[BTS] Let's Play - Deity Gandhi

Fine line between being spoiled and expecting basics,
and i feel we have crossed this line here long ago.
Sorry that i use your thread for this observation, Jarno.

What do you want to say with that? I was a long time lurker of the NC games and played most of the NC games from the 2nd, 3th and 4th cycle. Usually the NC games had nice starting areas. The current NC 204 has tbh a pretty tough start, something i rather expected to be played by Lain.

Spoiler :
SiP ruins the fish to the north, the start is pretty awkward, no fishing no agriculture. Pretty tricky start. Only place for 2 cities for a long time until you can secure the land to the south. You need (on deity) :

- Sailing and BW or you never gonna get the 50 hammers for a galley.
- GLH or you will have to fight from far behind, if yu miss it
- archery since we also have no copper
- 1 galley full of at least 1 archer and 1 warrior. Better 2 archers to secure the land for settling.
- another galley with settler and worker.

I like the idea of using galleys to expand, but i think this setup makes it very hard, we have no idea how many barbs will spawn to the south, there could be a lot of spots also already be taken by barb cities, while we had no chance to fogbust it.

Also no happy resources until calendar


This makes the game pretty hard, at least on deity difficulty, and for sure a lot harder than most or maybe even all of the old NC games. Surely you have a lot of food, but even though food is king:king:. There can also be too much food for the early game.
 
Continued playing until pottery is in. As you can notice, I chose the safe route and not gamble for the oracle. After chopping my first axe (which I sent westwards) my worker pastured the cows. Bombay continued on the second axe, and not without reason, since a barb archer is approaching. Luckily he is ready just in time to defend the copper.

As for foreign affairs:
WK built the Great Wall on t39, presumably in Wonsan since this city has access to stone and coincidentally expanded borders in 5 turns (GW gives 2 :culture:/t). Should I still pursue corn/gold city or won't this be very smart considering the cultural pressure?
Judaism is founded by Mansa (since he revolted to organised religion next turn). Is he getting all religions or was hinduism found by the still unknown civ? Religion spread will greatly influence the mutual relationships.

Spoiler T46 :

Civ4ScreenShot0031.JPG
Civ4ScreenShot0032.JPG


SItuation at T46: pottery is in, tech is set to writing (2t gathering gold, 9t research). Will try to set up a library in Delhi to get a quick scientist (should use my philosophical trait right?!). First I will grow to size3 (improve a mine for increased production) and start a settler then, should take 10t but will shave off a turn or 4 by chopping (already in process while moving towards the grass hill, gotta love those fast workers, no worker turns are spoiled). Not quite sure what to build in Bombay after the axe, maybe another worker? Would be nice to start some cottages.
As you can see the area is getting quite crowded already, Viking borders visible in the west (can't settle the sugar any more) and Zulu to the SW. Maybe I should expand to the flood plains SE? Have to investigate how far SB has settled though.

No easy decisions but I like the game so far! Thanks for all the good advice, keep it coming :mischief:
 

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Continuing...

T47 Delhi grows to size 3 and starts building a settler, assisted with some fast worker chops. Bombay starts building a third worker, will need extra workforce for cottaging and developing the third city. Hope to grab the corn/gold, if WK contests me for it I might just take the corn and wine.

Spoiler Barb trouble :

Civ4ScreenShot0033.JPG
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And I win them both! :hammer:


Save up 2 turns of gold before starting on writing. Can quickly open borders with WK for trade routes, hope for some religion spread for the shared religion bonus, to counter for the border tension. Axe 1 discovers an interesting area in the NW, although the pigs are covered in ugly jungle. If settling around the corn proves impossible, I could use this as alternative (1W of pigs I'd say).

Spoiler NE area :

Civ4ScreenShot0035.JPG



T51: No WK settler party visible, so I have good hope to claim the corn/gold. Put 3 chops into the settler so it finishes next turn, also preparing some roads to quickly move to the contested area. In the SE, there seems to be some claimable land, only barbs roaming around over there, keeping Axe 2 busy.

