How many civilizations do you know of that have lasted 6000 years?
Yet in the Civ games, it is very much the norm for both human and AI civilizations to last 5000 or 6000 years, and pretty much the only way they die is to be conquered by another civilization....which itself manages to last 6000 years.
Civilizations have in fact ended for various reasons (and probably will continue to do so in the future...), not just war, but disease,climate change, bad government, cultural breakdown, starvation, resource depletion, and environmental degredation. Yet the Civ games don't really reflect this.
Civilization (the game), as the name implies, is supposed to be about sustaining a civilization and making it survive "the test of time", against the odds. Perhaps Civ4 should be made more challenging in regards to a civilizations' survival, not just its prosperity.
So in Civ4 there should be several things that can end a civilization apart from conquest, such as environmental degredation, resource exhaustion, becoming too large for the present government type, massive civil disorder/anarchy, plague and disease, random mass starvations, (like plague in Civ3), droughts and floods, simultaneous cultural conversions of multiple cities, etc.
Also, in Civ4 there should be enhanced options for accelerated start, such as medieval and industrial starts, and within each of these one can choose to start "On Par" with other civilizations (eg Persia after the fall of Rome) or as "emerging" (eg like America, which started small around the start of the industrial age).
Yet in the Civ games, it is very much the norm for both human and AI civilizations to last 5000 or 6000 years, and pretty much the only way they die is to be conquered by another civilization....which itself manages to last 6000 years.
Civilizations have in fact ended for various reasons (and probably will continue to do so in the future...), not just war, but disease,climate change, bad government, cultural breakdown, starvation, resource depletion, and environmental degredation. Yet the Civ games don't really reflect this.
Civilization (the game), as the name implies, is supposed to be about sustaining a civilization and making it survive "the test of time", against the odds. Perhaps Civ4 should be made more challenging in regards to a civilizations' survival, not just its prosperity.
So in Civ4 there should be several things that can end a civilization apart from conquest, such as environmental degredation, resource exhaustion, becoming too large for the present government type, massive civil disorder/anarchy, plague and disease, random mass starvations, (like plague in Civ3), droughts and floods, simultaneous cultural conversions of multiple cities, etc.
Also, in Civ4 there should be enhanced options for accelerated start, such as medieval and industrial starts, and within each of these one can choose to start "On Par" with other civilizations (eg Persia after the fall of Rome) or as "emerging" (eg like America, which started small around the start of the industrial age).