Trinity
Brains, Beauty & st b*tch
Tsk, Tsk. The object of the game is not to be liked. It is to win. 
I've only fought "defensive" wars. Yet, I'm a war mongerer. Untrustworthy, and overall scum of the earth.
Even if you break an MPP after 20 turns you take a reputation hit. Never enter into an MPP unless you are Monarchy or Communist. You must stay in the war until the bitter end or until your partner settles.
MPPs are one sided by AI standards. The AI can settle, but you can't. Unless of course the AI is in an AI generated MPP. Then it is stuck.
If an enemy moves into your territory, surround the enemy unit, then ask the civ to leave. It can't and may disband the units. If it doesn't, and you want to go to war, demand they leave or declare war. It won't be your fault then.
Be brutal to your enemies, and to your own people as needed. Your own people will love you for it. They need structure.
If everyone likes you, you're not winning. If everyone hates you, you probably are winning.
Joan "Stalin" d'Arc of France
Democracy, 1948

I've only fought "defensive" wars. Yet, I'm a war mongerer. Untrustworthy, and overall scum of the earth.

Even if you break an MPP after 20 turns you take a reputation hit. Never enter into an MPP unless you are Monarchy or Communist. You must stay in the war until the bitter end or until your partner settles.
MPPs are one sided by AI standards. The AI can settle, but you can't. Unless of course the AI is in an AI generated MPP. Then it is stuck.
If an enemy moves into your territory, surround the enemy unit, then ask the civ to leave. It can't and may disband the units. If it doesn't, and you want to go to war, demand they leave or declare war. It won't be your fault then.
Be brutal to your enemies, and to your own people as needed. Your own people will love you for it. They need structure.
If everyone likes you, you're not winning. If everyone hates you, you probably are winning.
Joan "Stalin" d'Arc of France
Democracy, 1948