Spoiler SE Barb territory :

Civ4ScreenShot0036.JPG



T52: Ack there it is, WK trying to settle my rightfully claimed lands, which I have been defending for centuries against the barbarian horde. I still have my worker turns available, so I can road the 'r1' marked locations, however I would still be 1 movement point short of settling 'c1'. Would rather settle 'c2' to get corn in first ring, but I'm afraid WK will settle 1S of the corn. Nothing I can do right?! Do AI's feel the pressure when there is an enemy settler visible and do they settle suboptimal then? In that case I'd rather keep my settler 1N of the lake this turn, so he is able to settle the 'c2' spot if possible next turn. If WK does settle I'll move him further NW.

Spoiler Battle for the corn :

Civ4ScreenShot0037.JPG



Apart from that, the barb horde in the SE is avoiding battling my axe, so I have to retreat to protect Bombay. Hopefully one archer will attack him this turn, got him on good defensive grounds. No sign of SB settling the flood plains over there by the way. Will see how this continues next time!
 
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No replies means I'm doing nothing wrong I guess :mischief:

Ok I'm going for it. Let's see what happens.

Spoiler Settler ready for action.. what will WK do? :

Civ4ScreenShot0038.JPG


Well done mister Wang [pimp][pimp]

Civ4ScreenShot0039.JPG



After settling Vijayanagara I went in development mode. Built a granary in Delhi, now working on a library, and grew Bombay to size 3 to work a shared cottage, now building another worker. After teching Writing I opened borders with everyone, and now I'm roading into Korea for some foreign trade routes. In the meantime Korea used his settler to found resource-less Namp'o on the coast, and I find Native American borders in the SE, a stretch of desert and flood plains dividing us.

Question now: there are two nice spots to settle, one in the NW with jungle pigs and copper and one in the SE with silk, copper and flood plains. Should I hurry one/two settlers to claim these spots? If yes, in which priority? Would it be better to chop more instead of laying down cottages?

Spoiler SB borders and situation at T60 :

Civ4ScreenShot0042.JPG
Civ4ScreenShot0043.JPG

 

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Very nice write up. I will take a look at your savegame. Although i am by far not the best deity player here on the forum, i already won a lot of deity games. Also i watched all of Lains YT deity videos. So i learned a LOT from him.

Question 1 (where to place next city):

Definetly the one to the south with FP and the copper ("c2"). Forget about the pig and copper, it is a really bad spot, also you will not be able to work the pig until you get IW. 4 cities would be enough for an early axeman/catapult attack. Lots of forests to chop

Question 2 :

Definitely stop building cottages. Rather chop out workers and the 4th settler and chop whip 2 libraries ASAP. You want to run 2 scientists as fast as possible. They will help you reach the tech you need for early war. For example : construction. Also make use of philosophical trait of Gandhi. Get out at least 2 Great Scientists fast.


Okay, so just some general thoughts on how to improve your early game (in my opinion) after i did adress your questions.

1) Stop building cottages, it is too early to work those non riverside grassland cottages. Then also stop working them with your cities. +1 commerce who cares about that.
Worker turns are valuable early game and you surely do not want to build non riverside cottages with your workers.
2) Non riverside cottages are really a very big investment and poor tiles to work for a very long time. Try to tech with specialists and Great Scientists.
3) Stop improving the dry rice 2S1E from Delhi, instead start roading to Bombay and connect the gems for extra happyness.

4) Instead of building cottages, focus on chopping out another settler and maybe 1 or 2 more workers.
5) I would rather get one more settler from Delhi at size 4. Then you can finish the library.
6) An option would be to use the Great scientists to either bulb math or settle the first and bulb philosophy later with the 2nd.

