Pre-turn:
Everything is peachy. Our enemies are shattered, our greatest problem is the economy. Ever since we stepped out of the caves, our bank account has been in the dumps.
Hopefully we can turn this around, and cruise to an easy win shortly.
*Post turn comment, once again, Scowler left me a beauty of a turn to start with. No need to look for things to tweak, he pre-fixes everything for you!
Rockland finishes: Knight
SandM City finishes: Knight
Pharsalos grows: 8
Sparta finishes: Knight
1. 1722 AD
Liberalism is discovered.
I choose Printing Press as our free tech for the extra gold from the our villages.
Tech learned: Printing Press
I crank up research to 30% to get banking in 8.
Research begun: Banking
Rockland begins: Knight
SandM City begins: Longbowman
Sparta begins: Christian Monastery
Despite the fact that we are fighting a war still, Scowler pretty much won it for us.
I'm going to switch civics this turn in an attempt to reduce our expenses.
(Free speech/free religion)
Our main army has enough promotions to choke a goat, so we should be okay.
Besides, the numbers are clearly in our favor.
IBT: Maceman defeats (4.88/8): Barbarian Longbowman
2. 1724 AD
Seville is spotted by our Knight vangaurd for our main army!
Our eastern army heading south finds that it cannot take out that barb town from a flank attack to the south. I must withdraw this army, and do a frontal, but it was a good idea, whomever started it.
IBT: Izzy attacks our Knights on a wooded hill.
Knight loses to: Spanish Pikeman (2.76/6)
Barb attacks in our east,
Maceman defeats (8.00/8): Barbarian Maceman
and a barb horseman appeared out of nowhere and destroyed one of our workers.
Worker loses to: Barbarian Horse Archer (6.00/6)
3. 1726 AD
Civics change has been wonderful for our economy!
We are at +8 gold/turn, and I have our capital building a monestary (+10% research in our beaker city!)
Rexburg begins: Christian Monastery
I am still upset with losing a worker, but I intend to unleash the fury!
Knight defeats (10.00/10): Barbarian Horse Archer
*Never got the worker back, but I feel better now that he paid for his crime.
Keshik attacks a barb axeman north of Dehli.
Keshik defeats (2.76/6): Barbarian Axeman
Win!
Our remaining Knight attacks Izzy's crossbowman west of Seville.
Knight defeats (10.00/10): Spanish Crossbowman
Win!
Ground forces moving in towards Seville, catapults will begin taking down the walls. Many troops left behind in Madrid are still healing.
Delhi's borders expand
Minoan grows: 12
Delphi finishes: Market
Sparta grows: 7
IBT: Izzy attempts to stike back outside of Seville, but our Knight on a forested hill proves too much for her units to take down. Yay!
Knight defeats (6.60/10): Spanish Musketman
Knight defeats (4.50/10): Spanish Pikeman
4. 1728 AD
Delphi begins: Longbowman
Moving Eastern army closer to attacking that annoying barb city SE of Dehli.
Troops begin massing outside of Seville. Next turn I start working on the walls, reiforcements are on their way.
Banking in 5, running 30% research and still getting +4/turn
SandM City grows: 11
Delphi grows: 7
7. 1730 AD
Christianity has spread: Barcelona
Seville has been bombarded, defenses starting to come down.
Bombay finishes: Christian Missionary
8. 1732 AD
Bombay begins: Market
We are the wealthiest civ in the world! Woot!
Moving in on Barb city/seige at Seville
SandM City finishes: Longbowman
Bombay grows: 8
Barcelona finishes: Barracks
Madrid's borders expand
9. 1734 AD
SandM City begins: Christian Missionary
Barcelona begins: Lighthouse
Madrid comes out of resistance, and I rush the courthouse in this city.
It costs more than it is taking in. Will get it working on the cheaper theatre later.
I MM Corinth to get that market built soon'ish. Once it's built, please place it back on growth.
Seville is ready to be destroyed next turn.
Rexburg finishes: Christian Monastery
Wang Xizhi (Great Artist) born in Rexburg
Rockland finishes: Knight
Thermopylae grows: 8
Barcelona's borders expand
Madrid finishes: Courthouse
IBT: Izzy attacks our stack outside of Seville!
Knight defeats (4.90/10): Spanish Musketman
Barb attacks our knight east of Dehli in the forest.
Knight loses to: Barbarian Longbowman (0.96/6)
10. 1736 AD
Rexburg begins: Worker
Rockland begins: Maceman
Madrid begins: Theatre
We have a great artist in Rexburg, we can use it to assist us in researching divine right.
I'll keep him in the city, the SG can debate about his uses.
Attack at Seville!
I use two catapults to bludgeon the defenders.
Catapult promoted: City Raider I
Catapult promoted: Barrage I
Catapult loses to: Spanish Longbowman (3.48/6)
Catapult loses to: Spanish Longbowman (2.88/6)
Knight defeats (2.00/10): Spanish Maceman
Knight defeats (6.00/10): Spanish Longbowman
Maceman defeats (6.48/8): Spanish Longbowman
Maceman defeats (8.00/8): Spanish Longbowman
Knight defeats (10.00/10): Spanish Catapult
Seville has fallen!
Razed Seville
I rub out the offending barb east of Dehli, pillaging at Magyar as I wait for the rest of the army to arrive.
Keshik defeats (6.00/6): Barbarian Longbowman
Banking due next turn.
Tech learned: Banking
Eagles Nest grows: 6
Delhi grows: 11
IBT: Barbs attack our troops moving in on Magyar! Ouch
War Elephant loses to: Barbarian Maceman (0.96/8)
Maceman defeats (2.00/8): Barbarian Maceman
Maceman defeats (8.00/8): Barbarian Longbowman
11. 1738 AD
Banking is researched
I begin researching economics.
My turn is all about the money it seems.
Research at 30%, culture still at 20%, +30 gold/turn profit
Magyar has a maceman defending the city, with a worker inside the city, but I lack the oomphf right now to destroy this barb city. Next player may have the pleasure.
Kill Barb finishes: Grocer
Deux Riveres grows: 7
Delhi finishes: Grocer
Delphi finishes: Longbowman
Madrid finishes: Theatre
12. 1740 AD
Kill Barb begins: Bank
Delhi begins: Christian Temple
Delphi begins: Granary
Madrid begins: Galley
I attack the barb maceman that took out our war elephant.
Maceman defeats (6.56/8): Barbarian Maceman
Not much going on, but I started a galley to allow the option of an naval invasion of Izzy's last city. We may want to roll through Alex though, it looks easier, and we need to take him out anyway to win with conquest. Good production in Madrid though, a galley in three turns! Nice!
Economy is much improved, and nobody can touch us now. This war was won before I ever got involved, I just tried to build up the bank account and push our research rate higher.
We can rush economics if you'd like, banks are started and we have cash for deficit spending, but the next player can do what he wants with the empire now. No more worrying about will our army disband in half a dozen turns or not! Ha ha.
I'll end my turn here for a nice round number.
******************
Turn Order:
1.
Liquidated -- Up Now!
2. Merzbow -- On deck
3. S.ilver
4. Scowler
5. Luv Muf -- completed
6. Zavior -- Mourning his HD