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King
Is it just me or did they not fix/put back in the 'last built' notification when the city production screen pops up? Or am I just not seeing it...
I don’t ever remember such a thing existing. It’s possible it was in one of the PC patches and was not released on Console (I’m on Xbox Series X). But I have never seen a notification in Civ7 on what a city has produced, in spite of the fact that it’s a really obvious and useful thing to have. Are you sure this wasn’t a mod?Is it just me or did they not fix/put back in the 'last built' notification when the city production screen pops up? Or am I just not seeing it...
It was a feature in every previous Civ, but bizarrely absent from 7 on release or the first patch. I assumed it would have been in this one, but unless I'm looking in the wrong place, they've managed to leave it out againI don’t ever remember such a thing existing. It’s possible it was in one of the PC patches and was not released on Console (I’m on Xbox Series X). But I have never seen a notification in Civ7 on what a city has produced, in spite of the fact that it’s a really obvious and useful thing to have. Are you sure this wasn’t a mod?
Ah, I assumed your “fix/ put back “ was referring to the Civ7 not Civ6 and earlier . Definitely a strange thing to miss. Yeah got to think aren’t the play testers and the designers themselves when they’re playing the game thinking “it’s really annoying I can’t tell what I just built, let’s get this in.”It was a feature in every previous Civ, but bizarrely absent from 7 on release or the first patch. I assumed it would have been in this one, but unless I'm looking in the wrong place, they've managed to leave it out again
They haven’t implemented it yet for Civ 7. You can install this mod in the meantime: https://forums.civfanatics.com/resources/completed-production.32026/It was a feature in every previous Civ, but bizarrely absent from 7 on release or the first patch. I assumed it would have been in this one, but unless I'm looking in the wrong place, they've managed to leave it out again
Oh thank god for that!They haven’t implemented it yet for Civ 7. You can install this mod in the meantime: https://forums.civfanatics.com/resources/completed-production.32026/
Playing with Amina, I got the event "For the Warrior Queen" right at the beginning of the exploration age - with one choice being that "Activate Determined Ability on Commanders":I just got a third Narrative; Activate Determined Ability on Commanders with no other option so I had to take it.
Probably didn't have urban district adjacency yet in Antiquity. Wonders can extend urban district adjacency, but they don't create it.Does anybody know why the building requirements for Bazaar and Market might be different?
It wouldn't let me build a market at this position in antiquity, but had no problem with a bazaar in exploration.
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No changes to anything else, wonders are Hanging Gardens and Nalada to W and SW, and Garden NE of capital
I assume that the AI almost always cheats to some degree when it comes to fog of war, as that's a pretty difficult algorithmic problem to solve. When at war, try leaving a settlement unguarded and see how quickly an enemy force magically appears to threaten it.Can the AI see the map? After using my search feature on my scout I see their scout heading straight for 2 goodie huts in a row. It's possible they have the same memento I have. Can the AI's use mementos? It's possible they are just using the regular search, but it still seems suspicious the straight path they are taking to 2 consecutive goodie huts.
My experience is that it seems like the Civ 5 system. Once you can see it, they can see it.Can the AI see the map? After using my search feature on my scout I see their scout heading straight for 2 goodie huts in a row. It's possible they have the same memento I have. Can the AI's use mementos? It's possible they are just using the regular search, but it still seems suspicious the straight path they are taking to 2 consecutive goodie huts.
Just as any other city. Put a unit on the tile with the palace. If there are fortified districts, you need to destroy the walls and move a units there to capture it as well. You don't need to station a unit there though. The Dur-Sharrukin wonder also counts as a fortified district and needs to be captured after you destroy its fortification.Hey guys, my question is how to capture the opponent's capital if it's their last city?
Easily tested. Which, based on what we have seen from Firaxis so far means it probably wasn't tested and is broken.Bulgaria question, reference Krums Dynasty.
When pillaging, the food only seems to be going to towns with the Growing focus. No population growth in my specialized towns. Does that mean it's being wasted or is it being pushed from the specialized towns to their connected cities?