Let's Play: Marathon/Huge Diety

@Peregrine:
I have no idea what you're talking about. There is no way 3 workers build a road in 1 turn on marathon unless you're running serfdom. It takes 6 worker turns. Period. Chopping takes 9 worker turns - which is 3 turns of your 3-stack. So, yes, you can pre-chop in 2 turns, but that's not what you said earlier:
A 3 stack of workers can chop a forest in two turns

And this is not pre-chopping in 1 turn, it's pre-chopping in 2 turns (not counting the 1 turn of movement, OFC):
3 worker stack moves onto forest tile. Hit end turn. Next turn, hit "chop" button. Hit end turn. On the following turn, hit the red, circular "stop action" button. Pre-chop completed.
 
I think Peregrine can build a road in 1 turn with a three worker stack as he counts the number of turns wrongly. If the 3 workers enter a square on turn T and you press road the turn you do this nothing will be there, but the next turn (T+1) the road will finish. If you make the workers act early in the turn, other units can use that new road during the entire turn T+1. Thus it is essentially the same as the road finishing at the end of turn T (well, AI's can't use the road IBT, but that's almost never relevant), but it truly is at the beginning of turn T+1. The workers can only perform a new action at turn T+2 though.
 
My figures are accurate. I tested them in worldbuilder before posting to make sure. You can argue as you like. My game performs this way. If yours doesn't, I have no idea what's wrong. Once again, 3 worker stack moves onto clear tile, hit road button, road is there at end of turn. At the beginning of next turn, worker stack is then free to move again, and build another road in an ajacent tile. This occurs with starting civics, no serfdom. I'm not going to argue this. Others can test this as they please. It works. Marathon/huge is a different game than standard. Familiarize yourself with it before you assert nonsense, Huer.

Yamps; thanks, didn't know that.
 
500 BC.

Took 4 cities from Charlie.

At 11-12 cities. Near tech-parity.

Catas are for Justinian. Probably should have kept up on HAs.

Planning to vassalize Charlie. Then hit Justi. Hopefully after that I can increase power rating high enough to take one city from Mansa Musa, and intimidate him into becoming a vassal.

City sizes all small due to whipping and a lack of happy.
 

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My figures are accurate. I tested them in worldbuilder before posting to make sure. You can argue as you like. My game performs this way. If yours doesn't, I have no idea what's wrong. Once again, 3 worker stack moves onto clear tile, hit road button, road is there at end of turn. At the beginning of next turn, worker stack is then free to move again, and build another road in an ajacent tile. This occurs with starting civics, no serfdom. I'm not going to argue this. Others can test this as they please. It works. Marathon/huge is a different game than standard. Familiarize yourself with it before you assert nonsense, Huer.

Yamps; thanks, didn't know that.

It takes 6 worker turns to build a road on Marathon. All worker actions take 3 times as long. 3 Workers will take two turns. That means if you start a road this turn, it will finish next turn (with a 3 worker stack).

If you have mistakenly forgot you are in serfdom or have steam power, each worker gets 1.5 build strength instead of 1, and would take 4 worker turns, which is still not one turn. If you have both they have 2 strength and would build the road in a single turn.

I'm not sure what mistake you are making, but something is not right.

For a quick test, can you select just one worker, and mouse over the 'road' order to see how many turns it would take just that guy? Does it say 3, 4, or 6? Is a partially built road already on the tile?
 
My figures are accurate. I tested them in worldbuilder before posting to make sure. You can argue as you like. My game performs this way. If yours doesn't, I have no idea what's wrong. Once again, 3 worker stack moves onto clear tile, hit road button, road is there at end of turn. At the beginning of next turn, worker stack is then free to move again, and build another road in an ajacent tile. This occurs with starting civics, no serfdom. I'm not going to argue this. Others can test this as they please. It works. Marathon/huge is a different game than standard. Familiarize yourself with it before you assert nonsense, Huer.

Put up or shut up. Here's my save, along with the screenshot showing that a 3-stack of workers takes 2 turns to build a road. Settings are marathon, huge, Gigamesh (starts with wheel), 3 workers worldbuildered in. Let's see your test game save. And, BTW, I've played a half dozen marathon/huge games (E18) over the last month, so I know what I'm talking about. :pView attachment Huerfanista BC-4000.CivBeyondSwordSave

Civ4ScreenShot0254.jpg
 
I'm not required to do anything. I reported how my game functions. I checked it thoroughly prior to posting. It works the way I reported. No idea why yours doesn't. No amount of argument/contradiction is going to change the way my game functions. Honestly, this is a mystery. I'm NOT reporting cursory information. I checked and checked this to make certain I was correct. In my game, it works this way. I have no idea why yours functions differently. I've played over a hundred Marathon/huge games--these are the only settings I play.
 
In my copy of the game, I cannot make roads. I can only make pink magical ponies which are sung to sleep by Herbert Hoover. Don't you dare suggest I try to prove it to you, as that would make you a fascist, a hypocrite, and some other mean words.
 
I'm not required to do anything.

