Liquidated
Goofed Up on Cough Syrup!
WARNING: this log will make you fall asleep in sheer boredom, do not operate heavy machinery while checking liq's post. No cough syrup was harmed to bring you this log.
AKA The most BORING turnset in liq1.b wow how the hell Liq stayed awake during these turns no idea... about ran out of sanity and still feel guilty as if I just whacked turn end 15 times. honest folks took this long to get troops over.
preturn: Finally awake and free of flu... what a relief. looking over the state of the land and wow, that was major major revamping after the damage silver did to our economy. lol. Gotta love this crew.. silver wrecks it, scowler fixes it merz spots every single
and rubs our noses in it and muf spams MASSSSSSS screens. Oh and Liq makes lame excusess why his turn is late like "sorry guys after throwing up for an hour liq thought sleep was more important than civ" what a loser.
well after 5 mins scrolling I finally find izzys last town... WAY up in the NW. gonna make peace as well it's gonna take a good ten turns to get to her. Get gunpowder and optics from her, tried for divine right but she was not going for it.
Muskets suck BAD, no building muskets.
Great artist... eh gonna save him for a possible golden age as nothing else he's good for. I mean screw devine right.
turn culture to 0% since war weary is over and bump research to 50%.. econ in 7.
So alex is next though need to get rid of that effing barb town.
suffer two turns of anarcy to go represe and mercantil. will be worth it.
lets see where all out troops are... oh there they are =p
[1]1742 AD
not much to do as another turn of anarchy.
[2]1744 AD
madrid is converted to christianity. that barb town has 100% defense, need artillery there for sure.
[3]1746 AD
hmm real boring as I'm waiting on boats so as to move troops.
[4]1748 AD
sigh man ok well this is going to be an amazingly fun packed turn set of ZZZZZZZZZZZZZZZZZZZZZZZZZ
[5]1750 AD
cor feel like I'm just wacking turn end liked 15 times... this is sad. kill a barb maceman for giggles..
that barb town in teh SE has to wait, our macemen have a whopping 10% chance to win. that's for the highly promoted one.
[6]1752 AD
omg!!!!! a galley is built!!!!!!!!!!!!!!!!!!
cats are gonna take about 8 turns to get to mygar... kill a long bow that left town to guard pigs tho.
[7]1754 AD
econ comes in go chemistry in 7... grens will do us good. btw 50% science and gaining 45 gold a turn for upgrades.
oh hmm need 3 great people for a golden age? uh.... merchant points towards replaceable so grab it switch over to replaceable in 3.
hahah kill an archer and pop a hut FOR..... a map =p.
IBT:
[8]1756 AD
my knight in the north is trying to take out 3 long bows by himself.. good luck, one long bow down!
[9]1758 AD
snooze
[10]1760 AD
replaceable comes in now chemistry in 7.
[11]1762 AD
gank a longbowman from that town to the north.
IBT:
[12]1764 AD
zzzz
[13]1766 AD
moving troops was NEVER this much fun... my god if I wasn;t asleep already this turnset would have done it.
[14]1768 AD
not sure I don;t rememeber this turn.
[15]1770 AD
omg another goodie hut, one more turn!
1772 ad
OMG got a warrior from the hut!!!!!
ok rested all the units... there's a few barbs loose next turn are grens... take that force in the SE and upgrade them all to grens and just take out the barb town.
Alex is ready to DIE next turnset, 95% of our tropps are at his borders... yes borderS... I split the troops up to take out more than one town at a time.
soooooo boring/
well in grand Tradition.... Liq sets up the pins so next up can knock em down... Lots of cash and all those macesmen can become grens.. turn cash to 100% next turn to get a nice chunck of change to add to the 2k odd gold we already have.
oh and BORING BORING BORING BORING pulls hair out BORING turns... WTH thought I'd get to attack something.
Cheers~!
-Liq
ps did I meantion this turn set sucked hard? man tooth picks to keep my eyes open.
AKA The most BORING turnset in liq1.b wow how the hell Liq stayed awake during these turns no idea... about ran out of sanity and still feel guilty as if I just whacked turn end 15 times. honest folks took this long to get troops over.
preturn: Finally awake and free of flu... what a relief. looking over the state of the land and wow, that was major major revamping after the damage silver did to our economy. lol. Gotta love this crew.. silver wrecks it, scowler fixes it merz spots every single

well after 5 mins scrolling I finally find izzys last town... WAY up in the NW. gonna make peace as well it's gonna take a good ten turns to get to her. Get gunpowder and optics from her, tried for divine right but she was not going for it.
Muskets suck BAD, no building muskets.
Great artist... eh gonna save him for a possible golden age as nothing else he's good for. I mean screw devine right.
turn culture to 0% since war weary is over and bump research to 50%.. econ in 7.
So alex is next though need to get rid of that effing barb town.
suffer two turns of anarcy to go represe and mercantil. will be worth it.
lets see where all out troops are... oh there they are =p
[1]1742 AD
not much to do as another turn of anarchy.
[2]1744 AD
madrid is converted to christianity. that barb town has 100% defense, need artillery there for sure.
[3]1746 AD
hmm real boring as I'm waiting on boats so as to move troops.
[4]1748 AD
sigh man ok well this is going to be an amazingly fun packed turn set of ZZZZZZZZZZZZZZZZZZZZZZZZZ
[5]1750 AD
cor feel like I'm just wacking turn end liked 15 times... this is sad. kill a barb maceman for giggles..
that barb town in teh SE has to wait, our macemen have a whopping 10% chance to win. that's for the highly promoted one.
[6]1752 AD
omg!!!!! a galley is built!!!!!!!!!!!!!!!!!!
cats are gonna take about 8 turns to get to mygar... kill a long bow that left town to guard pigs tho.
[7]1754 AD
econ comes in go chemistry in 7... grens will do us good. btw 50% science and gaining 45 gold a turn for upgrades.
oh hmm need 3 great people for a golden age? uh.... merchant points towards replaceable so grab it switch over to replaceable in 3.
hahah kill an archer and pop a hut FOR..... a map =p.
IBT:
[8]1756 AD
my knight in the north is trying to take out 3 long bows by himself.. good luck, one long bow down!
[9]1758 AD
snooze
[10]1760 AD
replaceable comes in now chemistry in 7.
[11]1762 AD
gank a longbowman from that town to the north.
IBT:
[12]1764 AD
zzzz
[13]1766 AD
moving troops was NEVER this much fun... my god if I wasn;t asleep already this turnset would have done it.
[14]1768 AD
not sure I don;t rememeber this turn.
[15]1770 AD
omg another goodie hut, one more turn!
1772 ad
OMG got a warrior from the hut!!!!!
ok rested all the units... there's a few barbs loose next turn are grens... take that force in the SE and upgrade them all to grens and just take out the barb town.
Alex is ready to DIE next turnset, 95% of our tropps are at his borders... yes borderS... I split the troops up to take out more than one town at a time.
soooooo boring/
well in grand Tradition.... Liq sets up the pins so next up can knock em down... Lots of cash and all those macesmen can become grens.. turn cash to 100% next turn to get a nice chunck of change to add to the 2k odd gold we already have.
oh and BORING BORING BORING BORING pulls hair out BORING turns... WTH thought I'd get to attack something.
Cheers~!
-Liq
ps did I meantion this turn set sucked hard? man tooth picks to keep my eyes open.