civilizationfanatic2000
Prince
Exploration in the Civ Games is too unrealistic, and this is a bad thing. In the standard Civ model, it's very likely you can only meet 1-3 players in your starting position. However, if 'every tile has people', that raises the faction number to interact with to dozens, hundreds, or even thousands (depending on how many tiles there are). Since interacting with communities from the geographical range of France to the Urals would be an immense task, the idea would be to limit the amount of exploration one can do. The farthest your polity's borders stretch sets a limit measured in tiles of how your units can move. Beyond that limit, you lose sight and control of your units until they wander back in the limit. The limit is lowered by having more people in the unit, a consistent supply chain, and poor communications technology. It is heightened by better communications technology and less people in the unit.
Also the map beyond your Unit Travel Limit gets distorted over time.
This also helps prevent stupid military invasions. Without 'every tile has people', this would have to be toned down somewhat.
Also the map beyond your Unit Travel Limit gets distorted over time.
This also helps prevent stupid military invasions. Without 'every tile has people', this would have to be toned down somewhat.