mercury529
Warlord
- Joined
- Sep 19, 2007
- Messages
- 180
So you've managed to use the power of bulbing scientists to pull off Liberalism before the AIs. You have beelined to do so and have a roughly empty lower tech tree. Since you ran an SE, your tech rate is reasonable but will fall off in the late game.
How do you personally choose to leverage your Liberalism win:
1.) What victory conditions are usually on your radar at this point?
2.) What tech do you choose from Liberalism?
3.) What tech path (if any) do you use to approach that goal in the Renaissance Era and why?
For me personally:
1.) SE tends to push me toward a Domination, Conquest, or "Diplomatic" victory. Cultural victories are usually not viable for me because of the lack of developed cottages. Space Race victories are more difficult because of a lack of a cottaged infrastructure.
2.) I favor Nationalism. It gives a powerful civic, chance for a Golden Age, and opens up some valuable techs.
3.) Here is where I struggle a bit with decisions. I have not played enough with Cuirassairs to have a strong opinion on their value (especially at the Deity difficulty level). So I am uncertain on whether or not they are the ideal choice for militarily leveraging my newly acquired tech advantage.
Teching toward Rifling seems viable but seems to delay leveraging your advantage.
The other option is pursuing Steel. Going through Chemistry with extra GS's seems reasonable and Cannons compliment a drafted army well.
How do you personally choose to leverage your Liberalism win:
1.) What victory conditions are usually on your radar at this point?
2.) What tech do you choose from Liberalism?
3.) What tech path (if any) do you use to approach that goal in the Renaissance Era and why?
For me personally:
1.) SE tends to push me toward a Domination, Conquest, or "Diplomatic" victory. Cultural victories are usually not viable for me because of the lack of developed cottages. Space Race victories are more difficult because of a lack of a cottaged infrastructure.
2.) I favor Nationalism. It gives a powerful civic, chance for a Golden Age, and opens up some valuable techs.
3.) Here is where I struggle a bit with decisions. I have not played enough with Cuirassairs to have a strong opinion on their value (especially at the Deity difficulty level). So I am uncertain on whether or not they are the ideal choice for militarily leveraging my newly acquired tech advantage.
Teching toward Rifling seems viable but seems to delay leveraging your advantage.
The other option is pursuing Steel. Going through Chemistry with extra GS's seems reasonable and Cannons compliment a drafted army well.