Little questions & answers thread

So regarding Prussia's UA: +1 bonus combat strength per other Civilization that they have a Unfriendly or worse relationship with.

How does that work against human players? AFAIK the relationship score only exists so that human players can understand the diplomatic motivations of AI players in single player mode.

If an AI player chooses Prussia, how is my relationship score with that AI player determined/displayed? Is it based on how much I annoy them instead of the other way around?

And if a human player chooses Prussia, how is their relationship score determined against other human players in MP?
 
Let's say that I have a Farm that gives 6 Food and I want to build a Unique Improvement on that tile. Two questions:

1. When I build a UI on that tile, I keep 6 Food and add whatever the UI gives me on top of that, correct?
2. Let's say that I build a Grocer (+1 to Farms, etc.) in the Modern Age. Will it also boost the Farm that I changed into that UI (so 7 Food + UI bonuses)? I'd guess not, because it is no longer a Farm, but I remember reading somewhere that the game remembers that it used to be a Farm, so I'm no longer sure.

If no one knows, I'll test the second point myself. I'm asking now, because I need a few more hours to get to the Modern Age.
 
So regarding Prussia's UA: +1 bonus combat strength per other Civilization that they have a Unfriendly or worse relationship with.

How does that work against human players? AFAIK the relationship score only exists so that human players can understand the diplomatic motivations of AI players in single player mode.

If an AI player chooses Prussia, how is my relationship score with that AI player determined/displayed? Is it based on how much I annoy them instead of the other way around?

And if a human player chooses Prussia, how is their relationship score determined against other human players in MP?
The modifiers still exist in MP and are important for forming alliances etc afaik. There‘s just no value for violating/adhering to the agenda.

It may sound stupid at first (and especially when you consider that they don‘t allow to set teams at game start), but such systems work relatively well in other games.
 
Let's say that I have a Farm that gives 6 Food and I want to build a Unique Improvement on that tile. Two questions:

1. When I build a UI on that tile, I keep 6 Food and add whatever the UI gives me on top of that, correct?
2. Let's say that I build a Grocer (+1 to Farms, etc.) in the Modern Age. Will it also boost the Farm that I changed into that UI (so 7 Food + UI bonuses)? I'd guess not, because it is no longer a Farm, but I remember reading somewhere that the game remembers that it used to be a Farm, so I'm no longer sure.

If no one knows, I'll test the second point myself. I'm asking now, because I need a few more hours to get to the Modern Age.
1. Correct
2. I've not lost the "+1 food to Farm" bonuses from the tech tree by putting a unique improvement on top of them, so it should boost it. After all, it's not like there are multiple basic improvements possibles for a given tile anymore.
 
Another MP related question!

My understanding for single player is that during Age transitions, I get to pick whichever available civ I want first, then the AI players pick from the rest after my pick.

How does civ choice work in MP for human players though? Is there a priority system which determines which players get to choose their civ first? If it's a blind simultaneous pick, does the game honor multiple human players being the same civ?
 
How much does razing a settlement affect war weariness? Is it just for the affected leader? Does it clean up after era change?
 
I got something someone can hopefully help me out with.

On console (PS5 specifically but I assume XBox has same problem): I can't use the Search function in the Civilopedia. If I open it then press triangle I can get the Search bar to open and it gives me the onscreen keyboard. I type in what I'm looking for, let's say "Library" and I hit the accept button (R2).

Then the game takes me back to the Civilopedia where there is now a Drop Down Menu that has a couple options. Library and Great Library. But I can't get over there. The thumbsticks, nor the D-Pad will allow my cursor to move over there.

Has anyone on console, or using a steam controller been able to get this to work?
 
I got something someone can hopefully help me out with.

On console (PS5 specifically but I assume XBox has same problem): I can't use the Search function in the Civilopedia. If I open it then press triangle I can get the Search bar to open and it gives me the onscreen keyboard. I type in what I'm looking for, let's say "Library" and I hit the accept button (R2).

Then the game takes me back to the Civilopedia where there is now a Drop Down Menu that has a couple options. Library and Great Library. But I can't get over there. The thumbsticks, nor the D-Pad will allow my cursor to move over there.

Has anyone on console, or using a steam controller been able to get this to work?

There’s a thread on this in the “Other Platforms (Mac, PS, Xbox, Switch)” forum. Bottom line someone on the Switch says they got it to work. But no one on the other platforms has got it working. Latest patch notes for PC look like they have a fix for this, but it won’t be on PS/Xbox until likely March.

 
How much does razing a settlement affect war weariness? Is it just for the affected leader? Does it clean up after era change?
-1 war support per settlement, not sure if there's a limit upwards. Resets on era transition.
 
