was coming from the south and me from the north and we met at Constantinople. (thankfully I got it, and eliminated the Byzantines).

Then the Arabs went to war with Russia and France and while I was really itching to aid my Christian allies, I still needed a breather after taking out the Byzantines so I stayed out and watched Russia get eliminated by Saladin. Then he took a French city or two in Russia and wiped out the Vikings. So now I've got the Arabs on 3 sides of me. But their newly conquered cities in Russia and Scandanavia are starting to fall victim to my culture, which is nice. Kiev just flipped, and another 2 are teetering. Next I intend to consolidate all my new cities, and build up an army to drive through Turkey and capture Jerusalem. Hopefully he'll be weakened enough by that loss that I can then take Russia much easier. That's the plan at least.

I definitely love this scenario.
 
I really like this scenario and I've played this as China.

Stopping the Mongols is priority one, obviously. They come at you at first and may take a city but you can drive them back in a few turns.

I kept them in check and didn't bother with them because their territory is mostly wasteland.

Japan and Korea sit to the east and could provide a lot of fun. I didn't mess with them because I wanted to get to North America and Australia. I settled on the west coast of North America and the Aztecs befriended me becuase they were so far behind.

I settled on the North coast of Australia but Germany (!) had taken the east.

I cleaned out all the barbarians between China and Australia. These tiles didn't yield much as they were mostly jungle.

(I've played this scenario as the Aztecs and it's very hard. Barbarians to the north and south and they are entrenched. North America basically has a barbarian civilization on it.)

It's interesting that China starts on Emperor dif. on this scenario so they must have some sizeable advantages--probably all the land to the north, south, and North/South America to expand into. They are in a relatively safe location except for the Mongols. Japan, India, and Russia gave me no problems the entire game.
 
Well, I just finished up this scenario. I had finished defeating Monty and colonizing North America. I left South America alone, as it was Barbarian Haven. Poor Inca dude got destroyed by them.

America was a great place for a unit-factory-machine! Basically, I made nice with nearly everyone until it came time to finished what the Crusades hadn't. I wanted Jerusalem dammit! I sent 5 transports with artillery, infantry, and cavalry along with 2 frigates and a destroy. Along the way, I enlisted the aid of every European country and a good many in Asia. It was Salidin and Qin vs. the World.

Saladin had alot of cavalry in Jerusalem, and his empire. I landed on a hilly, forested square next to Jerusalem, set up camp, and 5 turns later had defeated over 50 cavalry with the loss of 1 unit. Guess what? I got the Holy of Holies

Soon after that, the UN was built. Given my global alliances, I easily won election as secretary general and the game a few turns later. Holy wars do that.

I plan on playing as the aztecs next.
 
this thread inspired me to give this scenario a try....and it's a lot of fun!
i have just one question. is the byzantine empire always hostile to everyone?
i started a game as the chinese, and after repelling the mongols i sent out explorers to give me contacts with everyone in the western world.
i managed to reach everyone except the byzantines. even though i found their lands, i couldn't speak with them.
i sent a Great Merchant west and tried to send him as far west as possible, but the Byzantines killed him! what's the deal?
 
trundle said:
Have you had any luck? We've been discussing the potential of the New World civs in another thread:
http://forums.civfanatics.com/showthread.php?t=150314

I'm having a hell of a time trying to get these guys to work out.

I have only tried the aztecs once, and didn't finish the scenario. However, I have some suggestions:

- use your jaguars immediately to clear the nearby barbarian cities. I expected some trouble, but the cities are only lightly defended and your jaguars should have little trouble with them.

- DON'T keep the big barb city to your east. Its surrounded by jungle, and it will take you centuries to make that city productive. Just raze it. And then, don't build more cities in central america. I kept the barb city and founded another city south west of it - I wanted to secure my southern borders (since I expected the incas to come that way), but the area is just not worth it, and I never saw the incas there for many years.

- Instead, expand northward. The eastern cost especially is great with iron and other important resources, and great city building places. The west coast is rather poor at the beginning, so I just settled one city there to secure copper and stone.

- Speaking of resources...I haven't played the other civs yet in this scenario, but if you look at the aztec land, its amazing how many resources are there. Resources may be your best bet to trade, or bribe other civs for good relations.

Not much, but perhaps a starting point for those who want to try the aztecs. Have fun :)
 
Aldor said:
- DON'T keep the big barb city to your east. Its surrounded by jungle, and it will take you centuries to make that city productive. Just raze it. And then, don't build more cities in central america. I kept the barb city and founded another city south west of it - I wanted to secure my southern borders (since I expected the incas to come that way), but the area is just not worth it, and I never saw the incas there for many years.

Hm... See, I can't make up my mind. That barb city''s a pretty worthless spot, but it does contain the Chichen Itza. On the other hand, while a free wonder is nice, I never really had much call for the free 25% bonus.

I do agree that the remainder of Central America is probably a waste.

Aldor said:
- Instead, expand northward. The eastern cost especially is great with iron and other important resources, and great city building places. The west coast is rather poor at the beginning, so I just settled one city there to secure copper and stone.

This is definitely true. The eastern half of North America is plush. I think next time I'm going to take that second settler you start with and head north right away.

I still have no idea how winning this thing is possible, though. Maybe time, if you can somehow stop the space race? If you can fill up North America, you should have a pretty high pop/land score.
 
I have only tried this scenario as the Aztecs, but never completed the game. I tried to expand as fast as possible to grab land before the Europeans game, but I overextended myself and my economy went down the drain. I'm thinking of trying the scenario again as an old world nation.
 
was wondering if anyone has played this one as the Arabs? i've just started this scenario and wanted to see what people's strategies were for it...also wanted to see what people thought about playing as the Arabian Empire in other games
 
R3dKnight said:
Japan
It's a decent start, basically you have no enemies at the start. Your only enemy is yourself. I usually load up all the samurais off the island and immediately take over the barbarian town nearby. Having done that. I usually settled one town on the northern tip of Japan.

Then I moved most of my samurais to the west to capitalize on the Mongolian vs China war. Mongols always seem to lose here....their AI is terrible >.< The trick here is to choose when to strike.
1.Easiest method Strike North
Attack the Mongolian capital city. They're practically sitting ducks when the Keshiks charge south. You get probably 2 towns in a decent spot. This will also prevent you from getting into early border tensions with China and still get relations boost from the War Aid you gave them.

2.Slightly harder Strike South
This is really tough but very satisfying to pull off. The culture density is sooo thick in there, but if you succeed, that means a holy city or two for you. Good way to make money and secure an empire. I usually raze a city or two, China is really too crowded to develop properly. And ofcourse I go for coastal towns first to prevent my towns from being culture-crushed.

The Samurais will easily take care of almost all encounter. Just make sure you deny the Chinese of Horses to keep things even. ;) By the time you're done with the Chinese & Mongolian empire, you probably will roll over Asoka's empire easily (he's badly jungled up) then you can plan to take over the world :P

Just to comment on the Japanese strat. You can easily take over the closest Chinese coastal within the first few turns or so. Thats what I usually I do and the rest of the game is a cakewalk.

And I found France to be quite ridiculous. Just rush the Oracle/Sistine in Paris and focus on culture. In one of my games, London, Barcelona, Amsterdan and Stalzberg all culturally flipped fairly early into the scenario. Too easy.
 
Since my comp might be able to handle it with the performance boosts in the last couple of patches, I'm going to have to give this scenario another go
 
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