Levees and Dykes

Airefuego

King
Joined
Aug 16, 2007
Messages
704
Location
Australia / Chile
I have a couple of questions... :)

A city needs to be placed on a river in order to build a levee, right?

And does a Dutch city have to be on both river AND coast to build a dyke? Or just on a river? Or either one?

And if just a river is enough, do the coast tiles get the extra hammer even if the city isn't coastal?

thanks if anyone knows!
 
a Dike can be build on a river or on the coast. And doesn't mater where you're city located is. You get the extra hammers for every river tile & coastal tile in your BFC.

So yes, you get the hammers from the coast tile, even your city isn't coastal
 
For the levee, the city needs to be adjacent to a river, yes. Having a river run through the BFC isn't enough, it needs to touch the city.
 
A dike can be built in any city that borders a river, a fresh water lake, or the coast. As long as you border one of those, the dike will benefit all coastal tiles (even if the city is not coastal), all river tiles, and all fresh water lake tiles.
 
Yeah Dikes are a little ridiculous. I mean, I've already started beelining steam power just for the levees, but when I'm playing the Dutch, I feel like if I can just reach steam power in any sort of shape, I'll win for sure.
 
I once had placed a city during an Advanced Start that was on a two tile island off the coast from my capital. It was on the Grassland and the tile left of it was a Plain.
The city had very little production, but as soon as it got a Dike, BAM! It started producing things just as well as my other cities!
 
Why should you make an overpowered building underpowered and worse than a Leevee? At least with Leevees you can build them next to a river.
If you want to reduce Dike's power, make them only able to be built next to rivers.
 
Man, I'm starting a game with the Dutch right now... But I still think their unique building should be The Red Light District + 10 happiness, -10 relationships with religious leaders...
 
...with the astonishing advantage that the Red Light District has lots of dikes in it.
 
It sounds a little overpowered :D maybe they should have made it only available to cities on adjacent to both river and coast.

It IS overpowered. For other civs, most of the time only roughly 30% cities have levees, with dykes, in a typical game 80% of cities can benefit because it is so flexible. So it does not just merely add hammers to water tiles, it allows way more cities to benefit. So the benefit brought by the UB is more than double of the one it replaces.

And lack of hammers is almost always the sore spots of coastal cities. Dikes are similar to Maoi Statues, except they are even better because it also gives +1 hammer to a river tile or inland lake tile, even this tile is not located right next to the city, and it is not a national wonder which can only be built in one city. This is just sick. How can a 180-hammer building that can be built almost everywhere be more powerful than a national wonder costing 240 hammers?

I think to be more reasonable, they should first take the inland lakes out of the equation. A city should not be able to build dikes without river or water tiles right next to the city, and an inland lake tile cannot benefit from dikes as well. Also, only the water-tiles of a pure coastal city can benefit, and only the river tiles, not the water tiles, of a non-coastal river-city can benefit from the dikes. So only when a city is located at the river delta (ie. the river tile at the coast) both types of tiles can enjoy the +1 hammer bonus.

Right now when I play Dutch I just beeline steampower, build the dikes, then trigger a golden age and all those dike-cities are like on steroid.:bounce:
 
If a city had to be adjacent to both a coast and river, then the Dike would be underpowered compared to the Leevee. Perhaps the Dike should only be built next to rivers, but they add production to any water tile as well
 
If a city had to be adjacent to both a coast and river, then the Dike would be underpowered compared to the Leevee. Perhaps the Dike should only be built next to rivers, but they add production to any water tile as well

You misunderstood what I said (or I said it in a clumsy way). I meant you get hammer bonus in river tiles only when your city is adjacent to river, and get hammer bonus in water tiles only when your city is at the coast. So you get bonus in both tiles only when the city is adjacent to both a coast and a river. In current version, a dike give you bonus in both tile types as long as the city is near whatever type with water. This is overpowered.
 
I'm kind of with Gettingfat about the Dykes. This isn't the Rathaus for some iffy leader like Charlamagne to make him playable - this is the UB for a leader with one of the best combos out there, and it actually adds a greater than effect of a national wonder (Moai Statues - you can build a dike on a river that's not even on the coast and get water bonuses to production with the Dyke, but not the statues) to a leader who could have the worst UB in the game and still be pretty good. Dykes are ridiculous, and could use a bit of toning down.
 
Dikes aren't that ridiculous.
You could always try and challenge yourself by playing as a crappy leader.

Or you could conquer the world by Gunpowder as most of you guys do anyway...
 
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