7) Your land is pretty poor. It will be hard to compete in a long tech game with the deity A.I. . So better go and grab good land from your opponents via early war.
8) Use the units you have around to scout the land of Shaka, Wang,Sb and Ragnar. The one who has the best land and the least cities on hills should be your target.
9) Consider to gift at least 1 city to either Ragnar or Shaka. We do not want an early DoW on us, especially not if our army is at war and out of position. Good idea would be to gift Ragnar a city and attack Shaka. For example.
 
Thanks @Olefeson for your feedback. I've watched (and learned) a lot from Lain's YT video's (
Hello and welcome back
:lol:), but to apply these strategies yourself is another thing.

As you noticed from my questions, I already doubted my choice of putting down cottages and thanks for confirming that. I should indeed make more use of chopping to get the benefits sooner, especially since I've got only a few power tiles to work. For my next turnset I will queue a settler in Delhi next turn (which will put in 11:hammers:/t), so with 2/3 additional chops I can finish it in about 5/6 turns. Hopefully with the help of some smart roading I can get the settler in place in two additional turns, so I'll have to keep an eye on SB whether he will fight me for this spot. Would like to scout a bit more but my units are still required for barb defence, since there are still some non-spawnbusted area's around.
Think I will save up until I finish the library in Delhi, will have to check the tech-situation by then to decide what to research. I could indeed bulb math to go for construction for an axe-pult attack, need to think about this.:twitch:
 
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@Jarno

Yeah, i was assuming that you know most of the stuff already yourself. Very nice write up until now. What also could be beneficial would be to trade for alphabet and just build research for a while.
 
Playing!

After Delhi grows to size 4 I switch to a settler build. Workers will chop, think I will 2-pop whip 'm.But bad news, there is a

Spoiler settler party in Chaco Canyon :

[party]
Civ4ScreenShot0044.JPG



We'll follow what he does, maybe Sitting Bull has the same tobacco supplier as Wang K. T62 he moves 2E, but next turn he moves 1S... Maybe I can claim the spot after all! On T64 I can whip the settler, will put some overflow into the library. With some added chops I hope I can quickly finish it so I can run some scientists. Sitting Bull is also so kind to provide me with some furs for my corn, my pleasure! I see now where his settler is going, heading south for some

Spoiler highly desired expansion spot :

Civ4ScreenShot0046.JPG



In fact he moves further south and settles 2S of the sheep. Why would you block an enemy right? All the better for me, as I settle Paliputra exactly where I want to. Now how to improve this city? It has 4 flood plains in the BFC but now just one available. I'm inclined to cottage it however it might be more effective to farm it first for better growth/whip potential (I have 2 workers available for this).

Spoiler Paliputra and tech screen :

Civ4ScreenShot0048.JPG

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Further interesting to mention that Ragnar has converted to Hinduism. Don't know yet whether he got infected by the last unknown civ or it was a random spread from Mansa. Founding of Buddhism and Hinduism was about 10 turns apart so it could have been Mansa hugging all religions. Speaking about my Malinese friend, he is the first to alphabet and has a nice tech lead as was expected. Should I go aesthetics after I finish the library and then trade for alpha & backfill?
 

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It was about time for a new turnset, but first some thoughts about the game. I notice that stopping and assessing instead of rambling on really helps improving my game. Unfortunately there is not a lot of response on this thread, but maybe some lurkers are around interested in an update...

Spoiler Indian Empire :

Civ4ScreenShot0049.JPG



In the year 1320 BC the Indian Empire comprises 4 cities, in a slightly stretched layout. In the east, behind a nicely 1-tile wide demilitarized zone, lies the Korean soon-to-be monarchy. Ruler Wang Kon, which whom I'm engaging some nice trade routes, is best friends with Mansa, however he's not so fond of the warmongers Ragnar and Zulu. In the west, touching borders with India, we can find Ragnar's Hindu Viking territory, with on his south his best bud Shaka Zulu. In the south east, we can spot some totem poles of Sitting Bull. He is pretty disliked by Ragnar and Zulu, but not as bad as Mansa and Wang. Interesting bunch of guys, it's just a matter of time when one of these animosities will cause in hostile actions. That might also aid me choosing my first war victim, might jump on the bandwagon when a war breaks out.

