Let's do something together: Create a mod to celebrate Civ IV (Humor)

I would like to see Canada in the game. I like the idea of them being a clone of the US. The mountie or peacekeepers as UU are good ideas.
 
For the Canada mod, you need to build a Tim Horton's city improvment. It gives +3 happiness and can be used to fortify military units :D
 
Civ: S.F.R. Yugoslavia

Leader: Tito (A dipolmatic, beaurocratic, lying thief but everyone loves him anyway)

UU: The philosopher (replaces the worker) The philosopher will be inclined to get together with other philosopher and sit around talking and philosophising how work could or should be done rather then doing any themselves.

Advantages: Will always remain netural but due to diplomacy will constantly get gifts from opposing blocs (socialist and capatalist) trying to win them over to there side or at least keep them from going over to the other side, not that he has any intension of going to one side or the other, but is happy to let them think that so he keeps getting gifts. Also to keep his own people happy without actually doing anything he constantly re writes the constitution so everyone feels something was done and therefore are happy, but in reality nothing really changes. Hence no anarchy when changing civics, and can even be able to run multiple civics in one area at the same time however at the end of the day the bonuses stay the same.

Disavantages: Has a propensity to break up into six small nations, in which case the opposing blocs stop sending gifts and start sending peacekeepers with 3000 page UN/EU/whoever else resolutions who spend the rest of the game trying to work out how right and who not, since the aforementioned constitution was never really clear, and was constantly changed, but never really used in reality how it was suppose to so errr.... ummm.... the peace keepers eventually give up and join your philosphers in discussions how work should or could be done, but never really do any themselves. Except America of course, who like everything to be black or white and dislike complicated issues (makes their heads hurt), so they will randomly decide who is right and who is wrong and will proceed to bomb whoever drew the short straw without regard of who actually right/wrong or the opinion of the rest of the world which is you shouldn't go and bomb people at random.
:D
 
What about CounterStrike?

Citys:Map Names
Leader, Elite dudes from 1.6
workers, hostages.
UU. deagle&awp, acts as infantry, kill in one shot and gets.....

i ono im bad at these, someone hepl me out.
 
CIV : Quebec
LEADER : René Lévesque
Special UNIT : FLQ terrorists or Lumberjack (special worker)
Special ressource : maple syrup and poutine
 
How about Canada or Quebec, in honour of those who will not rest until one of them is in the game?

And for a little fun, make it a clone of the American civ with different city names. =P

Or if your feeling really cheap, just take something like japan, change the name to Québec, and the samurai's name to Lumberjack, and everything is fine!

After all, it's almost hard to see Québec without the religious and millitarist traits! :crazyeye:

Bah, i'm making the Québec civ before i even play... and when i'm tired of pounding on the americans, i'm making the canadian civ :) :king:
 
The mod I'll be making is to correct the rare but awful lapse in judgement of the Sid Meire's team.

There can be no mistaking it, the addition of Oxford (spit) University has lowered the possible enjoyment of the game. What was wrong with Newton's fine institution (Cambridge) that it has now been passed over for second rate Oxonian mediocrity.
 
There's a thread around here somewhere where someone suggested replacing the standard religions with fast food chains!

" Pizza Hut has spread in Dar es Salaam!"

It would be funny to see McDonalds and Burger King send missionaries to spread the good word of their chain! :lol:
 
To the mentions of a Middle Earth setup - it would be fun, but not really funny. I think that would be great, though a lot of work, and wouldn't *quite* go here.


For the tavern/bar - great idea, but I wouldn't give a culture penalty - a lot of people actually got intelligent and major things discussed at such places, it does offset the drunkenness.

Here's what I'd also add:

Brothel:
+2 happiness
-1 health

if you have a religeon-state:
-4 hapiness

if a city with a brothel is monotheistic:
-2 hapinesll


Casino:
Requires: Currency
+1 hapiness
+1 income

if the city with the casino is monotheistic:
-1 hapiness (effectively, just negate the bonus)
 
Empire: Trekkies

Great Leader: The debate still goes on about Kirk or Picard

Special Unit: Fat convention nerd in a leotard. Doesn't attack, but can lower a city's population growth upon entry by scaring away the opposite sex.

Bonuses: +2 science bonus, -40% population growth for having a society that is predominantly male.
 
how about Israel. It starts out with a large number of settlers and military units, but isn't allowed to settle anywhere for 40 turns. Afterwards, they can conquer the land of another civilization with a warlike reputation and settle there.

Disadvantages: Can never gain the support of your immediate neighbors for some reason. Everyone who you share a border with hates you and is constantly on the brink of war.

Advantages: If conquered, you get your land back. Units gain powerful bonuses when greatly outnumbered.

