elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,706
Nice! You're in a really good position there, nothing to worry about!
You've captured 10 cities and lost 17 HA in the process. Losing 1.7/city is not that bad, but there's still room for improvement. I usually expect something in the 1.2-1.5 range. Checking some old emperor/normal speed pure HA game I played, it was 36 HAs lost taking 28 cities, or just under 1.3. This is again about small differences that add up over the course of the game. If you had avoided one loss on every third city you've taken, your army would be 40% larger right now. Losses are avoided by improving strategy, mostly to speed up the attacks. Effective healing is one important part, as well as learning how to get their units out of the cities.
Peter still has the 150 gold he presumably got as failgold from pyramids. He would give you those AND attack Vicky for calendar. I think I'd prefer to just give him calendar for 150 gold though. No point putting him in war mode to build units. Don't give him HBR, he has elephants and construction.
Since you are still building HAs, this must mean you are planning to use them. Vicky looks like a prime target, especially as whatever stack she has is busy fighting Ragnar. She has HAs though, one about to head into the jungle to the north of you. Must be careful about this when you declare. Maybe upgrade the warrior outside Guima to a spear? Varanasi could put one turn hammers into spear once it is out of revolt, so that it can immediately whip it if the HA shows up there.
Worker outside Guimaraes is chopping a jungle on a tile that won't be worked in a long time. With border pop coming in 3 turns, it should be roading to dye, or chopping jungle off dye.
It's looking more and more like you are aiming for a very early military victory. For that, I think Construction would be the next tech you want. Possibly only tech you still want. Also depends on what scouting reveals and if the goal is domination or conquest. Domination might be easy here, if the jungle to the north is uncontested. Take out Vicky and one more, then spam a big bunch of settlers to simultaneously settle all of the jungle. Watch your empire go into strike as you pop borders and win. Requires CoL to run artists in new cities. On the other hand, taking out 2 more AI shouldn't require construction. Conquest requires you fight all AI. This might be tougher, as the last ones are quite heavy unit spammers. Ragnar in a war right now makes it even worse. For this I'd like to have catapults. HAs against large stacks is not quite ideal.
You've captured 10 cities and lost 17 HA in the process. Losing 1.7/city is not that bad, but there's still room for improvement. I usually expect something in the 1.2-1.5 range. Checking some old emperor/normal speed pure HA game I played, it was 36 HAs lost taking 28 cities, or just under 1.3. This is again about small differences that add up over the course of the game. If you had avoided one loss on every third city you've taken, your army would be 40% larger right now. Losses are avoided by improving strategy, mostly to speed up the attacks. Effective healing is one important part, as well as learning how to get their units out of the cities.
Peter still has the 150 gold he presumably got as failgold from pyramids. He would give you those AND attack Vicky for calendar. I think I'd prefer to just give him calendar for 150 gold though. No point putting him in war mode to build units. Don't give him HBR, he has elephants and construction.
Since you are still building HAs, this must mean you are planning to use them. Vicky looks like a prime target, especially as whatever stack she has is busy fighting Ragnar. She has HAs though, one about to head into the jungle to the north of you. Must be careful about this when you declare. Maybe upgrade the warrior outside Guima to a spear? Varanasi could put one turn hammers into spear once it is out of revolt, so that it can immediately whip it if the HA shows up there.
Worker outside Guimaraes is chopping a jungle on a tile that won't be worked in a long time. With border pop coming in 3 turns, it should be roading to dye, or chopping jungle off dye.
It's looking more and more like you are aiming for a very early military victory. For that, I think Construction would be the next tech you want. Possibly only tech you still want. Also depends on what scouting reveals and if the goal is domination or conquest. Domination might be easy here, if the jungle to the north is uncontested. Take out Vicky and one more, then spam a big bunch of settlers to simultaneously settle all of the jungle. Watch your empire go into strike as you pop borders and win. Requires CoL to run artists in new cities. On the other hand, taking out 2 more AI shouldn't require construction. Conquest requires you fight all AI. This might be tougher, as the last ones are quite heavy unit spammers. Ragnar in a war right now makes it even worse. For this I'd like to have catapults. HAs against large stacks is not quite ideal.
I think it just boils down to the fact that I've always enjoyed immortal more. I play civ to relax and don't want to be constantly on the edge to avoid losing the game. It is a very long time since I last played a "normal" deity game though. Maybe the experience would be very different now, as I do know I've improved a lot since the last time.A bit OT (sorry) but I'm curious.. @elitetroops why don't you ever play on deity? I'm pretty sure you would win most games with this level of thinking.