- Joined
- Mar 5, 2017
- Messages
- 4,173
Some system to challenge or soft cap exploration would be a good idea.
Attrition is one possibility; increased maintenance based on how many tiles away you from one of your cities is another. It's too easy to put your scout or a naval unit on autoexplore and reveal a ton of the map early in the game. I'm all for automating unit functions when possible, but it'd be more interesting if there were a drawback or cost beyond the initial production value of the unit.
Attrition is one possibility; increased maintenance based on how many tiles away you from one of your cities is another. It's too easy to put your scout or a naval unit on autoexplore and reveal a ton of the map early in the game. I'm all for automating unit functions when possible, but it'd be more interesting if there were a drawback or cost beyond the initial production value of the unit.