I've tried loading the Regiments ... mod. I found four XMl/Text/ files I had to modify to get avoid XML parser failures, but then it crashed later in the XML parsing process. I don't know whether this is caused by faulty data, or a result of the sheer quantity of data in the mod, or something else entirely.
The crash log doesn't give much help - just indicates that the crash happened while it was parsing CIV4UnitInfos.xml. I can't see what may be wrong with that file - it opens OK in an XML parser/editor, with no error messages.
Sooo - I'll sleep on it and see if I can think of anything else to try.
I have a question regarding the mods: The ethnical mod looks really great, and I'd really love to try it out, but only if it would not interfere with LAN games. So I am just wondering if I install this mod on my Mac, would it make my game incompatible with other computers on the network without the mod, or would they just see the regular unit graphics?
Mods installed in either Mods folder (in Documents or in the application folder) are only loaded when game files or scenarios that require them are loaded. So if you can get a mod to load at all then it should have no effect on games that don't use it.
So what you are implying is that I should not be able to use the mod while playing LAN multiplayer with other people, IF I will be able to use it at all?
I'm just asking since LAN multiplayer is probably the only type of game I play at all, and while it would be a neat show-off for people who haven't seen the mod before, I certainly wouldn't want to risk making me unable to play with the others
You can, and must, load any mod that is being used by other players on the LAN. If you, or anyone else, start a game with a mod loaded, then the other players joining that game will also need that mod.
I'm simply stating that any mod you install that *isn't* needed for a game will be ignored, and will not mess up that game. I thought that was the question you asked
I tried downloading Civ Gold, but when I loaded it the game stalls and is 'not responding.' Does this happen to abyone else or is it just my extremely slow computer?
I just loaded up the copy of Civ Gold 3 that I have installed from last time this mod came up. I was able to start a game OK. When does the stall occur? During loading of the mod, or when you have selected the game parameters?
It happens after quitting to load mod, and before getting back to game screen, I am guessing since you can load it that it is just because my computer is too slow.
Also, has anyone gotten EDU v2.8 to work. (v2.6 works fine but I get an error when loading a game with v2.8)
Did you try one of the versions linked in the last paragraph of the first post of this thread? There are two zip files I created, of earlier high and low resolution versions of Blue Marble.
downloaded, unzipped, dropped in mod folder, advance, load a mod, loaded (no xml error), single player, scenario, napeuro-months, choose civ, chose hardness, play game, CRASH!
1. Which Napolean mod are you trying to run? A link would be good.
2. Does its /Assets folder include a file called CvGameCoreDLL.dll? If so then that may be the reason for the crash. The Mac version of Civ4/Warlords can't handle files like that.
I wish I had found this informative, but depressing thread days ago. It would have saved me a great deal of trouble.
I had naively thought Civ was cross-platform compatible when it came to mods, but now I see that's not true.
The WWII in the Pacific and any of the Civil War mods were so appealing and I could never get them to run. Now I learn I'll never get them to run. Ugh.
Once a Mac owner has played through a few times and sampled the included mods, the fun is over.
If anyone ever compiles a list of interested Mac Civ players who would like to see mods, please add my name.
In TAM (Civ IV), as soon as I get to the Education technology, the game shuts down. Oddness.
Edit: No, that's not it. I went back and changed the technology I was researching, and it still shut down. I was at 412 AD.
Ugg. I tried to go back to an earlier saved version and keep progressing time til 412, but no matter what, the game shuts down then. Very disappointing. I had really enjoyed TAM until that show-stopper bug.
If you have a save that demonstrates the problem, post it here and I can try it. If it works for me then we know it's a problem with your installation. If it fails for me then I can see if I can debug it.
If I try to load up your file here it crashes on load. There is very little log information provided, and none of it is useful as far as I can tell. So we *may* be hitting a problem related to the CvGameCoreDLL.dll file contained in the mod. If so, there's probably no cure.
You don't state your version info. I am running Civ4 vanilla version 1.74, with a recent copy of TAM, modded with the files I published earlier so that it loads without errors.
It may be helpful to get a slightly earlier save, prior to the crash so that (a) I can verify that your game does in fact load up here and our versions are compatible, and (b) I can run the game up to the event that causes the crash, rather than just crashing on load.
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