Little questions & answers thread

Do buildings in towns that were cities in previous eras cost the usual happiness/gold upkeep along with the removed adjacencies? I'd assume so, which'd be annoying since you can't overbuild most of them unless you turn it back into a city. (Wondering whether the urban centre specialisation could be worth it!)
Yes, they keep their maintenance costs. For most buildings it feels like a negative value proposition to keep them around.
 
Yes, they keep their maintenance costs. For most buildings it feels like a negative value proposition to keep them around.

Some of the gold or happiness buildings can be worth it. Like the Inn, since it doesn't have a happiness maintenance, is more worth it. Or like the Guildhall, since it gives influence.
 
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Does anyone know if there is some sort of warmongering penalty that causes this loss of influence? I'm playing mongols and with 10 conquered settlements I'm getting this in the yield breakdown window.
 
I have had negative influence as well. It seems to be from conquering several cities.
 
could also be from espionage/counterspy - there's a page in the civilopedia about it.
I read that page and I don't think that's it, I wasn't spying nor counterspying. Is there any diplomatic action that reduces a player's influence per turn?
 
It sure would be helpful if the yield breakdown screen actually broke down what the yields were from :p
 
So I am modern aged, 14/15 artifacts obtained, none left on the map, hegemony is researched.

Is culture victory not possible for me and I will need to pivot to science/economy? Or is there some way to obtain that last artifact when they have all been dug up? Can I conquest a civ with a museum and "get" those artifacts?
 
build over as many previous age buildings as you can. You can usually get an artifact that way. Though I'm not sure if you can get more than one that way.
 
Do unique quarter buildings keep their adjacency bonuses in the next ages? I assumed they would because they're ageless, but I can't tell if they do or not.
 
Do unique quarter buildings keep their adjacency bonuses in the next ages? I assumed they would because they're ageless, but I can't tell if they do or not.
They do, but if their adjacency is for a type of Buildings, these need to be up to date for the adjacency bonus to work. In the meantime, they might only have the Wonder adjacency.
 
As someone who only owns the standard edition of the game, are the Persona-unique Mementos impossible for me to gain through in-game means, or do they straight up not exist because I lack the correct DLC?
 
Anyone knows how unrest works? I have my capital in unrest and I'm not sure why. I an in the plague crisis in the exploration age if that matters. My happiness did dip down to around -10, but now I have it up over positive 20 and I'm still in unrest. problem is it keeps asking me to repair tiles and assign production, but I can't assign production. And I can't end my turn normally because I need to assign production. Only thing that works is force end turn, but that means I may be missing out on other city maintenance actions.

well, I just powered through it. I was close to the end of the age anyways. I thought maybe my cities with my own religion wouldn't get plague, but maybe it did.
This is how the plague crisis works. When plague hits, the city goes into unrest and becomes unproductive. To get rid of the unrest, use a physician. You can't repair the tiles until plague is gone either.
 
Pretty sure you are being sarcastic but I just realized yesterday that you actually can expand each yield for greater detail in that screen :lol:
Except for all the negative ones that are not detailed in the City's yields breakdown, and they are not even all counted in the Global yield breakdown screen leading to a total that, although right, doesn't seem to add up (+2 +8 +5 -3 is not equal to -7).
Amongst a lot of other issues, the Global one only counts the maintenance cost of the current age Buildings.

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Is there any advantage to being under your settlement cap?
 
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