Spoiler Foreign relations :

Civ4ScreenShot0050.JPG



As for the Indian cities, capital Delhi is constructing a library. It will be finished with a chop from the forested hill in 2 turns from now, after which the science slider can be activated again. When it grows to size 4, I want to run 2 scientists here. Vijaya in the north is growing quickly, maybe to size 4 (or 6?) and then chop/whip a settler here, which I could use for a gift city for befriending either Ragnar or Zulu. Wouldn't know where I could place a city for myself that I would profit from. Bombay I'm not quite sure about, I can finish the granary soon, but I don't know what it should be doing next. Pali in the south will be set up for a 1-pop granary whip, will farm the floodplain and chop forested grass, and maybe some cottages to grow on. As for improvements, I should hook up the gems for happiness (and the cows for health). Also a lot of chopping and maybe one more cottage 2N1E of Delhi for Vija to grow on (I know I maybe shouldn't but don't know what else to do with my worker turns).

Going to play another game now, I'll check this thread later for advice on my plans :wavey:
 
Unfortunately there is not a lot of response on this thread, but maybe some lurkers are around interested in an update...
Yup..we have more peoples here who like commenting on lower level games, can be frustrating.

I would probably aim for an Engineering rush here :)
PHI and no fishing.

With a settler i might try getting those jungle pigs, not an optimal spot but IW should be tradeable in 15+ turns.
Some forests, and maybe you can make more of the city with copper and/or sugar later. But 6f tiles are always worth getting :)
 
@Fippy Thanks for your feedback. Hadn't considered the Engineering rush but that's something really interesting here. Looked into this thread of Tall German Joe, and I believe I've watched Chris' attempt on YouTube a while ago. Basically I have to make sure I get Math, Alpha, Aesthetics, Iron Working, and Metal Casting as prerequisite for bulbing Machinery and Construction for bulbing Engineering. Could as well bulb Metal Casting, but I will have to see whether it is viable to get 3 great scientists in time. Getting MC by Oracle (as Tall German Joe did) unfortunately is long out the window, had to research too many basic techs for this, so hopefully I can trade for this (or bulb). What would be an 'acceptable' date for bulbing Engineering? TGJ had it by T95, but he oracle'd MC and got lots of juicy trades, and Chris/AbsoluteZero even got it on T90 (with a MC bulb). Difference is he got aest a lot earlier and could broker around alpha for backfilling.
 
@Jarno

Looks to me that you got the 4 most important cities and managed your early empire pretty well. I think you have 2 big options now, either expand a bit more and cottage grassland tiles and try to go for the long run, or due to the lack of any strategic resource, just an axeman/catapult rush.

Your land is decent, but i do not think it will be enough for a long drawn out tech game. Maybe if you micromanage really well and handle diplo like a boss. early warfare seems to be the easier option. Until now i can not find many flaws in your early game. You play already really well.

Another city would be an option, but i think more than 5 cities will do more harm than good. You could go for the jungle pig, but since Ragnar already got the copper in his culture there it seems to me like a dead city for a while. Something i like to do is settling size 1 cities for copper/iron/gold/silver, heck even fur or incense.

The gold mine to the north close to Wang Kong, just settle it, build a mine and work it and stay at size 1 for the rest of the game. Maybe slowbuild a monument so you get some culture there. That would be my 5th city, a size 1 city which works the gold only. The gold mine would help a lot.

As you already know yourself probably the 2 most common techs to research after writing on deity difficulty are aesthetics or HR. The A.I. tends to avoid those 2.

