List of AI Stupidities

Starlifter:

I'm not sure if my exe file is hacked... Shouldn't be, seeing as I bought the games brand new about a year ago (after having a cracked/hacked one for a few years...I wanted the manual mainly...) And I had SDI in those cities and I'm pretty sure that they weren't that close together...
(Mind you, they were AI original cities, so I could be mistaken, I check when I get home from work...)

Does anyone know some other good sites where they just have heaps of maps for ready download...?
The ones from here are/were great, but I need much more!!!!

Morgasshk.
 
I've had antiaggression pacts signed against me by civs I don't know and even if I've never been to war and have only a few defensive units.
 

posted July 19, 2001 12:40 AM
Starlifter:

I'm not sure if my exe file is hacked... Shouldn't be, seeing as I bought the games brand new about a year ago

It would likely be hacked only if you ran a hack file, like the NO-CD (I use that on one of my Civ II programs). So I doubt its hacked if you didn't sun some sort of special program to modify the program files.
 
Originally posted by JellyDonut:
I've had antiaggression pacts signed against me by civs I don't know and even if I've never been to war and have only a few defensive units.

How is your power related to theirs? When you check your F3 advisor, does it say that your power is supreme? When you retire is your line way above everyone else?

That is most likely the case. The comps will band together when you start to get to powerful, which, BTW, does not take military units into account. I looks at your civs size, tech level and money to consider how powerful you are.

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Remember the golden rule, he with the most gold rules.
 
Originally posted by starlifter:

It would likely be hacked only if you ran a hack file, like the NO-CD (I use that on one of my Civ II programs). So I doubt its hacked if you didn't sun some sort of special program to modify the program files. <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

where did you find that no-cd hack file. i need it!


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the purpose of filling there teritory with roads when the city closest doesnt even benefit from it
 
To make it easier for your troops to take their cities! However, the AI always builds with overlapping radii for their cities, so even having taken them they won't grow very well. I once played the Carthaginians when they were stuck on an island and had built seven or so cities, but covered the rest of the island with roads. This made conquest laughably easy and saved my settlers ages. The best thing was that because they'd covered every square fo the isalnd, no barbarians ever came to hassle my settlers, and no partisans showed up! I was very grateful, to the extent of pounding their other cities overseas to dust .

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in vino veritas
 
I absolutely hate the way the AI builds cities. There is nothing more frustrating than conquering a civ only to get 10 cities within the space of 50 tiles, all overlapping.
 
Here are my adition to the stupity list. Well they aren't realy stupid, rather cheating.
I haven't read all the postings so thise might overlap with other postings.

The AI can bribe your units when you have Demoracy.
It can bribe stacked units.
You spies og embassy tells you the AI have just gotten say mobile warefare, same turn an armor turns up at your dorstep miles from their cities??? (I have the Leonado workshop)
(The AI must have the "cheap-bamboo-version for the workshop wonder and the special AI teleporting wonder???)

I love (to hate) this one: The AI sometimes build spaceship parts two or more turns in a row in the same city. (What is that some 160 shields pr. turn?)

I must have more, but thise were the worst!!

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The average airline pilot having some 5000 hour's in an airplane - Most of us properly have more hour's plaing civII?
 
Originally posted by cerebus:
In fact I never seen a nuke attack against a city with SDI!!?


I have seen it. And sometimes any nuke trespasses your SDI because the AI amasses nukes (as well as cruise missiles). It is not 100% effective, you know?
 
Originally posted by Mechanical_Animal:
I have occaisionally seen Barbarian Triremes that contain more than 2 units.
The AI is a dirty rotten cheater, but its far too stupid to gain an advantage.

I have seen them with up to 9. I noticed it when you/anyone destroys them and you have the box with the pleasant message : "9 units have been destroyed"

 
Not only do AI frequently nuke cities with SDI, they also seem reluctant to build SDI themselves. So when they nuke one of my protected cities i feel obliged to destroy one of theirs, generally their capital. I usually works as a deterent.
 
well, i always thought it was unfair that the ai got free irrigation, if you dont beleive me i have a save were theres a hut ON TOP OF irrigation!!!

has anyone ever seen this one?

the ai needs to learn not to give me his map after i flatend his citties. in my current game, he sighned a cease fire, took 3-4 techs then gave me his map so i could see his last city! what a moron, i also saw the AI lose a city to barbarians very early, well thats not stupid as it happens to sum of us right? he waited till he got metallurgy (!) to take it back, was he trying to make the barbs his freind

does anyone else notice that the barbs seem like tactical geniuses compared to the civs. they one time outflanked much stronger forces to take a weakly defended city! i know its only becouse they come at you in a hoarde but its still cool
 
MY last succession game (the one where we are the Civfanatic empire) the Zulus have a caravan fortified on an island one tile big (a forest...why has it been dropped off here...at least they fortified it I suppose)
 
Why does the AI never build a maximum size spaceship? They always build the smallest spaceship possible, and send it off.
 
Originally posted by ferenginar:
Not only do AI frequently nuke cities with SDI, they also seem reluctant to build SDI themselves.

Oh no, the AI also builds SDIs... give'm time
 
Originally posted by Sassenach:
Why does the AI never build a maximum size spaceship?

Because of the "I" of AI = Intelligence! Sometimes they build fastests startships than my ones (till I get which one is the fastest model, je, je... )
 
When building a ship it has a % chance of success, if the AI send there ships off ASAP then surely they have a low success %, if this is so, has anybody experienced them failing to reach alpha centauri. I have not yet risked finding out, either i have beaten them to it, or i have destroyed them.
 
Originally posted by duke o' york:
Erm, duhhh.
The AI never builds big spaceships because it'd be pointless (clever use of words I think you'll agree) - the AI isn't playing for points so it doesn't really care how many settlers it gets to AC.


True, but the AI is not out to win the game either - so why bother to send the spaceship at all?!! The AI is present to act as an opponent, and the opponent needs to act in the most intellegent way possible. Within the game context, I guess that means acting in a way to maximise points (if you take that as the "point" of the game ), so it should try to build the maximum size spaceship, consistent with what the other Civs are doing.

The bottom line is, I'm looking forward to Civ 3 where there are other ways of winning than via the space race. For me, the end game is pretty boring (I only play against the AI).

 
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