Light In The East: Civs Of The Orient(And Beyond)

Not really a problem IMO, though I'll see how it balances. Giving it an era requirement doesn't make sense, and upping the levels doesn't work too well either, given you'd expect something from Level 1.

If you made it a % increase rather than a flat #, then you wouldn't get Tourism output until you normally would since x% of 0 is still 0. In other words, instead of it being, say, 1 Tourism for a Level 1 unit and 4 Tourism for a Level 4 unit, maybe have it be 10% Tourism for a Level 1 unit and 40% Tourism for a Level 4 unit. Or, if that's too much on the high end, maybe 10+2L% where L is the unit Level (Level 4 would then be 18%). That way, you wouldn't be gaining Tourism from virtually the start of the game.
 
It made me think more of Peru than of Canada, honestly.

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But then it's not exact either. A little too close for my tastes, but eh.

...still though all four of LITE's things are some variant of yellow on red, which strikes me as a little silly.

Meh, just shows that everyone east of Europe loves yellow on red :p

Nice UA!
But something I don't understand. If I remember right, the city art style of the Ottomans is middle-eastern, so why Turkey has asian?

I just hadn't changed it. That and I forgot Middle-Eastern city art was a thing.

Nah, it's just that i'd love to have Turkey in the same game as Canada without it getting confusing. Peru/Canada is fine, especially in theory -

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But Canada/Turkey, whilst on paper they may look like this:

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Look very similar in-game:

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I still might change it - you can sorta tell them apart anyway, so not the worst.

Also I wouldn't trust those swatch thingies 100% because I think some of the people that made them just picked the colors from the icon itself, and didn't use the actual defining values from the game. I'm probably going to go and do all of them more definitively or make a program that does it, once I have something that does that well.

How I got the colours was I got the hex code, found out the percentage, then put it into the code as a decimal. It's to three decimal places, so there might be some amount of ambiguity, but it should be the same for the most part.

If you made it a % increase rather than a flat #, then you wouldn't get Tourism output until you normally would since x% of 0 is still 0. In other words, instead of it being, say, 1 Tourism for a Level 1 unit and 4 Tourism for a Level 4 unit, maybe have it be 10% Tourism for a Level 1 unit and 40% Tourism for a Level 4 unit. Or, if that's too much on the high end, maybe 10+2L% where L is the unit Level (Level 4 would then be 18%). That way, you wouldn't be gaining Tourism from virtually the start of the game.

Messing with tourism is hard. I don't think percentages are possible. On the topic of it being overpowered at the start of the game though, that involves killing a bunch of barbs, meeting a civ and then garrisoning your most useful unit to get much benefit. I doubt it's too OP at the start of the game, especially seeing as you're only getting as much benefit as building the Parthenon. I'd say you can't really expect more than +4 or +5 tourism from this early game, which won't imbalance it too much given that other civs will still be getting culture, and you won't have met most of them.
 
I really liked the inverted original.
 
Here are some other super quick alternatives:

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I don't think colors of modded civs being close to each other is a horrible thing. Chances are that if you already use modded civs you use lots of them, so Canada and Turkey have extremely low chances of spawning next to each other. And if they do just conquer them, in other words I believe that staying true to the civilization's colors is far more important than unique colors and I believe that the color scheme you use is the best and you should stick to it, but if anything you can always make the red a bit darker.
 
in other words I believe that staying true to the civilization's colors is far more important than unique colors

Of course the civilizations colours are important, but entities such as Turkey aren't traditionally tied to just two colours. Having something that is unique isn't a pre-requisite, but it sure is nice. Switching hues around incrementally also isn't the hardest thing in the world.
 
I like the olive on purple one, it really stands out.

I definitely do not think staying true to a nation's colors is the most important because for the vast majority of history countries have been limited to natural dyes and we'd only have like five color options if we restrained ourselves to that. This is a video game and what's most important I think is if you can look on the map and instantly identify without question what civ has what territory, because that is genuinely more useful to the player. A wildly inaccurate and probably not that pretty colorset is perfectly fine (so long as it's still legible and not eye-straining to look at, like the Inuit used to be).

But then we created a whole thread for this so. Discuss other things!