Leaders: David or Solomon
 
How about a civilization based on Marvin the Martian? (But to avoid copy right stuff maybe call him Kalvin or something.)

(The following sugestions are offered before playing the game...I just got it but haven't been home to install it yet.)

Leader: Rather obvious.

Special Unit: "Nuke" device called "Earth Shattering Ka-Boom!".

Diplomatic vicotry disabled.

Space race involves creating a ship to travel back to Mars.

New Research: Laser Pistol - drastically increases combat ability for infantry units, but only works 1/2 the time due to inept hench-men in the ranks...the rest of the time all stats reduced to nothing as everyone is tripping over each others mistakes.

Oh, and include many puns around the topic of rabits. ;)
 
How about...

Firaxis

City Names: Previous game release, ie alpha centauri etc etc

Leader: Sid Meier (or the head of Firaxis whomever that is), Optimistic, Idealist

Unique Unit: Blundering code writer (replaces worker). Has a 50% chance of damaging the land it is working on instead of improving it, but on the flipside can produce improvments in one turn if it doesn't stuff up. If the enemy capture the worker, the unit capturing it dies instantly due to a "critical error" *cough cough* and the worker then works normally for the enemy.

Wonder: Civilization V. Fantastic wonder that looks awesome and in the few turns before it's construction your empire enters a golden age. Once it is completed however, the golden age ends, 50% of your population in all of your cities become angry and the city that built the wonder loses half its production output due to all resources being redirected to deal with the shoddy final release of Civ V. This slowly dies down and after 5 new technologies are researched the wonder does nothing and becomes obsolete.

Another Civ trait might be that each new city (ie game :P) is useless for the first 2 turns after its founding.

Yeah I know its harsh but someone would have done it sooner or later!
 
Civs: Some big companies that own casinos in Las Vegas.
Cities: The casinos
Leaders: Like Donald Trump or something.
UUs: Gamblers and Contractors I guess...

The Barbarians could be like independent entrepeuners wanting a casino. All the casinos fight to control the strip. Just a little idea. Made a mod outta it in civ3(not a very good modder :))but it came out great and I had fun with it.
 
If you found Christianity you should be able to build Vatican City
UU: Swiss Guard

There should be a National Park "improvement". (I set my workers on auto and they paved EVERYTHING!!!)
 
how abut america

leader benedict arnorld
special building-mcdonalds -5 health
cured with- lawyers and liposucsion
 
Civ: Lamers
Leader: (insert someone you don't like here)
Traits: Inept, Stupid
Unique Unit: Forum User
The Forum User replaces Mechanized Infantry and has the amazing ability to inflict damage to opposing civilization's culture. When confronted with an enemy or arbitrary obsticle, the reaction is random.

25%: :mad: Flies into a rabid typing frenzy. The lack of logic and proper grammar causes nearby units to go insane or commit suicide.
50%: :cry: The unit retreats to the nearest city, and posts about it on livejournal.com
25%: :confused: Sometimes the unit is just too stupid to get anything done. It compensates for this by making up "facts" and confusing all adjacent units.
 
All civs are fast food franchises. Techs are food based, advance from outdoor grill to the conveyor belt thing they have at Burger King for example. Factory cattle farms would be a good one too.

Religion is replaced by various fast food items, Burgers, Chinese food, Pizza, etc. and reflect consumer preferences. I don't have Civ 4 yet so I don't know if missionaries are specialized in anyway. If they are then Burgers could have a Mayor McCheese and Pizza can have the Noid. Otherwise, these could be special units for the civs/chains.

Units can be replaced by marketers and delivery boys/trucks/various systems.
hmmm...what could the nuke be replaced by then?
 
Aussie_Lurker said:
Hmmm, along the lines of Civfanatica, may I suggest Snoopy and Warpstorm as Great Artists (go forth and 'Culture Bomb' my pretties :lol: )

As for Civs, how about:

North Korea
Leader: Kim Jong-Il (preferred civics are Serfdom and Police State). Gets a penalty of -1 food to every tile and a -10 reputation with all non-Asian Civs.
UU: The Phantom Nuke. Doesn't do any damage, and doesn't even really exist (we think :mischief: ), but every one is so convinced it is the most powerful weapon in the world, that they will bend over backwards to try and accomodate your demands. Preferred Religion is 'Leader Cult'.

Another possible civ is:

Zimbabwe
Leader: Robert Mugabe (preferred Civics are Kleptocracy and State Property).

UU: Militias. Excellent pillagers, only problem is they are no good outside their own borders, but are brilliant at destroying the roads, towns and farmland of their own cities.

Is that the kind of thing you are talking about?

Yours,
Aussie_Lurker.


I have to say this is probably the funniest one by phar. Great sense of humor.
 
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