Little questions & answers thread

you can always save, place it, & find out (I'm curious about the answer, since normans are coming up in my game)

The culprit is the estimated yield. Mine said +6 (2 adjacent Wonders) and it got +10 once bought (for a quicker test).

Yes, indeed, fired up the game this morning for a quick test, and indeed it showed +8 when placed on rough, despite only showing +4 in the prediction:
Spoiler :

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So there's omission with the terrain factor. If someone has a Parthenon ready to go, could you, please, check, if the preview does the same?
 
th
A bit late to answer this but: house of wisdom grants 3 relics, and is a huge help for the legacy path.


Prussia is really Germany in all but name (including some uniques). It's not really pre-1871 only, the Stuka is from the 1930s. I very much doubt we'll see Germany - at least as long as we don't get civ personas or an additional age.
en they should have added Germany and not Prussia, the way they did it now is just a mess
 
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Since buying a building seems to increase the 'population' of a town, does it have an effect on how much food is needed for the next population? Does this mean if you're buy production focused (and thus gold focused in a town) buildings in a town, you're harming the town's grown, and you are harming yourself by buying them early, or does the food cost only scale with actual organic growth?
 
Since buying a building seems to increase the 'population' of a town, does it have an effect on how much food is needed for the next population? Does this mean if you're buy production focused (and thus gold focused in a town) buildings in a town, you're harming the town's grown, and you are harming yourself by buying them early, or does the food cost only scale with actual organic growth?
No, the growth only takes into account the Rural population.
 
That’s just the spotlight for a regular slot. You can slot in as many copies of the same factory resource as you have resource slots in the settlement. The “factory slot” is just a fancy way to show what resource you can stuff into the settlement.
Oh!!! I was so confused by this - I was wondering why the factory only had one slot. Who knows how many wasted resources I had… :lol: another UI success…
 
Can someone explain what all this legends and mementos stuff is about?

More importantly though, can anyone explain exactly how happiness works? I understand that excess happiness goes towards celebrations and more social policies. I don’t understand the penalties for negative happiness.

My towns only had negative happiness during the plague crisis, and it didn’t seem to really do anything. They got a big red hand with a number 4 beside it. No idea what the big red hand means. I thought the 4 might be a timer, but it didn’t change and then eventually it was just gone. At one point I got a message about a city in unrest, but no explanation as to what that means. I tried typing “unrest” into the civilopedia but obviously that brought up nothing.

I have been unwilling to ever go over the settlement cap because I have no idea what unhappiness does or when it becomes a problem. I have googled and searched and found nothing helpful.

Has anyone noticed that on the map you can see “open ocean” but the game talks about “deep ocean”? After the game helpfully informed me that my ship would take damage ending its turn on “deep ocean” I made sure I was on the presumably safe “open ocean” instead. Imagine my surprise when my ship was damaged. Irritating that they can’t keep their own terminology straight. All the silly little typos bother me too. It just makes it look so rushed.
 
Can someone explain what all this legends and mementos stuff is about?
When you click on your profile you may preview Challenges, special things and tasks to be achieved while playing generally or as specific leader, rewarding you XP toward Foundation or the Leader. At specific XP milestones (Levels) you unlock some reward, usually cosmetic, sometimes a Memento or Unique Attribute Unlock.

You may, If you so elect, choose up to 2 Mementos to play with. They provide benefits that may further diversify your experience, how you want to play. Or are needless addition on top of game balance you may ignore. May be disabled in MP.
 
The governments that you choose at the start of each era only semm to have efect for 10 or 20 turns, no?
 
The governments that you choose at the start of each era only semm to have efect for 10 or 20 turns, no?
10 turns for every celebration. Depending on your bonuses and play style, that might be the majority of the era...
 
Also aren't there Narrative Events related to them?
 
So in the screenshot below I'm trying to shoot the independent peoples settlement however despite having hull movement points the option to fire is greyed out. Are the trees blocking my shot?

Moderator Action: Merged this into the 'Little questions & answers' thread. - Methos

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So in the screenshot below I'm trying to shoot the independent peoples settlement however despite having hull movement points the option to fire is greyed out. Are the trees blocking my shot?

View attachment 719735

As far as I know this has been a staple of the series.

Flat land can look over flat land.
Flat land cannot look over trees or hills.
Hills can look over hills, but not over trees on hills.
Nothing can look over mountains.
 
So regarding Prussia's UA: +1 bonus combat strength per other Civilization that they have a Unfriendly or worse relationship with.

How does that work against human players? AFAIK the relationship score only exists so that human players can understand the diplomatic motivations of AI players in single player mode.

If an AI player chooses Prussia, how is my relationship score with that AI player determined/displayed? Is it based on how much I annoy them instead of the other way around?

And if a human player chooses Prussia, how is their relationship score determined against other human players in MP?
 
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