List of AI Stupidities

The AI's true goal is to stop you from winning. So whether it does that by winning itself, or by kicking your butt, it is accomplishing its goal.

It doesn't do it the most effective way possible, but it knows what its goal is. That's why a civ with only one city will declare war on you when you launch your spaceship. It is trying to do what it can to keep you from winning and doesn't care about its own benefit in doing so.
 
Originally posted by Ice Bird:
The AI can bribe your units when you have Demoracy. It can bribe stacked units.

Um, I'm pretty sure it can't. I've never seen nor heard of either of these happening, and I almost always have long drawn-out wars in a democracy.

BTW, you can prevent bribes in other forms of gov't by having lots of cash in your treasury. About 2,000 gold should suffice, less is cutting it close.
 
I've never experienced that either, but I do know they can bribe units with any land unit, not just dips or spies.

My main thing still has to be the way they will run units in a kill zone time and again. You can make an AI player with the best military strength be begging you for a peace treaty after sitting some troops on mountains fortifed while he throws unit after unit at you.
 
I have never had an AI bribe one of my cities in Democracy. (playing MGE at Diety)

However, I have had the AI nuke a city with SDI in it. One game, he hit a city with 5 nukes in a row. This was a long game, and it appears that when the AI amasses a certain number of nukes, he just has to use them.
 
Originally posted by Ace:
I have never had an AI bribe one of my cities in Democracy.

I can say the same. Never in Democracy at any level of game...
Yes I admit, sometimes I still play the lower levels, just for fun
 
The AI can bribe your units when you have Demoracy. It can bribe stacked units.
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Yes, this just happened to me too. I was in democracy, and one of my musketeers was bribed in midgame, on my first full game in King level (never ever happened to me before on lower levels). This just totally disgusted me--the damned manual (and civilopedia) SAYS that your forces can't be bribed in democracy--rules are rules, even for the AI. Players should be able to count on them being followed. CivIII had BETTER not have such inconsistencies (hear me, Firaxis?)....

So some here say it never happens. It happened to me on my first King game. So what could be the explanation? Anyone?

Is there any way to contact the makers of CivII directly (email or anything)? I want to ask them if something's wrong with my game, or if they program such cheats into the AI, like events or something. I WANT AN EXPLANATION, DAMMIT! I don't mind AI production/science bonuses on the higher levels, but if the manual says you can't be bribed in democracy, then it should be so regardless. If stuff like this will happen in CivIII, I don't think I'll buy it....

[This message has been edited by allan (edited August 28, 2001).]
 
It seems the bug that allows them to bribe your units with any unit is the loop hole that allows your units to be bribed while in a democracy.


To clarify:

Although they can bribe single units while you are in a democracy, I have yet to see them bribe a stack of units or a city while you are at a Democracy.
 
Is there a patch to get rid of this bug? There should be.... And why the hell did the programmers decide to let AIs bribe with ANY unit? Because that doesn't sound like a "bug," but a conscious decision. I hope firaxis realizes that this kind of thing isn't pleasing to gamers, but annoying and frustrating. I am constrained by the rules, therefore I should be protected by them as well--isn't that a reasonable expectation when playing any kind of game?

At least they should let us know these things can happen in the manual, rather than "units in democracy are immune from ANY FORM (emphasis mine) of bribery"--what a load of crap! Ignoring rules isn't upping the difficulty--it's destroying the game itself....
 
Originally posted by allan:
Is there a patch to get rid of this bug? There should be....

As Helpdesk:
I play with Mac on the plain vanilla version of the Game (not even Golden eition).
Which version do you play?

BTW.- I managed to find in a shop on-line a Golden edition for Mac!!!!!!! Around 35$, when you can find the PC version for 4$... But they are going to send it to me at home!!!!! Jipppppyyyyyyy
 
I was playing in a WW3 scenario on diety mode, and the ai bribed both a city, and a stack of tanks! I checked the events file, and there was nothing that would have made the ai do this. I mean, what are the odds in real life that an enemy is going to bribe around 50 tanks? (By the scenario numbers, 4 tanks in a stack)

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Why don't you bring the boy?
No!
Why not?
Because you wish it!
If we don't help each other, we'll die here!
Perfect! Then that's the way it shall be.
 
