What do you want to say with that? I was a long time lurker of the NC games and played most of the NC games from the 2nd, 3th and 4th cycle. Usually the NC games had nice starting areas. The current NC 204 has tbh a pretty tough start, something i rather expected to be played by Lain. Spoiler : SiP ruins the fish to the north, the start is pretty awkward, no fishing no agriculture. Pretty tricky start. Only place for 2 cities for a long time until you can secure the land to the south. You need (on deity) : - Sailing and BW or you never gonna get the 50 hammers for a galley. - GLH or you will have to fight from far behind, if yu miss it - archery since we also have no copper - 1 galley full of at least 1 archer and 1 warrior. Better 2 archers to secure the land for settling. - another galley with settler and worker. I like the idea of using galleys to expand, but i think this setup makes it very hard, we have no idea how many barbs will spawn to the south, there could be a lot of spots also already be taken by barb cities, while we had no chance to fogbust it. Also no happy resources until calendar This makes the game pretty hard, at least on deity difficulty, and for sure a lot harder than most or maybe even all of the old NC games. Surely you have a lot of food, but even though food is king. There can also be too much food for the early game.