List of events which causes bad rep. ?

Tsk, Tsk. The object of the game is not to be liked. It is to win. ;)

I've only fought "defensive" wars. Yet, I'm a war mongerer. Untrustworthy, and overall scum of the earth. :lol:

Even if you break an MPP after 20 turns you take a reputation hit. Never enter into an MPP unless you are Monarchy or Communist. You must stay in the war until the bitter end or until your partner settles.

MPPs are one sided by AI standards. The AI can settle, but you can't. Unless of course the AI is in an AI generated MPP. Then it is stuck.

If an enemy moves into your territory, surround the enemy unit, then ask the civ to leave. It can't and may disband the units. If it doesn't, and you want to go to war, demand they leave or declare war. It won't be your fault then.

Be brutal to your enemies, and to your own people as needed. Your own people will love you for it. They need structure.

If everyone likes you, you're not winning. If everyone hates you, you probably are winning.

Joan "Stalin" d'Arc of France
Democracy, 1948
 
Originally posted by Trinity
Even if you break an MPP after 20 turns you take a reputation hit.

You can't break any treaty without a diplomatic penalty. However, you can cancel it. I cancel treaties all the time without diplomatic penalty. Of course, you can't cancel a RoP with your troops stationed within another country's borders and then attack the same turn without a penalty. Nor can you cancel a MPP the same turn your ally gets attacked.
 
Originally posted by watorrey

You can do anything you want to a civ that has no contact with other civs. Just make sure you destroy them completely before contact is made.
:confused: If The other civ has made contact but you don't does my macine gun diplomacy affect my rep? :ar15:
 
Originally posted by Pygzilla

:confused: If The other civ has made contact but you don't does my macine gun diplomacy affect my rep? :ar15:


wrong from the start AFAIK: the others know what you did, even if the civ you did it to never had contact and even if you never had contact to anyone else. :( Sucks!

On the other hand: if you see a French town named Kish, you know what happenes to Babylon.....
 
Well, we're going to see a French city named Rome soon enough. Either that or Rome will cease to exist. You'd think nations would know better than to wage war with me. I'm very brutal. I have no qualms about bombing a size 24 city down to 2 before taking it, and now qualms about starving my own people for shield production when war weariness kicks in at a ridiculously low number of turns in a war I didn't start.

The game doesn't take into account the fact that it really does take a few turns to mobilize and bring troops to the front. Under current rules WW sets in before you get to fire a shot.

I may have the worst reputation in the game, but I've got most of the oil and 5, count them 5 sources of uranium.
 
Another thing that I think affects your rep is when you go to war, do you routinely bomb down size 18 cities to size 4 before your armor moves in? It's like you kill a million civilians. I'd expect the fallout to be similar to that of a tactical nuke. :p

Then do you exercise "flea market diplomacy". Meaning do you take their resources from them, then sell them back at a profit? (someone steals your car CD player, then you can buy it back at a local flea market).

It seems to make other civs furious.

Quote for the day: We have 4 surplus uranium. The Iroquois would love to have some. Why don't we see what they'd offer? :lol: :lol: :lol: As if.

Kind of explains the huge stack of infantry that was heading into my territory before I surrounded it with Mech Infantry, and forced it to leave, even though I had a RoP.
 
Originally posted by Zouave
Just thought of another good one.

I had fought a war to gain an iron resource. I had a town two tiles away, and I had a road, mine, and garrisoned fortress right on that vital tile. That as I endeavored to rush some culture stuff in that town while keeping HORDES of troops in it to try to stop that Culture Flipping bullbleep.

So. . . about 15 turns after the war, the BORDER flips over that tile, the one with the resource, improvements, fortress, and garrison. I am then insulted by the AI, called a warmongering fool, and ordered to leave my own tile because of the braindead culture border flip.
Let me see if I get this right: The native people in the area decided that they didn't want to be part of your empire, but rather part of another country. Kosovo with the Kosovo-Albanians may be a real world counterpart. Milosevic was also told to leave and was called a war-mongering fool when he refused.
Of course I refuse, and the equally braindead civ that insulted me, being much weaker than I am, having forced me into a war I didn't want, was eventually destroyed. Over a thousand years later civs I just met on other continent still hate me over all this.
:lol:

It is absolute nonsense. :crazyeye:
Now, in real life, the Kosovo Albanians wasn't destroyed, partly because the rest of the world wasn't only pissed as in your example, but they also declared war and got their way through.

That they hate you 1000 years later is of course strange, but then the time scale of civ doesn't make any sense. But I do think it makes sense that the rest of the world hated you for it - just like the rest of the world hated Milosevic for refused to leave from Kosovo.

Btw, this comparision isn't meant very seriously... but my point is that it is a good thing that you get a reputation hit for declaring war while having units in enemy territory.
 
Originally posted by TheNiceOne
Btw, this comparision isn't meant very seriously...

What do you mean not take it seriously. This is a matter of the rise and fall of nations, not to mention my reputation. In the old days you would have been shot. Democracy, schmocracy. What is this world coming to?

bismark.jpg


Hrumph. The younger generation!

;)
 
My first game I ended up fairly well liked by everyone. I was "Joan of Arc, the meek." I won a cultural victory. I did everything possible to avoid war. I was in one war and obliterated Persia. I went after their army, and spared the cities. I was a Commie, but a good commie. I was a baby face. It was Communism as it would have been under Jimmy Carter.

This last game, I was hated by everyone. I haven't gotten to the last turn, but that's the next turn. I'll win a space victory. I fought many wars. I obliterated Greece. I kept my other enemies around for the purpose of extorting them. I'd sell technology that was absolutely useless to them because they didn't have the resources to use it. I was a heel. During wars I went after their population. I was a democracy, as it would have been under Stalin.

I noticed that when the AI bombards, they go after improvements around a city. It draws the enemy out of the city to fight. Then moves military into the city.

Me? I bombard or bomb the city into rubble and take out about 50-75% of the population. Then take it. It reduces the number of resisters, and I want those resource improvements so I can rebuild the city quickly.
 
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