canadamufc
Warlord
As far as I know, it does, and I don't think there is a limit.Does forcing an end turn bank production? If so, for how many turns can I bank production?
As far as I know, it does, and I don't think there is a limit.Does forcing an end turn bank production? If so, for how many turns can I bank production?
Yeah, I was playing as Egypt for my first game and had an amazing amount of navigable river tiles in my capital, and filled the rest with wonders. I think I built something like 11 wonders in that first age, most of them in my capital. I had a few sea tiles also, and then tiles claimed by my other towns.Is there even enough modern age buildings to fill all land area? I do not think so?
Water and wonders took land area?
I's already been answered that it does bank production, I can add that you can for at least 10 turns.Does forcing an end turn bank production? If so, for how many turns can I bank production?
Just played with Persia and agree. In general, the UI seem weak to me compared to the unique quarters. They don't scale with ages, and cost more to repair than regular improvements. Probably a better use of production to try to squeeze out another commander with a free promo.So, I'm having fun playing around with Trung Trac on Persia for their commander bonuses plus Immortals. But the other Persian peculiarities have been an afterthought in my game. I don't know if this can be answered in a vacuum but what would be the best approach to make use of Persia's civics and the Pairidaeza? Are there any synergies I should look out for?
I don't have experience with the PS5 version, but I checked out a few videos. The game runs "targeting" 60fps, with consistent drops down to 30fps once you get a few buildings placed. I assume this is due to running at native 4k.To my question, I have loved Civ since forever and have always had computers (PC) strong enough to run the game smoothly. Now I happen to be in a position having a crappy computer...so no Civ =/
But I do have a PS5, If Firaxis and others fixes everything from last years introduction to consoles is Civ a game really a game that is playable on consoles. since there's no demo for it and the game isn't cheap I'd love to hear from people who have some experience about it....
This is one beef I have had with several of the Civ games and it seems particularly egregious in Civ 7. There is always a particular city that can accumulate wonders easily. I don’t like the idea of one city having all the world wonders. It feels wrong.filled the rest with wonders
Here's the list of requirements for reinforcement to work: https://forums.civfanatics.com/thre...it-micro-with-commanders.694319/post-16776433What determines if a unit is allowed to reinforce to a specific commander? It doesn't seem to matter how full or empty the commander is, or even if that unit can path to it. It seems arbitrary, and I've had cases where units were allowed to reinforce in some turns and not others even though nothing obvious in the game state even changed.
Please don't blame me for not checking the Civilopedia, it's been useless in all other cases.Here's the list of requirements for reinforcement to work: https://forums.civfanatics.com/thre...it-micro-with-commanders.694319/post-16776433
It seems like they should patch that out to be honest. It kind of smells like hammer overflow shananigans from older titles.As far as I know, it does, and I don't think there is a limit.
It does seem like an oversight, especially since console players cannot do it.It seems like they should patch that out to be honest. It kind of smells like hammer overflow shananigans from older titles.
Yes, that worked, but only on the first commander. Also I just tried out TT with Rome, where 3 promotions basically gave me a free settlement.BTW did Trung Trac with Persia give the free promo + 3 additional ones?
If one city is selected, no city banners are displayed. Maybe that's the case?Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.
It seems like they should patch that out to be honest. It kind of smells like hammer overflow shananigans from older titles.
I guess, in my head though the people are working on building something that hasn't been invented yet.I think they've gotten better at handling overflow in recent games. If you only bank the "base" production, and don't apply any modifiers to them, there's less cases where you can multiply the modifiers together and use the +settler policy card to boost a wonder.
No, the city banner doesn't show after I leave the build queue.If one city is selected, no city banners are displayed. Maybe that's the case?
Ugh I get this constantly, it's extremely annoying. It is definitely a bug.Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.
Bricks can be dried, wooden beams can be cut. Ore can be dug up and smelted. There are many ways to prepare building materials without being in the process of building.I guess, in my head though the people are working on building something that hasn't been invented yet.