Sagax
Emperor
- Joined
- Nov 9, 2013
- Messages
- 1,834
Not yet. FXS listed it as one of the features they’re prioritizing.I haven't purchased it yet, or I could just go check, but how about our big question from before release:
can you rename cities?
Not yet. FXS listed it as one of the features they’re prioritizing.I haven't purchased it yet, or I could just go check, but how about our big question from before release:
can you rename cities?
What I find a little bit perplexing about this is that now Firaxis is scrambling to address the UI issues, but they've had streamers complaining about these same issues for six months. Did they not pay any attention at all to the people they had testing the game?Would have taken zero effort to do from the get go, but I guess I'm glad they're on it.
Tech and civic tree icons are at the top left (they are icons for the current tech or civic, which is confusing). Clicking on the yields on the top bar brings up a global settlement yield report. That appears to be the only report in the game.Where are tech and civic trees
Where are reports: units # & type, building by city & type; resources accumulated and by turn; production by city
where is log: units losses, gossip, events (storms/disasters, etc.)
Pretty sure it doesn't since there are no negative signs1) Does the yield displayed when overbuilding account for the yields you lose replacing the old building, and 2) how does the game choose which building to overbuild when there are two in the quarter?
There is a religion overview in the upper left row in exploration. It shows all religions, their tenets and percentage of the world's population.No unit list, no trade route list, no list of religions.
I noticed that in my game... I think it may be because I'm playing as Augustus, and so I can buy culture buildings in Towns, but the Motte isn't a building that can normally be bought in Towns.I'm playing as the Normans. I've been able to build the Bailey in both cities and towns. However, the Motte is permanently greyed out in both cities and towns. Any idea why?
Ouside of it being a bug, did you have enough gold? Or in cities, is there a valid place to put the Motte to complete the Quarter? (like you may have put the Bailey with something else).I'm playing as the Normans. I've been able to build the Bailey in both cities and towns. However, the Motte is permanently greyed out in both cities and towns. Any idea why?
I'm also playing as Augustus. I suspect that there's a bug here and that it may affect other buildings, too.I noticed that in my game... I think it may be because I'm playing as Augustus, and so I can buy culture buildings in Towns, but the Motte isn't a building that can normally be bought in Towns.
It might be something else, though... the criteria for being able to buy things is very opaque. Sometimes I can buy Walls and sometimes not... sometimes I can buy Settlers and sometimes not... there's probably reasonable criteria for these, but they're not being communicated to the player, so it seems very arbitrary.
Yep, I have several thousand gold. It also doesn't work in cities, either. I specifically sited the Baileys on a previously unused tile to allow for a quarter with both.Ouside of it being a bug, did you have enough gold? Or in cities, is there a valid place to put the Motte to complete the Quarter? (like you may have put the Bailey with something else).
NGL tho, I'm just grasping at straws too
Yep, found the trees. Once I looked at the bottom of the list of techs and civics the "View Tree" was pretty obvious. Duh! Thanks.What I find a little bit perplexing about this is that now Firaxis is scrambling to address the UI issues, but they've had streamers complaining about these same issues for six months. Did they not pay any attention at all to the people they had testing the game?
Tech and civic tree icons are at the top left (they are icons for the current tech or civic, which is confusing). Clicking on the yields on the top bar brings up a global settlement yield report. That appears to be the only report in the game.
No unit list, no trade route list, no list of religions. There is a list of independent powers hidden in the diplomacy screen (click on your own leader icon at the top right, click on the heart tab)
Walls can only be bought for City-Centers (that's in the tutorial in Civilopedia). Settlers, at least 5 pop (in Civilopedia for the concept entry, not the unit). But I agree you don't want to go to the Civilopedia for knowing that, that's also what a UI is for.I noticed that in my game... I think it may be because I'm playing as Augustus, and so I can buy culture buildings in Towns, but the Motte isn't a building that can normally be bought in Towns.
It might be something else, though... the criteria for being able to buy things is very opaque. Sometimes I can buy Walls and sometimes not... sometimes I can buy Settlers and sometimes not... there's probably reasonable criteria for these, but they're not being communicated to the player, so it seems very arbitrary.
That would be really helpful!Is there a unit list I'm missing, or do you just need to manually search around the map for all of your units?
At the end of the Global Yields Breakdown (accessible by clicking on any of the yields at the top left), there is a count of your units for the purpose of calculating their maintenance cost. It's not actionnable though.Is there a unit list I'm missing, or do you just need to manually search around the map for all of your units?
Thank you, it was gone the next turn so that makes sense. I just don't know why I inherited it the turn before it disappeared. But it did give me a gift before it died, easy come easy go.It is being razed (the flame icon, one district per turn so 1 turn for a town without anything else).
I just started a game as Isabella and I had a natural wonder 1 tile from my capital and got the 300 gold immediately.I'm playing my first game as Isabella, and after discovering a natural wonder, I didn't get 300 gold.
Is this perhaps because you have to be the first to discover it? Is it a bug? Or am I missing something?