Aesthetics for alpha sounds like a good deal for me. With alpha and some mines you can tech decently via building research. Especially short term this will be more efficient than growing grassland cottages.

I would definetly build a scout and check out the land of ragnar and shaka. One of those 2 fellows has a bit too much land that should belong to you. Since SB and WK are PRO, an early attack is a lot more difficult.
 
Aesthetics for alpha sounds like a good deal for me. With alpha and some mines you can tech decently via building research.
Yep will definitely go for aesthetics and trade it for alpha. Think I will refrain from building a 5th settler, and will focus on getting GS for the Engineering bulb-rush.

Will try to get 2 GS from Delhi (start running specialists in 7 turns when I grow to size 4, then 25 turns 2 scientists for 2 GS).
Spoiler Delhi :
Civ4ScreenShot0051.JPG

In Vijaya I will have to get a library up and running asap: have 12:hammers: invested now, need 1 more chop and then whip 4>2 in 5 turns. Grow back then in 5/6 turns and run 2 scientists for 25 turns for the third GS.
Spoiler Vijaya :
Civ4ScreenShot0052.JPG


Bombay and Pataliputra will focus on putting hammers in barracks and pre-building military (and building research when possible).

Let's go!

One turn in the game I meet the final civ, it's Hammurabi of Babylon. Being an atheist himself shows that Mansa has founded all religions, let's hope for some random spread to other civs. Babylon has alpha and is as advanced as Mansa is. One turn later Sitting Bull has also reached Alpha. Slow down guys!

On T70 the library in Delhi is finished and the research slider is on 100% again, will take 12 turns to reach Aest. Add some extra workforce to Vijaya for farming the tile 1S of the lake (which I just chopped), as this will help growing back to size 4 after whipping the library. Should have built one farm for Delhi to grow back to size 4 faster, however I think I borrow the (still unimproved) rice from Bombay for a few turns. Babylon converted to buddhism, so he will be best buds with Mansa. Hope they won't be able to trade techs back-and-forth too much.

Two turns later Shaka decided to adopt the Jewish faith! That will truly limit the number of friends him and Shaka will have, and they might not like each other as well in the long run even though they don't care much about religion themselves. Mansa already hates their guts for being heathens. Ragnar has metals, but the first cities I have visibility on are in green lands and on flatland. Will he be my first target?
Spoiler Ragnar's lands :
Civ4ScreenShot0053.JPG


T73: I can start running scientists in Delhi, 9T (108GPP) for the first and then 16T (192GPP) for the second GS. Library is whipped in Vijaya which will grow back to size 4 in 4 turns, so will produce the third GS 25T (300GPP) later, which means (given the circumstances that I manage to get all required techs in time), that I can bulb Engineering on turn 98. Would be fine I guess :thumbsup:.

Unfortunately a barb city popped up on the Northern coast, have neglected spawn-busting a bit. Since WK has the Great Wall protecting him, any barb coming from that city will be directly heading for Vijaya, so have to get some defences up there. Maybe Sitting Bull can send his dog soldiers there in the meantime.

Spoiler Barb shenanigans :
Civ4ScreenShot0054.JPG


Mids get built in Babylon, and I don't even know where that is! Capturing it from a near neighbour is off the table then. In ShakaZululand only archers seem to be around. Don't know whether he hasn't researched IW yet, or that he doesn't have any metals...:mischief: Ragnar is chopping jungle (for me?) so he must have IW. Wang has researched Monarchy and is now nicely refraining from alpha and instead teching maths. Seems that I might be able to make good use of my upcoming aest-alpha trade in 4/5 turns. NOT. Next turn he trades it around of course for alpha and HBR with Mansa and Hammy. Bastards. Mansa has currency already, however I'm not connected to his trade network in order to trade for his 3 gpt.

