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List of Affinity Buildings

DST1348

Warlord
Joined
Nov 1, 2010
Messages
153
Location
Germany
If you are like me and still get tangled in the Tech Web, here is a list of affinity related buildings:

Harmony
Level | Name | Yield | Quest Bonus | Requires | Resource Cost | Tech
2 | Xenoful Plant | +3 Energy, +1 Energy per Xenomass | get 1000 Energy / +3 Energy and +2 Production from Xenomass | Improved source of Xenomass | -| Alien Sciences (T2)
2 | Xenonursery | +10% Science, +1 Science per Xenomass| get 450 Science / +5 Xenomass | Improved source of Xenomass | -| Alien Sciences (T2)
4 | Growlab | +3 :c5food: Food,+1 Food per Fungus | get 450 Science / All cities get 1 poulation | Improved source of Fungus | - | Biology (T2)
4 | Biofactory | +3 :c5production: Production, +1 :c5production: Production per Chitin |+1 Food / +1 Culture | Improved source of Petroleum | -| Organics (T2)
5 | Xeno Sanctuary | +4 :c5culture: Culture, Point for Transcendence Victory | +2 Culture / +2 Food |- | 1 Xenomass | Alien Ethics (T3)
7 | Microbial Mine | +3 :c5production: Production, +10% :c5production: Production |+1 Energy / +1 Science per Harmony Affinity level| -| 2 Xenomass | Synercetics (T3)
8 | Molecular Forge | +5 :c5food: Food | +10% Production / Science |- | -| Bioengineering (T3)
10 | Progenitor Garden | +20% :health: Health | +10% Health / +5% Science| - | 4 Xenomass | Artificial Evolution (T4)

Purity
Level | Name | Yield | Quest Bonus | Requires | Resource Cost | Tech
2 | Gene Garden | +1 :c5science: Science, +2 :health: Health | +3 Energy and no maintenance / +1 Health | -| - |Genetic Design(T2)
4 | Gaian Well | +3 :c5gold: Energy | +2 Energy / +1 Production | Improved source of Geothermal| - | Terraforming (T2)
4 | Bionics Lab | +20% :health: Health, +1 :c5production: Production per Resilin | +1 Science / +1 Health |Improved source of Resilin | - |Bionics (T2)
5 | Lev Plant | +4 :c5production: Production | +2 Production / +2 Energy and no maintenance | -| 2 Floatstone |Mechatronics (T2)
7 | Terra Vault | +15% :c5culture: Culture | +5% Culture / +5% Science | -| - |Social Dynamics (T3)
8 | Bore Hole | +5 :c5production: Production | +5% Production / +5% Energy and no maintenance | -| - | Planetary Engineering (T3)
8 | Mantle | +3 :c5science: Science, +10% :c5science: Science | +1 Science / +1 Energy per Purity Affinity level | -| 4 Floatstone | Field Theory (T3)
10 | Skycrane | +15% :c5production: Production| +2 Production per Floatstone / +4 Floatstone | -| 4 Floatstone| Astrodynamics (T3)

Supremacy
Level | Name | Yield | Quest Bonus | Requires | Resource Cost | Tech
2 | Feedsite Hub | +3 :c5culture: Culture, +1 :c5science: Science per foreign trade route| +1 Covert Agent / +10% Worker speed | -| - | Communications (T2)
4 | Neurolab | +10% :c5science: Science, +1 :c5science: Science per Firaxite | +1 Health / +10% Production for military units | Improved source of Firaxite | - |Cognition (T2)
4 | Cell Cradle | +4 Artists specialist slot | 10% Food carried over after city growth / +1 Covert Agent |- | - | Artificial Intelligence (T2)
5 | Optical Surgery | +4 :health: Health, +1 :health: Health from Silica | +1 sight range for units / +2 Science | - | 2 Firaxite | Mechatronics (T2)
7 | Augmentery | +1 of Food, Production, Energy, Science, Culture | +10% Health / 5% to all yields | - | - | Augmentation (T3)
8 | Organ Printer | +15% :c5science: Science | +10 Health / +10 HP heal rate | - | - | Synergetics (T3)
8 | Bioglass Furnace| +2 :c5production: Production, +15% :c5production: Production | +2 Production from Firaxite / +4 Firaxite | - | 2 Firaxite | Bioengineering (T3)
10 | Hypercore | +2 :c5science:, +15% :c5science: Science | +1 Science / +1 Culture per Supremacy Affinity level | - | 4 Firaxite | Hyercomputing (T3)
Let me know if there are any mistakes.

PS: I couldn't get more than 30 symbols in the post.
PPS: I took the quest boni from ggmoyang's thread.
 
I have been meaning to make up a list of these for myself. Nicely done bookmarked and thanks :)
 
They should really tint affinity-specific units and buildings their appropriate color in the tech web.

Anyways, great list!
 
Fantastic.

I would suggest adding strategic resource cost, even if you have to type it out by hand. :)
 
Thanks, extreme useful. I had always habit on missing few of the buildings I should build.

Btw, Mantle and Hypercore. How does that "+1 X per Supremacy Affinity level." work? I tried those in couple of games and got normal building bonus, but nothing extra based on Affinity. It's bugged or am I missing something?
 
Thanks, extreme useful. I had always habit on missing few of the buildings I should build.

Btw, Mantle and Hypercore. How does that "+1 X per Supremacy Affinity level." work? I tried those in couple of games and got normal building bonus, but nothing extra based on Affinity. It's bugged or am I missing something?

It's a civ-wide bonus added to your total science. It's not added to the output of those particular buildings.
 
I have a question regarding organ printer's quest bonuses. Does +10HP really mean bonus hitpoints to units or just bonus hitpoints to cities?
 
Formatted into a PDF for easy printing.
 

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