Once, an enemy frigate landed near one of my cities (C) and unloaded a musketeer onto the grass land (G) and then unloaded a diplomat into the forest (F) from the third W (water)

GGC
GFG
WWW

Because it lost it's turn, it missed it's chance to steal my technology and i destroyed it
 
I noticed something else--in my new king game, I started using a tactic I never used before: I went to communism for a few turns (after building the statue), built a bunch of veteran spies, and used them to sabotage the piss out of a bunch of enemy cities. I destroyed temples and colloseums, put my republican rival in disorder in many cities, but the AI republic didn't collapse even though at least two of its cities stayed in disorder for three or four turns.... As we all know, if you the human let a city stay in disorder longer than one turn in republic or democracy, your government falls into revolution. So that's another inconsistency between human and AI....

I don't know if this has been mentioned, since I haven't read ALL the posts on this thread (there are too many to wade through)....
 
When you bribe a city all ajacent units get bribed as well... I guess that's to prevent you from pulling out all your units whenever you see a dip.
 
Actually, when you bribe a city all units SUPPORTED by that city become yours as well, even if they're on the other side of that civ (although I've found that to be rare in the AI's case). So if you pull out your units, that won't do any good unless you get them to another city and change their support status ("h" command). If I see a dip in my radius, I expel it (or kill it if I'm at war). Unfortunately, you can't expel a dip if it's stacked with something else, however if it's stacked with a military unit and you're at peace you can get on the phone and tell them to withdraw (they'll either comply or declare war, then you can kill the stack).... The dip should go too, or else you can then expel it....
 
One thing I just thought of.... If the AI bribes one of your cities, and that city is supporting a unit WITHIN ANOTHER CITY, what becomes of that unit? Does it disappear? Instantly withdraw to the nearest AI city? Or what? Anyone know? How about units on a transport ship, or stacked with others from different cities?

[This message has been edited by allan (edited August 30, 2001).]
 
Hey, I'm a first time user...really love this site. I don't know if this particular piece of AI cheating has been commented on yet, but in case it hasn't, I would like to complain about the fact that when you investigate an AI city, their "food surplus" box is much smaller than your own, making it possible for them to grow much faster, and they only fill up about the middle third of the production box with "shields" for every unit!

And despite this, of course, the AI manages to get itself hammered every time, because it is so chronically stupid. Oh, one more question...does anyone know what advance is specifically necessary to use spies to plant nukes. One game after I rushed to get Nuclear Fission and built the Manhattan Project, I still could not use my spies to nuke my opponents capitol...is there a further advance necessary after the Manhattan project?
 
first their food surplus arent smaller it depends on the size of the city...the smaller the city the smaller food surplus the city need to grow the bigger the city ,the bigger food surplus it needs... second, if you always win try deity...third, I think you cannot nuke with a spy a Capitol...

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C'est le temps que tu as perdu pour ta rose qui fait ta rose si importante.
 
Whats all these cruiser missiles...the A.I. builds 7 cruiser miss. to destroy one battleships???they could have built 3-4 battleships with all these shields or at least bombers...
 
Unfortunately, I've lost the snapshot I took of this disturbing incident, but here goes anyway...

I, in my glory, was far out in front of my rivals in tech. The pesky Mongols, second on the Powergraph, had reached the age of industrialization, as evidenced by their nice, red cities. I delivered a couple of freights to Karakorum, pulled out, and crossed the path of a purple Battleship. Now where the f*** did that come from?? A goody hut I suppose. One of those special goody huts that only the AI seems to be able to find. Their cities were not 'Automobile' style, yet they were romping around in Battleships. WTF

Oh, then I nuked the Battleship. Just in case you were wondering.
 
Originally posted by CeramicCyanide:
This may just happen in my games, on my MPG, but has anyone ever seen the AI use a carrier? I've never seen it happen, and also, why is it that the AI seems to love defending with anytrhing but mech inf in the modern epoch?

[DJP] Ages ago I gave an ally a carrier. They put one or two planes on it, and cruised around doing nothing, despite being at war with someone else. Other than this, I have never seen AI use a Carrier.

 
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