Merzbow
Disrecognized Space
- Joined
- Nov 10, 2005
- Messages
- 450
S.ilver said:I guess to make it interesting we should disallow scouting. But we'll have to have some way of discovering our enemy or the barb cities. It's kind of hard to direct the task force to destroy the enemy if you don't know where the enemy is.
Is map trading and religious scouting (assuming we land a religion) still allowed?
I think we also need two more exceptions to make this viable - workers can travel outside boundaries for the sole purpose of connecting our cities with roads, and units can travel directly from city to city for garrison purposes.
I don't think it will be that hard to find the barb cities... you have to be relatively close for them to be a big problem, in which case your cultural boundaries will show their boundaries. This could EASILY be one of the things which would cause a loosening of the rules if it turns out to be an issue, though... perhaps allow marching towards a suspected city site if we've seen lots of barbs from that direction particularly.
Map trading would be OK IMHO because it doesn't help against barbs. Religious scouting just for scouting I would say no, but it would be OK just to send missionaries into another civ's known lands to convert.
So I guess to summarize:
1. Units cannot be moved outside our cultural borders.
2. An exception is escorted settler pairs, who must settle relatively quickly.
3. Another exception is armies traveling towards KNOWN enemy cities with the intention of attacking those cities.
4. Another exception is workers laying roads between cities.
5. Another exception is units being sent directly between our cities.
6. Another exception is missionaries being sent to known rival lands to convert.