Little questions & answers thread

I may be getting this wrong but;

Doesn't your Palace give adjacency bonus to Quarters? And the Specialists in those quarters; don't they get additional adjacency bonus based on the adjacemcy bonus of those quarters (like at a .5 rate I believe)?

If I'm correct in that thinking, you don't want the Warehouse buildings creating Palace adjacent Quarters. They give no additional adjacency bonus so they won't give specialist the .5 adjacency bonus.
It's the Palace itself that has the adjacency, so it doesn't really matters what it get it from (except that with a Warehouse Quarter, this adjacency stays all ages, as well as a Palace Specialist if you put one there).
 
You lose adjacency bonus on all adjacency buildings from a former age. So that shouldn't be a concern because anything you can overbuild has already lost that bonus.

I just did a quick experiment with overbuilding my Library and you so lose the 2 Science as soon as you move the new building to the top of the queue.
 
Hi

I know this question might be in the wrong forum since it's about PS5 but I think there must be more experience here about my question just by looking at the rather small activity on "Other plattforms"

To my question, I have loved Civ since forever and have always had computers (PC) strong enough to run the game smoothly. Now I happen to be in a position having a crappy computer...so no Civ =/
But I do have a PS5, If Firaxis and others fixes everything from last years introduction to consoles is Civ a game really a game that is playable on consoles. since there's no demo for it and the game isn't cheap I'd love to hear from people who have some experience about it....
 
Another MP related question!

My understanding for single player is that during Age transitions, I get to pick whichever available civ I want first, then the AI players pick from the rest after my pick.

How does civ choice work in MP for human players though? Is there a priority system which determines which players get to choose their civ first? If it's a blind simultaneous pick, does the game honor multiple human players being the same civ?
Pardon for bumping this question back up, but I've got some additional questions related to the above.

Assuming MP has a priority system for players to pick their next civ, and players can't overlap in civ choices, is it theoretically possible for a player to be locked out of civ choices if their unlocked choices were picked before they got to choose?
 
You lose adjacency bonus on all adjacency buildings from a former age. So that shouldn't be a concern because anything you can overbuild has already lost that bonus.

I just did a quick experiment with overbuilding my Library and you so lose the 2 Science as soon as you move the new building to the top of the queue.
Yes I was asking about the palace adjacency, does it still count as a completed quarter if one building is fixed and one building in being overbuilt
 
This probably means I'm doing things wrong, but this is why I have a really hard time convincing myself to build the WH buildings. You're stuck with that thing even when the rest of your tiles become city stuff.

They are very valuable early on, since every yield is big. But yeah, after a point, I would usually skip building them unless if I just have a lot of space. But the most important part is to make sure they don't take a valuable adjacency. So don't build it next to a bunch of coast/rivers/mountain/resources if you can avoid it.
 
They've really made everything about adjacency sooooo convoluted and complicated, it's very hard for me to get a grasp on it all honestly. On top of the UI being crap at giving you valuable information. Installed Sukritact's and Crazy Scot's UI mods, it helps a lot, but still...
That's all a big miss for me. The biggest one in the game so far
 
They've really made everything about adjacency sooooo convoluted and complicated, it's very hard for me to get a grasp on it all honestly. On top of the UI being crap at giving you valuable information. Installed Sukritact's and Crazy Scot's UI mods, it helps a lot, but still...
That's all a big miss for me. The biggest one in the game so far
There’s a bunch of different tables that various people have made that really help out. While a better UI would certainly be helpful, I don’t think the adjacencies are that hard to follow along once you see everything laid out for you. See for example this Reddit post:


There’s other stuff like losing adjacencies on age transition and previous age buildings getting their yields chopped to +2 or +3. But the basics are much easier to understand when someone lays them out nicely as per the Reddit post.
 
They've really made everything about adjacency sooooo convoluted and complicated, it's very hard for me to get a grasp on it all honestly. On top of the UI being crap at giving you valuable information. Installed Sukritact's and Crazy Scot's UI mods, it helps a lot, but still...
That's all a big miss for me. The biggest one in the game so far
It was Latin to me until I saw this guy's video.


The biggest take aways are to stack certain buildings into Quarters. Example is; Production Buildings and Science buildings have the same adjacency bonus and should be stacked, Gold and Food Buildings as well, also Culture and Happyness building should be stacked.
 
Sorry if being asked before but does anyone know what happens to the happiness that you gain when you are already in a celebration? :) I can't find in the menus if there is a stockpile or if it is converted to something else and basically wasted - for example I regularly get a narrative event for +40 happiness but still had 2 turns left on current celebration.
 
It was Latin yo me until I saw this guy's video.


The biggest take aways are to stack certain buildings into Quarters. Example is; Production Buildings and Science buildings have the same adjacency bonus and should be stacked, Gold and Food Buildings as well, also Culture and Happyness building should be stacked.
Yeah I did that last game and managed to get golden age explo science for the first time. But still, I only succeeded imho because of specialist stacking... I also started my first games prioritizing ageless buildings, and now I'm instead wondering if I should not avoid them specifically.
 
I'm very picky with my warehouse buildings, especially in the Capital because it will eventually lose its Farms and woodcutters/mines/quarries to a lesser extent.

I base the warehouses on the Resources available because any mines, quarries or woodcutters will be there forever. Anything that gets +3 warehouse bonus from resources is a good option. So a Brickyard if I have Kaolin, Gold and Marble would be on my list as an example.
 
Sorry if being asked before but does anyone know what happens to the happiness that you gain when you are already in a celebration? :) I can't find in the menus if there is a stockpile or if it is converted to something else and basically wasted - for example I regularly get a narrative event for +40 happiness but still had 2 turns left on current celebration.
According to what has been answered here (not from my testing) it continues to count during Celebration. Not sure if it may trigger another one instantly once one ends or like in Civ 5 it extends the duration of current one if you trigger Celebration during Celebration.
 
According to what has been answered here (not from my testing) it continues to count during Celebration. Not sure if it may trigger another one instantly once one ends or like in Civ 5 it extends the duration of current one if you trigger Celebration during Celebration.
You can chain Celebrations, and get the new Policy slot every 10 turns. I just had 3 in a row thanks to multiple +250 Happiness rewards in Exploration Age. How to continue to be best friend with my neighbour Charlemagne!
 
You can chain Celebrations, and get the new Policy slot every 10 turns. I just had 3 in a row thanks to multiple +250 Happiness rewards in Exploration Age. How to continue to be best friend with my neighbour Charlemagne!
Probably mentioned in one of the comments here, but wanted to be sure:

Do we know if there is any risk of “Happiness overflow” that leads to you missing out on celebrations? Like if a celebration is so long that you passed the next celebration threshold more than once during it, and you end up missing out on an extra slot as a result.

Trying to figure out if I should try Rizal+Mexico, or if it’s a terrible idea for the reasons above.
 
That's too hard to track with the current UI. All I can say is that the Happiness you gain during a Celebration reduces the time before the next, to the point where you can chain them multiple time.
 
Does forcing an end turn bank production? If so, for how many turns can I bank production?

Asking since in the early game, I might want to bank production for a Brickyard or Saw Pit instead of building a third scout.
 
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