Abaddon
Deity
l was wondering what most people build first?
I am not an experienced enough player to refute this comment. But I suspect that it may be a true statement. Which, in my mind, begs the question: What is the point in playing a religous civ?Tomoyo said:Temples, if they didn't give culture, are almost completely useless.
I realize that religous civs have that advantage. In my playing style, I normally only switch once: from Despotism to Republic. Maybe as my games get more difficult, I may have to rethink this attitude.DBear said:QuinEd, THE point in playing a religious civ, in addition to cheap temples and cathedrals, is that you only have 1 turn anarchy when switching governments. Since most civs switch twice, and have 4-6 turns anarchy, this is like getting 10 free turns.
justp360 said:I would build the Great library Wonder it serves as libraries in every city.
justp360 said:or The Pyramids Wonder serves as granaries in cities.
that's debateable, see Ision's 4 rules of wondr addictionjustp360 said:although wonders are expensive to build they serve their usefulness.
justp360 said:buliding a barracks helps units heal faster after battles , if fortified in cities.
building city walls help protect your cities.
market places helps to gather more gold.
DBear said:QuinEd, THE point in playing a religious civ, in addition to cheap temples and cathedrals, is that you only have 1 turn anarchy when switching governments. Since most civs switch twice, and have 4-6 turns anarchy, this is like getting 10 free turns.