It looks great!

Also, by some resaon, it looks too easy for you. Why didn't you start Deity game?
Thanks! Now I'm gonna have to work my way on from this point, and leverage the gain in land. So here it goes again...
Turnset T70 - T80
Turn 71 - 1160BC: Hatty switches to Judaism, joining Brennus' side. She's won't be good friends with him yet (-5 starting relations), however she hasn't made herself popular with Isa. Korea and China haven't adopted a religion. As for my empire: Babylon has hit the happy cap, and is working 2 scientists and its cottages. This will give me math in just 2 turns.
Turn 72 - 1120BC: Hatties borders expand in my SW corner. Will road towards her for foreign TR's. Warrior reveals a whale in the north, not very attractive to settle there for now.
Turn 73 - 1080BC: Math is in. Workers are busy around Nippur. The wheat is being improved, and one worker was chopping already in anticipation for the increased

output. Next tech is fishing, so that Aksum can work its crabs. Can research it in one turn with some clever micro. Aksum will do a 2pop granary whip, followed by 2pop library whip when at size 4 again. Will be a nice National Epic spot (I think).
Turn 74 - 1040BC: The axe squadron is healed up and heading towards the barb city close to Brennus' borders. Going to check out whether it is worth keeping or not. Fishing is in, so I switch to 0% research. I'm only making 8

per turn. Dur-Kur is building more workers to improve all the newly acquired land. Or just chop out the mids.
Turn 75 - 1000BC: 1 pop whip the granary in Nippur. Will grow as fast as possible here in order to work all 3 mines currently under construction. Did the calculations, and that gives me more hammers than quickly growing and whipping workers/settlers into the mids.
Turn 76 - 975BC: Nippur finishes the granary and starts working on the mids. Babylon switches to aquaduct, which it will whip into the Hanging Gardens as the time comes. First I want to get the GS for an academy. Aksum has grown to size 4 so I whip a granary. Overflow will go into a library.
Turn 77 - 950BC: Hatty adopts organised religion, she too is going the religious path. No one has alpha yet. My current research (from the scientists) is going in aesthetics. Hope to trade it for alpha eventually, and use the marble to build me some nice wonders (or collect failgold). The barb city is heavily guarded by 4 arches, with Brennus and Qin lingering around. Will be no match for my promoted axemen.
Turn 78 - 925BC: Nothing newsworthy happens.
Turn 79 - 900BC: Babylon will grow into unhappiness so I avoid growth one turn. Working all cottages instead of farms already to slow the growth.
Turn 80 - 875BC: My backup axeman have arrived, to it's time to learn those barbarians some manners

. CR3 axeman wins at 88% odds against a CG1 archer, but then... CR2 loses at 85%, followed by two C3 losing at 69%

. Luckily I have enough backup to mop up the wounded archers (even my healer warrior has to join the battle), but eventually Anasazi is mine. To raze! It's at a really crappy location, will settle a city myself 2N1W (or 1N1W) of its ruins. If Brennus won't beat me to it... So that's where I currently stand. I have enough cash now to fund researching Aesthetics in 6 turns. I don't think it's worth waiting for the GS until going 100% research. Still no AI has alpha yet, don't know what they're doing. At the wonder front only Stonehenge, The Great Wall and the Oracle have been built. I have 100

in the mids at the moment, with 5 forests nominated to be chopped. Can finish it on T87 according to my calculations. Just in time to generate some failgold to continue teching. Hopefully I'll be able to get meditation/polytheism/monotheism in trades, to that I can focus on Literature for the Great Library (which I want to build in Aksum).
Uploaded the save: rename to *.CivBeyondSwordSave to make it work.