T80: Aesthetics is in and still monopoly tech, also all civs with alpha will offer me full value techs in trade so it seems they aren't teching it as well. As expected no-one will trade me alpha for it so I'll have to put one turn of reseach in. Then will have to figure out how to get maximum value of my trades. No one has Metal Casting as well, so if I can bulb it soon that will give me some great trade value. I push 'End Turn' one more time and then it's time to stop and assess.

Spoiler Shaka territory :
Civ4ScreenShot0056.JPG


No metals or suspicious tiles visible in Zululand, seems that Ragnar sniped away his copper. All cities are on flatland but not of great quality. Ragnar cities however are a bit more covered in jungle (chop away my friend) and therefor more green. He has elephants so that would pose a threat. Mansa has a small stack awaiting in Walata, but is not waging any wars. He might be targeting the barb city in the south. Still undecided about my war target, and Engineering is getting closer!

Spoiler Tech screen :
Civ4ScreenShot0055.JPG


So what are my tech-trading options? All accept the aest-alpha trade, Mansa will even throw in 30:commerce:. Since he doesn't have maths, I think I will make this trade. That leaves me with WK and Babylon who are probably racing each other for the HG and won't trade maths yet, however I hope it will soon become available. That leaves me with the not-so advanced Sitting Bull and the unknown Ragnar and Shaka. I'll probably be able to broker them alpha for IW and maths(?) or some cheap techs.
What can I further read from this tech screen?
  • Mansa has currency, monarchy and all small religious techs incl. monotheism. Knowing him he's probably going for theology.
  • WK also has monarchy, and is currently teching calendar. Good boy.
  • Babylon is exactly on par with WK, however I don't know what he is aiming for.
  • Sitting Bull is a bit more backwards (lacks HBR and maths) and only has monarchy that I might be interested in.
Will sit back and think a bit more. Any well thought advice is more than welcome. Any ill-thought advice might be interesting too!
 
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Hmmm..i would shy away from trading Aest to Mansa, most valuable trading partner so it's probably better if you keep some options with him open.
Ofc he also might trade Aest to others, and it still has some value after Alpha.
Sitting Bull looks good for your first trade.

Bit long read for me currently (but great post :)), do you have any other specific questions?
 
Unfortunately there is not a lot of response on this thread, but maybe some lurkers are around interested in an update...
Yup..we have more peoples here who like commenting on lower level games, can be frustrating.
Speaking for myself, I don't feel comfortable enough on Deity to offer advice to others. It's such a big difference from Immortal to Deity, it's almost like a different game altogether. I've read this thread today, though, and you appear to be doing really well.

Doubt I would have thought about BW first and skipping Agri. But it make sense here given the land and resources.

Good luck with the game, those Indian workers are fantastic (also IRL! :)). Maybe I'll dare to offer advice at some point, but it's simply better when it comes from better and more experienced players like Fippy. You can trust her advice.
 
Sitting Bull looks good for your first trade.
Wouldn't SB then immediately trade Aest further to Mansa and WK (for like HBR and/or any small stuff)? Same would hold for Mansa, who could trade it with WK or Hammurabi for maths when/if they would trade that. I'd rather make the trade for alpha and maths simultaneously to avoid this, is that reasonable?

Edit: see that I forgot to add my savegame, in case anyone would be interested
 

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I would be very surprised if SB gives Aest to anyone, he's among the worst tech traders with ~80% known req. along with Stalin etc :)

Are you sure you want no settler for jungle pigs, maybe from Bombay?
City can also get some green farms around that lake, nice whipping place.
 
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I would be very surprised if SB gives Aest to anyone, he's among the worst tech traders with ~80% known req. along with Stalin etc :)

Are you sure you want no settler for jungle pigs, maybe from Bombay?
City can also get some green farms around that lake, nice whipping place.

Didn't think of the 'known tech %' even though I checked the Know Your Enemy thread, thanks for pointing it out. I'll also try to get the jungle pigs, Bombay can start on a settler, switching rice for cows with Delhi since it can use the extra hammers better (should have done that earlier). Can whip it in 3 turns if I'd want to.

