I don't know what limits the rail station besides the tech tree.What might limit the ability to build either the factory or the rail station? I’m often not seeing it listed for production or purchase.
ALT + left mouse buttonIs there a way to rotate the map?
this one tripped me up for a while. you need rail connection via rail station, and if you’re on another landmass you also need ports within port range (not sure how far exactly)What might limit the ability to build either the factory or the rail station? I’m often not seeing it listed for production or purchase.
Yes, ships can still enter the city center hex.Are canal cities a thing? If I settle on a 1-tile landmass between 2 bodies of water, will naval units be able to move between them?
I had exactly the same reaction... I thought that some of my commanders were gone, but they were hidden underneath each other.I lost one of my commanders (the one with all the promotions, of course) in the first age transition - the tutorial promised that I keep him (and the four units inside - ouch).
The other one is there with his full army - I also kept six "free" units I parked in my settlements as promised.
What could it be - he may have chilled slightly outside my border during the last antiquity turn, is that a possible reason?
(Edit: Nevermind, they were parked on top of each other for some reason)
Thanks!ALT + left mouse button
Chain should mean that it's conquered. It's a way to identify which cities are contributing to your military legacy that age since it disappears on the next. I don't understand the red religion icons either, but I think I've only ever seen them in cities that previously had another religion so maybe something to do with conversion.Does anyone know what a red religion icon signifies, or what this chain link icon means?
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thank you! My son, who lives next door and also bought the game and started playing yesterday came to the same conclusion. I tried it and it seems to have worked perfectly.If you mean a cloud save, I think that's what the "Crossplay" tab is supposed to be.
No.
1. Unique improvements are placed on top of normal improvements. Put a farm down on that tile and you should be good to go.Have a couple of questions -
1. Why can't I place a baray here? (see "baray" attachment). There's no restriction from what I can see other than flat terrain requirement.
2. How can I connect my town on the left, to the rest of my settlements on the right? (see "how to connect" attachment) I know neither settlement is on a coast. How do I get roads/whatever going so I can move resources to Lingapura (settlement on the left)?
3. Why can't I purchase monuments, libraries, etc. in towns? I only see food buildings to purchase. Are they city buildings only?
4. Do towns need to be at a certain population to purchase walls?
In addition to what others said above: They each take up a full tile, so if you have a large city that might be an issue. The “connected” status for RRs seems kind of bugged: I had to get merchants to build roads first in a bunch of my settlements (which had been adjacent and connected by roads the whole game) in order for the RRs to work and unlock Factories.What might limit the ability to build either the factory or the rail station? I’m often not seeing it listed for production or purchase.
Yes, that’s how iron should work. There’s no page or indication on the unit icon AFICT that you can look at to see the buffs, bizarrely (same if you get buffs on a commander - nothing). The only way you can see them that I know of is to select the unit and then hover over a hostile unit and look at the combat preview.How does iron work?
I have an iron mine, but my units show the same strength? Nothing suggest +1 combat strength.
Is there a military/units page I can check their stats and “buffs”? Can’t find anything like that.
If I trade for another resource of iron or build another iron mine, should I be getting +2 combat strength?
I experienced the same dilemma. I managed to resolve the trade route or road by building another city between the 2 cities. The road is automatically buildNot that i know of no. If that settlement would be in between, then yes. Unfortunately this is situational and best option is to settle another settlement that would be not further than 10 tiles from nearest connected one and the one that is beyond. It would connect three at once. At least that's the theory as I haven't try this yet.
Natchez language has Indo-European roots, confirmed?![]()
Is there an enemt unit on that tile? Say a hostile IP unit for instance? Then you can't.1. Why can't I place a baray here? (see "baray" attachment). There's no restriction from what I can see other than flat terrain requirement.
I believe you only need an urban tile of some sort on the sea tiles.. How can I connect my town on the left, to the rest of my settlements on the right? (see "how to connect" attachment) I know neither settlement is on a coast. How do I get roads/whatever going so I can move resources to Lingapura (settlement on the left)?
Towns cannot buy certain building types.Why can't I purchase monuments, libraries, etc. in towns? I only see food buildings to purchase. Are they city buildings only?
Baray is one per settlment so I think he still won't be able to place it thereUnique improvements are placed on top of normal improvements. Put a farm down on that tile and you should be good to go.
Gold. All hou need is enough gold. But the larger the settlement, the cheaper.Does anybody know the requirements for turning a town into a city, I am looking on the internet for answers but can't seem to find one.