In the modern age: Is it normal that I can hardly ever dig out any artifacts? On the map there are many "artifact symbols" but the tooltip almost always says that the ruins already have been excavated. The AI seems to have these explorer units much sooner.
 
Can someone explain what all this legends and mementos stuff is about?

More importantly though, can anyone explain exactly how happiness works? I understand that excess happiness goes towards celebrations and more social policies. I don’t understand the penalties for negative happiness.

My towns only had negative happiness during the plague crisis, and it didn’t seem to really do anything. They got a big red hand with a number 4 beside it. No idea what the big red hand means. I thought the 4 might be a timer, but it didn’t change and then eventually it was just gone. At one point I got a message about a city in unrest, but no explanation as to what that means. I tried typing “unrest” into the civilopedia but obviously that brought up nothing.

I have been unwilling to ever go over the settlement cap because I have no idea what unhappiness does or when it becomes a problem. I have googled and searched and found nothing helpful.

Per the Civilopedia (see “Unhappiness: Consequences” under “Concepts”)

  • Each point of net local Unhappiness conveys a -2% penalty to other local yields such as Gold, Production, and Science
  • Negative Unhappiness from a Settlement does not get added to the Global Happiness yield that Advances Celebrations [I take this as meaning one or two unhappy city will not mean you can’t trigger celebrations if all your other cities are very happy]
I’m not sure if this is only during crisis, but you can lose unhappy cities to Revolts during Crises. There is a Crises specifically called “Revolts (Antiquity)” with its own Civilopedia entry — not much information in the entry though other than just stating that unhappy people can go “into Unrest or even Revolt and defect to another civilization”. And I did lose several cities due to unhappiness from this (and gained one too).

AFAICT if you have unhappy cities during the crisis, they start by burning random improvements and then at some point kick you out completely. You can regain the city, but it will start out with its center tile at full health, so if it’s close to the end of the age and you don’t have nearby military units, you might fail to retake it before the age ends.
 
In the modern age: Is it normal that I can hardly ever dig out any artifacts? On the map there are many "artifact symbols" but the tooltip almost always says that the ruins already have been excavated. The AI seems to have these explorer units much sooner.
To compete for culture in the Modern Age, you have to beeline Explorers and get them out pronto. Really you want at least three. The AI is just hard-coded to go after them at the expense of pretty much everything else.

Also worth noting that extra artifact spots can be revealed by researching Hegemony (and then getting an Explorer over to a Museum or University and researching Ancient artifacts).
 
Moving up to Immortal from Sovereign. Biggest thing I'm noticing is that the AI are super denounce-heavy — I've had positive relations with Hatshepsut and Lafayette but they are both hell-bent on hating my guts, in a way I've not seen yet. Sound familiar to anyone here?
 
What are the grey legacies at the start of the bar for tecumseh and Isabella?
I'm tecumseh and have 18 points but my bar is long as the one for Serse that as 20.
I've had some ages with 0 points in something, but also Napoleon had for sure (he has only 5 points) and I've never chosen dark ages bonus.
 

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-1 war support per settlement, not sure if there's a limit upwards. Resets on era transition.
Wait, it specifically says “all future wars” but that’s good to know it resets

I also noticed that the war support penalty only kicks in after the settlement has been razed. So you have a good 10-15 turns of business as usual. Except there appears to be an influence penalty, does anyone know what this is?
 
Moving up to Immortal from Sovereign. Biggest thing I'm noticing is that the AI are super denounce-heavy — I've had positive relations with Hatshepsut and Lafayette but they are both hell-bent on hating my guts, in a way I've not seen yet. Sound familiar to anyone here?
I‘m not sure whether it‘s difficulty or just bad luck either game. I played all games an sovereign, and two where denouncement festivals, while I got along with almost everybody in the others. And I didn‘t change much in them early game!
 
Am I not able to station aircraft in cities, but only aerodromes? I can't seem to figure out how to move them with rebase.
 
I haven't tried rebasing aircraft in cities, but that doesn't seem to be a viable option now.

On the other hand, Squadron Commanders are an excellent way to shuttle aircraft around on landmasses and can fit up to 4 (or 6) aircraft each. Squadron Commanders should be available at the same time as Aerodromes.
 
Air commanders are mobile aerodromes.

So the air commander can move around? I'll have to try that. I ended up building an aircraft carrier which is a pretty powerful unit. Especially with 2 more air slots opened up. As someone who had served on an aircraft carrier, I'm glad to see they are represented well compared to Civ 6.
 
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