1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

List of AI Stupidities

Discussion in 'Civ2 - General Discussions' started by Thunderfall, Dec 30, 2000.

  1. Morgasshk

    Morgasshk Guest

    Starlifter:

    I'm not sure if my exe file is hacked... Shouldn't be, seeing as I bought the games brand new about a year ago (after having a cracked/hacked one for a few years...I wanted the manual mainly...) And I had SDI in those cities and I'm pretty sure that they weren't that close together...
    (Mind you, they were AI original cities, so I could be mistaken, I check when I get home from work...)

    Does anyone know some other good sites where they just have heaps of maps for ready download...?
    The ones from here are/were great, but I need much more!!!!

    Morgasshk.
     
  2. JellyDonut

    JellyDonut Guest

    I've had antiaggression pacts signed against me by civs I don't know and even if I've never been to war and have only a few defensive units.
     
  3. starlifter

    starlifter Chieftain

    Joined:
    Jun 17, 2001
    Messages:
    4,212

    It would likely be hacked only if you ran a hack file, like the NO-CD (I use that on one of my Civ II programs). So I doubt its hacked if you didn't sun some sort of special program to modify the program files.
     
  4. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

    Joined:
    Jun 23, 2001
    Messages:
    9,702
    Location:
    Southern CA, USA
    How is your power related to theirs? When you check your F3 advisor, does it say that your power is supreme? When you retire is your line way above everyone else?

    That is most likely the case. The comps will band together when you start to get to powerful, which, BTW, does not take military units into account. I looks at your civs size, tech level and money to consider how powerful you are.

    ------------------
    Remember the golden rule, he with the most gold rules.
     
  5. animepornstar

    animepornstar Chieftain

    Joined:
    Apr 1, 2001
    Messages:
    2,350
    Location:
    hell
    where did you find that no-cd hack file. i need it!


    ------------------
    <IMG SRC="http://home.oea.se/oea01190/Image72.jpg" border=0>
     
  6. SpeedDemon

    SpeedDemon Guest

    the purpose of filling there teritory with roads when the city closest doesnt even benefit from it
     
  7. duke o' york

    duke o' york It don't mean a thing....

    Joined:
    Apr 24, 2001
    Messages:
    3,635
    Location:
    Don't get around much anymore
    To make it easier for your troops to take their cities! However, the AI always builds with overlapping radii for their cities, so even having taken them they won't grow very well. I once played the Carthaginians when they were stuck on an island and had built seven or so cities, but covered the rest of the island with roads. This made conquest laughably easy and saved my settlers ages. The best thing was that because they'd covered every square fo the isalnd, no barbarians ever came to hassle my settlers, and no partisans showed up! I was very grateful, to the extent of pounding their other cities overseas to dust .

    ------------------
    in vino veritas
     
  8. thedirk

    thedirk Master of Stealth

    Joined:
    Jun 19, 2001
    Messages:
    553
    Location:
    The future centre of the universe
    I absolutely hate the way the AI builds cities. There is nothing more frustrating than conquering a civ only to get 10 cities within the space of 50 tiles, all overlapping.
     
  9. Ice Bird

    Ice Bird Guest

    Here are my adition to the stupity list. Well they aren't realy stupid, rather cheating.
    I haven't read all the postings so thise might overlap with other postings.

    The AI can bribe your units when you have Demoracy.
    It can bribe stacked units.
    You spies og embassy tells you the AI have just gotten say mobile warefare, same turn an armor turns up at your dorstep miles from their cities??? (I have the Leonado workshop)
    (The AI must have the "cheap-bamboo-version for the workshop wonder and the special AI teleporting wonder???)

    I love (to hate) this one: The AI sometimes build spaceship parts two or more turns in a row in the same city. (What is that some 160 shields pr. turn?)

    I must have more, but thise were the worst!!

    ------------------
    The average airline pilot having some 5000 hour's in an airplane - Most of us properly have more hour's plaing civII?
     
  10. Aristonico

    Aristonico Guest

    I have seen it. And sometimes any nuke trespasses your SDI because the AI amasses nukes (as well as cruise missiles). It is not 100% effective, you know?
     
  11. Aristonico

    Aristonico Guest

    I have seen them with up to 9. I noticed it when you/anyone destroys them and you have the box with the pleasant message : "9 units have been destroyed"

     
  12. ferenginar

    ferenginar Guest

    Not only do AI frequently nuke cities with SDI, they also seem reluctant to build SDI themselves. So when they nuke one of my protected cities i feel obliged to destroy one of theirs, generally their capital. I usually works as a deterent.
     
  13. The Splang

    The Splang Guest

    well, i always thought it was unfair that the ai got free irrigation, if you dont beleive me i have a save were theres a hut ON TOP OF irrigation!!!

    has anyone ever seen this one?

    the ai needs to learn not to give me his map after i flatend his citties. in my current game, he sighned a cease fire, took 3-4 techs then gave me his map so i could see his last city! what a moron, i also saw the AI lose a city to barbarians very early, well thats not stupid as it happens to sum of us right? he waited till he got metallurgy (!) to take it back, was he trying to make the barbs his freind

    does anyone else notice that the barbs seem like tactical geniuses compared to the civs. they one time outflanked much stronger forces to take a weakly defended city! i know its only becouse they come at you in a hoarde but its still cool
     
  14. kittenOFchaos

    kittenOFchaos Chieftain

    Joined:
    Jan 6, 2001
    Messages:
    6,815
    Location:
    Brighouse, England
    MY last succession game (the one where we are the Civfanatic empire) the Zulus have a caravan fortified on an island one tile big (a forest...why has it been dropped off here...at least they fortified it I suppose)
     
  15. Sassenach

    Sassenach Guest

    Why does the AI never build a maximum size spaceship? They always build the smallest spaceship possible, and send it off.
     
  16. Aristonico

    Aristonico Guest

    Oh no, the AI also builds SDIs... give'm time
     
  17. Aristonico

    Aristonico Guest

    Because of the "I" of AI = Intelligence! Sometimes they build fastests startships than my ones (till I get which one is the fastest model, je, je... )
     
  18. ferenginar

    ferenginar Guest

    When building a ship it has a % chance of success, if the AI send there ships off ASAP then surely they have a low success %, if this is so, has anybody experienced them failing to reach alpha centauri. I have not yet risked finding out, either i have beaten them to it, or i have destroyed them.
     
  19. duke o' york

    duke o' york It don't mean a thing....

    Joined:
    Apr 24, 2001
    Messages:
    3,635
    Location:
    Don't get around much anymore
    Erm, duhhh.
    The AI never builds big spaceships because it'd be pointless (clever use of words I think you'll agree) - the AI isn't playing for points so it doesn't really care how many settlers it gets to AC.

    ------------------
    in vino veritas
     
  20. Sassenach

    Sassenach Guest

    True, but the AI is not out to win the game either - so why bother to send the spaceship at all?!! The AI is present to act as an opponent, and the opponent needs to act in the most intellegent way possible. Within the game context, I guess that means acting in a way to maximise points (if you take that as the "point" of the game ), so it should try to build the maximum size spaceship, consistent with what the other Civs are doing.

    The bottom line is, I'm looking forward to Civ 3 where there are other ways of winning than via the space race. For me, the end game is pretty boring (I only play against the AI).

     

Share This Page