Spoiler Cows for Rice :
Civ4ScreenShot0058.JPG



Now that I made the Aest for Alpha trade with Sitting Bull, I can check the tech trading options again. Unfortunately both Ragnar and Shaka won't trade at cautious, so it'd be great to get one of them to pleased. Now that I've opened up the trade network with Mansa I hope for some religion spread so I can either switch into Hinduism or Judaism (only temporarily, don't want to piss off the rest). Maybe a +1 from opened border will kick in soon. Otherwise getting Monarchy for Hereditary Rule will be great to befriend Ragnar. Right now the only thing I can do is to gift Shaka my corn. Will see how this will work out, currently I'll have to trade with the rest of the AIs.

Spoiler Tech screen :
Civ4ScreenShot0059.JPG



Unfortunately next turn Ragnar settles Roskilde near the jungle pigs. I still could claim them, but it would certainly cause some border tensions. Ragnar however is focused on the western front, already gathering a stack of units near Mansa, so I could get away with it. Other option would be near the gems, no other resources around but it will claim some forests.

Spoiler Settle options :
Civ4ScreenShot0061.JPG



T84: I get the +1 open border with both Ragnar and Shaka but still they are cautious with me (both at total +1). From which modifier do they become pleased? Ragnar got alpha in the meantime, but Shaka still lacks writing. I checked Mansa and Hammy but both are not going for Aest yet since they will offer me full value (IW + Med) in trade. In the meantime Mansa teched Theology and founded Christianity, who else. He is already going for culture... not smart with two warmongers at your borders! Currently putting some beakers in Currency myself, maybe I can trade it for Aest any time soon.

Have to stop now, hope I can get some more interesting trades next time. Oh and first GS is out, but have to get Maths and IW before I can bulb MC. Will have to check the timing with the 2nd and 3rd such that they come out in the right order!
 

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Otherwise getting Monarchy for Hereditary Rule will be great to befriend Ragnar. Right now the only thing I can do is to gift Shaka my corn. Will see how this will work out, currently I'll have to trade with the rest of the AIs.
T84: I get the +1 open border with both Ragnar and Shaka but still they are cautious with me (both at total +1). From which modifier do they become pleased? Ragnar got alpha in the meantime, but Shaka still lacks writing.
Were these two turns one after the other? So that you didn't get a chance to gift Ragnar Alpha? So early in the game, especially if he hadn't started on it yet (or only recently), you could have got maybe up to +4 :) with him. But even 1 or 2 may be enough for pleased.

Good to know that Mansa has Currency already, meaning you may get that from him. Just hope you're able to get something to trade it with, and that Mansa doesn't get Economics before you get Iron Working. He is fast! :lol:
 
So I shadowed from your last save in 850BC. Entirely possible I messed up your intended plans in an impressive amount of ways... :D Did take longer to get Currency from Mansa than I thought, but in T89 I have traded around a bit. Got Currency, Math, Monarchy, Masonry, Polytheism. Oh, and Iron Working, Meditation and Priesthood.

Means it's possible to bulb MC this turn. Hopefully Mansa doesn't get Math, so we can get Mono for Math with him next turn (plus any gold if he lowered the slider).

Had to beg 50g from Mansa to be able to do the Aesthetics for Math trade with Wang. He wanted 60g for it, which was exactly what I had after the beg. Phew!! :D Then I traded him Currency for 160g and Poly+Masonry. Didn't like handing away Currency to him, but I did want that 160g.

Also settled that Pig city. Possibly messed up your GP there as I whipped from Vijay, but it is back running two scientists now. Should be time for a chop+whip in Pig-city soon for the granary.
Spoiler Screens :



Didn't get Ragnar to Pleased by gifting him Alpha. Maybe he was doing it himself, but Shaka is currently Pleased after Writing + Alpha gifts.
 

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