Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
Yes, we're still talking about the same thing. Like I said, I meant global in the sense of a "global modifier" (calling it "permanent modifier" would probably have skipped this confusion), not in the sense of "If all Cities hat to pay some production then everything would be better!".Well the difference isn't local v. global, but temporary v. permanent.
and even a model of no costs for a city besides settler cost would have the problem of not paying back... there would be no benefit to building a 100 cost settler as opposed to converting that production to faith/culture/gold/science/units to win on the last 10 turns ( a new city is not going to get 10 production per turn).
Of course in ANY system there comes the point where a city does no longer pay for itself, the reason I bring up the fact that it's a global modifier is that it's the factor that makes it so cities reach that point very early. If it were only for the production require to produce the settler with no other penalty, then funding cities would stay viable until much later in the game, because you're only lagging behind for the production once, but not get a permanent modifier for the rest of the game.