No, you're not, unless you want to have any credibility on these boards. :lol: If I were you, I'd be trying to find out why my game functions differently from everyone elses instead of engaging in magical thinking. :p
 
No, you're not, unless you want to have any credibility on these boards. :lol: If I were you, I'd be trying to find out why my game functions differently from everyone elses instead of engaging in magical thinking. :p

I would of thought people would be more open to this. Peregrine does not appear to be arguing the amount of turns Civ reports it takes to complete an improvement (as listed on the screen when hovering over an action), but he is informing you the amount of turns it takes to complete the improvement.

If you hadn't noticed civ counts the turns from the initial order until the workers are free again. While I can see the purpose of this, not all people are required to prescribe to the way in which things are counted by the game, and if the road is operational for use after the end of the first turn - then by all means I dont think there is anything wrong with counting that as 1 turn.

Each to their own, I don't think either way is wrong - I quite like thinking outside the box and not always just adhering to what your told.
 
You're right that the improvement finishes one man-hour (so to speak) before your worker is freed up, but that doesn't let a team of three workers build a road in a single turn. Trust me, I like stacking workers and I have played a fair number of Mara games, but the road just doesn't finish that quickly.

It'd be like saying you could insta-build a road on normal difficulty with a single worker (if I remember "normal" build times right, as I only play normal speed when I dl a game from this forum).

I think Peregrine must be using Epic speed, as that speed will let you build a road with three worker-turns.

OT, 11-12 cities at 500 BC sounds pretty good. It sounds like there's something to this plan. I can't check your screenies yet, but sounds like you're not really focused on commerce, am I right MGR? (Btw, do you mind if I shorten your name like that?)
 
I got Currency and Math. No need to focus on commerce as much anymore. It's early commerce that's important. Right now I desperately need more production.

Early commerce to get fast Currency and Math was the idea. Followed by lots of warring in the late-classical, medieval eras.

It works better than at Standard. The reason is that because it's a huge map, you still have time to REX later despite the focus on commerce. For example, I didn't get my second city until 2200 BC. Also, the comps tech slower, so a faster writing and Alphabet means more trade options.

Luck was involved. Somehow I built the Oracle by trading early Writing and Alphabet for the necessary techs.
 
I'm not required to do anything.

At first, I wanted to post just to mock you, too.

But then again, this also made me almost a little sad.
huerfanista is right: you don't have to prove anything, do as you please. But if you claim that your game works different from everybody else's, there's really not much point in discussing anything with the rest of us.

If your workers can build a road in 3 turns (or 3 of your workers can build it in one turn), you are not playing what all the rest of us would call marathon.

The easy explanation is that you miscounted or messed up your settings and really *are* playing on epic, not marathon. On a side note, this would also help to explain how the game is fun for you. ;)

But if you maintain that you are playing on marathon and that your workers can build a road in 3 turns, you will have to walk us through this screenshot by screenshot (or, even better, with a few game saves); or there really is no reason why anybody should even read what you're writing - there's simply no point if you are effectively not playing the same game as we are.

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If you hadn't noticed civ counts the turns from the initial order until the workers are free again. While I can see the purpose of this, not all people are required to prescribe to the way in which things are counted by the game, and if the road is operational for use after the end of the first turn - then by all means I dont think there is anything wrong with counting that as 1 turn.

Then how long does it take 3 workers to build 2 roads, on adjacent tiles, in the flatlands?

By the new, innovative way of counting, I guess it takes 3 turns...

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Maybe we could also use this new math for a little business transaction: the two of us pay each other a thousand bucks every year, just for the fun of it, starting next year - you pay me by the beginning of the year, I pay you at the end, ok?
[I'd even make you a present of 100 bucks if you accept - just because I'm such a generous person.]
There's different ways of counting. Some are sane, same are fun, some are neither.
 
Not that I care about credibility, but if my game were acting different from everyone else's, I'd think my copy has something wrong with it and should reinstall. Of course, maybe not, since the last thing I want to do is admit I'm wrong about some stupid video game.

It's also possible it's a conspiracy to get me to reinstall, can never deny that.

Also it'd help to turn on resource bubbles in the 1st screenshot, BTW.

Edit: Oh wait, it was rerolled. Never mind. Also, thanks to OP for actually playing a game. ;)
 
I'm not required to do anything. I reported how my game functions. I checked it thoroughly prior to posting. It works the way I reported. No idea why yours doesn't. No amount of argument/contradiction is going to change the way my game functions. Honestly, this is a mystery. I'm NOT reporting cursory information. I checked and checked this to make certain I was correct. In my game, it works this way. I have no idea why yours functions differently. I've played over a hundred Marathon/huge games--these are the only settings I play.

Simply show a picture, and attache a save game. I'm sure we are all interested in what is making your game so different from everyone else's.

Or, if you have since discovered you made a mistake, admit to it. It's better to be wrong and admit to it, then be wrong and deny it. In the first case you stop being wrong, in the latter, you don't.
 
Looks like this is a case for... Sylvia Brown!

Let's scrape up over $800 for that short psychic teleconference call.
 
@cusanus

Just an FYI - I would say it takes 2 turns.

I am just trying to see where pergrine is coming from instead of flaming and mocking them. There would be a reason for their point of view and I just wanted to try and see what that was. I would prefer people to be a little more open to others point of view so they can arrive at their own decisions. If they had made a mistake letting them realise it rather than flaming and mocking them is an encouragement of a participating community - not a violent dictatorship where those that dont share the same views are ousted as infidels (Khmer Rouge anyone?)
 
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