Little questions & answers thread

Would have taken zero effort to do from the get go, but I guess I'm glad they're on it.
 
Where are tech and civic trees
Where are reports: units # & type, building by city & type; resources accumulated and by turn; production by city
where is log: units losses, gossip, events (storms/disasters, etc.)
 
Would have taken zero effort to do from the get go, but I guess I'm glad they're on it.
What I find a little bit perplexing about this is that now Firaxis is scrambling to address the UI issues, but they've had streamers complaining about these same issues for six months. Did they not pay any attention at all to the people they had testing the game?

Where are tech and civic trees
Where are reports: units # & type, building by city & type; resources accumulated and by turn; production by city
where is log: units losses, gossip, events (storms/disasters, etc.)
Tech and civic tree icons are at the top left (they are icons for the current tech or civic, which is confusing). Clicking on the yields on the top bar brings up a global settlement yield report. That appears to be the only report in the game.

No unit list, no trade route list, no list of religions. There is a list of independent powers hidden in the diplomacy screen (click on your own leader icon at the top right, click on the heart tab)
 
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I'm playing as the Normans. I've been able to build the Bailey in both cities and towns. However, the Motte is permanently greyed out in both cities and towns. Any idea why?
 

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I'm playing as the Normans. I've been able to build the Bailey in both cities and towns. However, the Motte is permanently greyed out in both cities and towns. Any idea why?
I noticed that in my game... I think it may be because I'm playing as Augustus, and so I can buy culture buildings in Towns, but the Motte isn't a building that can normally be bought in Towns.

It might be something else, though... the criteria for being able to buy things is very opaque. Sometimes I can buy Walls and sometimes not... sometimes I can buy Settlers and sometimes not... there's probably reasonable criteria for these, but they're not being communicated to the player, so it seems very arbitrary.
 
I'm playing as the Normans. I've been able to build the Bailey in both cities and towns. However, the Motte is permanently greyed out in both cities and towns. Any idea why?
Ouside of it being a bug, did you have enough gold? Or in cities, is there a valid place to put the Motte to complete the Quarter? (like you may have put the Bailey with something else).

NGL tho, I'm just grasping at straws too
 
I noticed that in my game... I think it may be because I'm playing as Augustus, and so I can buy culture buildings in Towns, but the Motte isn't a building that can normally be bought in Towns.

It might be something else, though... the criteria for being able to buy things is very opaque. Sometimes I can buy Walls and sometimes not... sometimes I can buy Settlers and sometimes not... there's probably reasonable criteria for these, but they're not being communicated to the player, so it seems very arbitrary.
I'm also playing as Augustus. I suspect that there's a bug here and that it may affect other buildings, too.
Ouside of it being a bug, did you have enough gold? Or in cities, is there a valid place to put the Motte to complete the Quarter? (like you may have put the Bailey with something else).

NGL tho, I'm just grasping at straws too
Yep, I have several thousand gold. It also doesn't work in cities, either. I specifically sited the Baileys on a previously unused tile to allow for a quarter with both.

Update: When I look at Roma, at least there it seems that I mis-sited it in another tile. Otherwise, the Bailey can be built in towns and cities, but the Motte is limited to cities only.
 
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What I find a little bit perplexing about this is that now Firaxis is scrambling to address the UI issues, but they've had streamers complaining about these same issues for six months. Did they not pay any attention at all to the people they had testing the game?


Tech and civic tree icons are at the top left (they are icons for the current tech or civic, which is confusing). Clicking on the yields on the top bar brings up a global settlement yield report. That appears to be the only report in the game.

No unit list, no trade route list, no list of religions. There is a list of independent powers hidden in the diplomacy screen (click on your own leader icon at the top right, click on the heart tab)
Yep, found the trees. Once I looked at the bottom of the list of techs and civics the "View Tree" was pretty obvious. Duh! Thanks.
 
I noticed that in my game... I think it may be because I'm playing as Augustus, and so I can buy culture buildings in Towns, but the Motte isn't a building that can normally be bought in Towns.

It might be something else, though... the criteria for being able to buy things is very opaque. Sometimes I can buy Walls and sometimes not... sometimes I can buy Settlers and sometimes not... there's probably reasonable criteria for these, but they're not being communicated to the player, so it seems very arbitrary.
Walls can only be bought for City-Centers (that's in the tutorial in Civilopedia). Settlers, at least 5 pop (in Civilopedia for the concept entry, not the unit). But I agree you don't want to go to the Civilopedia for knowing that, that's also what a UI is for.
 
Is there a unit list I'm missing, or do you just need to manually search around the map for all of your units?
At the end of the Global Yields Breakdown (accessible by clicking on any of the yields at the top left), there is a count of your units for the purpose of calculating their maintenance cost. It's not actionnable though.

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Have a couple of questions -

1. Why can't I place a baray here? (see "baray" attachment). There's no restriction from what I can see other than flat terrain requirement.

2. How can I connect my town on the left, to the rest of my settlements on the right? (see "how to connect" attachment) I know neither settlement is on a coast. How do I get roads/whatever going so I can move resources to Lingapura (settlement on the left)?

3. Why can't I purchase monuments, libraries, etc. in towns? I only see food buildings to purchase. Are they city buildings only?

4. Do towns need to be at a certain population to purchase walls?
 

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It is being razed (the flame icon, one district per turn so 1 turn for a town without anything else).
Thank you, it was gone the next turn so that makes sense. I just don't know why I inherited it the turn before it disappeared. But it did give me a gift before it died, easy come easy go.
 
I'm playing my first game as Isabella, and after discovering a natural wonder, I didn't get 300 gold.

Is this perhaps because you have to be the first to discover it? Is it a bug? Or am I missing something?
I just started a game as Isabella and I had a natural wonder 1 tile from my capital and got the 300 gold immediately.

I then found two more natural wonders in the first 15 turns, but neither of them gave me gold. Those were both near enemies.

So I'm assuming the ability means "natural wonders you discover first" or its a bug.
 
I lost one of my commanders (the one with all the promotions, of course) in the first age transition - the tutorial promised that I keep him (and the four units inside - ouch).
The other one is there with his full army - I also kept six "free" units I parked in my settlements as promised.

What could it be - he may have chilled slightly outside my border during the last antiquity turn, is that a possible reason?

(Edit: Nevermind, they were parked on top of each other for some reason)
 
What might limit the ability to build either the factory or the rail station? I’m often not seeing it listed for production or purchase.
 
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