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Little questions & answers thread

So, I'm having fun playing around with Trung Trac on Persia for their commander bonuses plus Immortals. But the other Persian peculiarities have been an afterthought in my game. I don't know if this can be answered in a vacuum but what would be the best approach to make use of Persia's civics and the Pairidaeza? Are there any synergies I should look out for?
 
Is there even enough modern age buildings to fill all land area? I do not think so?

Water and wonders took land area?
Yeah, I was playing as Egypt for my first game and had an amazing amount of navigable river tiles in my capital, and filled the rest with wonders. I think I built something like 11 wonders in that first age, most of them in my capital. I had a few sea tiles also, and then tiles claimed by my other towns.

I realise now that if I ever do that again I need to accept the option to move my capital at age transition. That would have solved it.
 
Does forcing an end turn bank production? If so, for how many turns can I bank production?
I's already been answered that it does bank production, I can add that you can for at least 10 turns.
However... you only get you base production added to the "bank" each turn, meaning you do not benefit from +x% towards some specific things.
I was testing with monitoring the turns left for 2 Wonders requiring the same amount of production, one of these being the one associated with my civilization so +30%. They began at respectively 12 / 9 turns to build, and ended both at 1 turn left.
 
Do the Legacy Options from the Exploration age to the Modern age that give "+2 Gold per turn per unique Resource you have" (Tap the Source) and "+3 Science per turn for each Quarter" (Lyceums) work for you? The cultural one (Deep Roots, "+2 Culture per Relic in previous Age") makes a difference when selecting it or not, but with or without the economic and/or scientific ones, I've got the exact same amount of Gold and Science per turn. Even after purchasing a Grocer and a City Park on the same tile to create a new Quarter. My old Warehouse Quarter still gets the +2 Culture and +2 Happiness from the Pyramid of the Sun and the Colosseum, but there +3 Science are nowhere to be seen.

And while testing that, I started sloting and unsloting Resources and... is there a hidden 1 Gold per turn cost to having a Resource slotted?
 
So, I'm having fun playing around with Trung Trac on Persia for their commander bonuses plus Immortals. But the other Persian peculiarities have been an afterthought in my game. I don't know if this can be answered in a vacuum but what would be the best approach to make use of Persia's civics and the Pairidaeza? Are there any synergies I should look out for?
Just played with Persia and agree. In general, the UI seem weak to me compared to the unique quarters. They don't scale with ages, and cost more to repair than regular improvements. Probably a better use of production to try to squeeze out another commander with a free promo.

BTW did Trung Trac with Persia give the free promo + 3 additional ones?
 
To my question, I have loved Civ since forever and have always had computers (PC) strong enough to run the game smoothly. Now I happen to be in a position having a crappy computer...so no Civ =/
But I do have a PS5, If Firaxis and others fixes everything from last years introduction to consoles is Civ a game really a game that is playable on consoles. since there's no demo for it and the game isn't cheap I'd love to hear from people who have some experience about it....
I don't have experience with the PS5 version, but I checked out a few videos. The game runs "targeting" 60fps, with consistent drops down to 30fps once you get a few buildings placed. I assume this is due to running at native 4k.

filled the rest with wonders
This is one beef I have had with several of the Civ games and it seems particularly egregious in Civ 7. There is always a particular city that can accumulate wonders easily. I don’t like the idea of one city having all the world wonders. It feels wrong.

Imagine real life Paris not only having the Eiffel Tower, but the Statue of Liberty, Coliseum, Machu Picchu, Great Wall, Parthenon, Pyramids and the Taj Mahal. It makes no sense.

I believe the city/town system encourages this, especially early. Now, in my games, I specifically try to spread out my wonders even if it’s just for thematic reasons. It helps that the AI no longer beats you to every wonder at higher difficulties.
 
What determines if a unit is allowed to reinforce to a specific commander? It doesn't seem to matter how full or empty the commander is, or even if that unit can path to it. It seems arbitrary, and I've had cases where units were allowed to reinforce in some turns and not others even though nothing obvious in the game state even changed.
 
What determines if a unit is allowed to reinforce to a specific commander? It doesn't seem to matter how full or empty the commander is, or even if that unit can path to it. It seems arbitrary, and I've had cases where units were allowed to reinforce in some turns and not others even though nothing obvious in the game state even changed.
Here's the list of requirements for reinforcement to work: https://forums.civfanatics.com/thre...it-micro-with-commanders.694319/post-16776433
 
Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.
 
Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.
If one city is selected, no city banners are displayed. Maybe that's the case?
 
It seems like they should patch that out to be honest. It kind of smells like hammer overflow shananigans from older titles.

I think they've gotten better at handling overflow in recent games. If you only bank the "base" production, and don't apply any modifiers to them, there's less cases where you can multiply the modifiers together and use the +settler policy card to boost a wonder.
 
I think they've gotten better at handling overflow in recent games. If you only bank the "base" production, and don't apply any modifiers to them, there's less cases where you can multiply the modifiers together and use the +settler policy card to boost a wonder.
I guess, in my head though the people are working on building something that hasn't been invented yet.
 
Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.
Ugh I get this constantly, it's extremely annoying. It is definitely a bug.
 
I guess, in my head though the people are working on building something that hasn't been invented yet.
Bricks can be dried, wooden beams can be cut. Ore can be dug up and smelted. There are many ways to prepare building materials without being in the process of building.
 
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