As for Turkey's abilities, I thought of something nicer - if the Tourism was also based on the combat strength of the stationed unit. See what a player will inevitably do is just pump out a bunch of scouts and park them, but that kind of makes little sense with the idea of projecting cultural influence through stockpiled military might. So I figured something like a city getting 1 tourism for every 10 combat strength, plus every level past 1 of a unit it has in it, so that basically you're heavily incentivized to rush towards the strongest land units you can get your hands on as soon as possible. Makes things a lot more active since you're constantly in search of greater strength, plus it keeps the UA relevant to modern eras since combat strength starts exponentially going up and 10 or so tourism in an Atomic era city is pretty nice and healthy.
 
Green and red would be the best...
Btw, why is it "Viregel's and LITE's"? Light in the east is a project, not a person....
 
Green and red would be the best...
Btw, why is it "Viregel's and LITE's"? Light in the east is a project, not a person....

*cough*

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I like the olive on purple one, it really stands out.

I definitely do not think staying true to a nation's colors is the most important because for the vast majority of history countries have been limited to natural dyes and we'd only have like five color options if we restrained ourselves to that. This is a video game and what's most important I think is if you can look on the map and instantly identify without question what civ has what territory, because that is genuinely more useful to the player. A wildly inaccurate and probably not that pretty colorset is perfectly fine (so long as it's still legible and not eye-straining to look at, like the Inuit used to be).

The first question should be what colours Viregel (and Regalman) are content with. Too bad if they clash with CL's Canada; it's their creative product, and they shouldn't be persuaded to changing the colours just to avoid an overlap. It would be a shame if they ended up with a civ that they hated the colours for. A disconnected colour scheme can be fine, but it's no validation for changing colours that are a satisfying fit for the authors.

Messing with tourism is hard. I don't think percentages are possible. On the topic of it being overpowered at the start of the game though, that involves killing a bunch of barbs, meeting a civ and then garrisoning your most useful unit to get much benefit. I doubt it's too OP at the start of the game, especially seeing as you're only getting as much benefit as building the Parthenon. I'd say you can't really expect more than +4 or +5 tourism from this early game, which won't imbalance it too much given that other civs will still be getting culture, and you won't have met most of them.

Is this really something appropriate for Turkey? I mean, I've never been concerned by the Turkish army, but the American army... this seems like a trait that would go great with America.
 
Is this really something appropriate for Turkey? I mean, I've never been concerned by the Turkish army, but the American army... this seems like a trait that would go great with America.

It works incredibly well for America, yep, but what I want to get at here is that after the First World War, Turkey got involved in no conflicts that I can remember, and became a massive tourist destination. It's highly influential in the area as well, so it does kinda work. It was mostly because the ability was pretty cool though.
 
The first question should be what colours Viregel (and Regalman) are content with. Too bad if they clash with CL's Canada; it's their creative product, and they shouldn't be persuaded to changing the colours just to avoid an overlap. It would be a shame if they ended up with a civ that they hated the colours for. A disconnected colour scheme can be fine, but it's no validation for changing colours that are a satisfying fit for the authors.



Is this really something appropriate for Turkey? I mean, I've never been concerned by the Turkish army, but the American army... this seems like a trait that would go great with America.


My point was, how can someone help a project without being part of it?
Colour doesn't determinate the quality of the civ. For example, your Poland - Lithuania colours clash with various other civs(Poland for example), but it is still a very good civ. Besides, you are modders, you can revise your civs.
 
It makes sense for what are basically alternate leaders to have similar colors.
 
My point was, how can someone help a project without being part of it?
Colour doesn't determinate the quality of the civ. For example, your Poland - Lithuania colours clash with various other civs(Poland for example), but it is still a very good civ. Besides, you are modders, you can revise your civs.

I never claimed that colours determined quality. However, they can certainly determine one's level of satisfaction with a civ one has made. And serious revision of civs is not always an option.

I suppose its more a matter of LITE is an on-going project to create Oriental civs, which doesn't regularly consist of Viregel (Greater Europe?), and is distinct from the specific project of making the Turkey civ, hence Viregel's distinction from LITE. Although, LITE could also be considered a loosely defined Team, like CL. Or its an individual project with a name which might mislead that fact (like Patria Grande). Names, names.
 
It makes sense for what are basically alternate leaders to have similar colors.

I remember playing a game with Prussia. I almost ended up nuking the wrong saint-Petersburg.:lol:
I also almost got my Goliath killed by Phoenicia when i played with Poland Lithuania, but that's another story for another day...:p
 
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